Quote Originally Posted by Shurrikhan View Post
The real issue is that there are so few mechanics that require CC, especially in raid, making them feel generally irrelevant in standard compositions or any scripted fights with the exception of pre-nerf T7, and maybe T1 at minimum ilvl sync (heavy'ed slimes).
One of the biggest issues would be that if they make mechanics in raids that require CC, they have to make sure that any reasonable raid group has access to that CC. Especially if it's open to DF/RF, where there's zero guarantee with regards to what jobs will be present.

That pretty much limits them to stuns and silences (and, if multiples of a job are allowed, it's possible to end up with a composition that can't even silence), which is why those are the only types of CC that we do see required in raids.