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  1. #1
    Player
    Moqi's Avatar
    Join Date
    Apr 2014
    Posts
    1,438
    Character
    Goji Degotye
    World
    Twintania
    Main Class
    Botanist Lv 81
    Unless you can offer a better system, I believe this is the best solution there is.
    I don't think it's important to log in every day so I don't see it as a better system. As far as I am concerned there is enough content already to keep me interested for 3 months, all the grinding is actually preventing me from enjoying it to the point that when I stopped considering stuff that weren't worth my efforts anymore (because the process in acquiring them was not fun, not because of difficulty) I had nothing else left to do but level other classes and quit the game.
    I don't know if it's a better system but for me it is certanly a more fun one. And fun's what brings me back to a game, not items to check off on a weekly list.

    I dont even know a game that just gives you everything right away...
    Most games have a reward at the end of a quest, and if you want more, you simply do the quest again... whenever you like. This is all I'm asking. It's not about having it all now, it's about there being no reason not to have it except the game telling me to wait, which would not be that big of a deal if I weren't paying for all the days where I have to wait as well. It feels like playing a F2P game with an energy system.

    Sorry you don't want to put any actual effort into getting gear, but seriously, tomes in the cash shop?! It's REALLY not that hard. Really.
    No one said anything about it being hard. Leveling and getting gil and tomestones is bot-level activity and requires no effort at all. I already said it and it's a really easy concept so I'm not explaining it a third time - it is a matter of convenience: trading time spent on a monotonous and incredibly boring activity in exchange for the sub money you would've spent getting it yourself. Tomestones do not reward skills, they reward time spent logged in, because that's how easy they are to get. Again, it feels like a F2P game. Mobius literally rewards you with magicite every 10 hours and all you need to do to collect it is press a button, and that is exactly how tomestones in FFXIV feel, except you have to spend those 10 hours doing boring stuff instead of what you like.
    Rewarding raid weapons would be unfair because no amount of time will ever get you those if you don't put the effort required. Now that is giving an advantage to people who pay money. Personally I wouldn't care about that either but at least I can see why others would be upset about that...

    And yeah, I keep talking about Mobius because FFXIV has the same walls of a F2P game but no way to get around them, and F2P games, which are designed to have frustrating mechanics to get you to spend money and get rid of them, deal with those better.
    (0)

  2. #2
    Player
    lvlagmarink's Avatar
    Join Date
    May 2014
    Location
    Garlean
    Posts
    357
    Character
    Magmarink Dragregory
    World
    Moogle
    Main Class
    Lancer Lv 80
    Quote Originally Posted by Moqi View Post
    No one said anything about it being hard. Leveling and getting gil and tomestones is bot-level activity and requires no effort at all. I already said it and it's a really easy concept so I'm not explaining it a third time - it is a matter of convenience
    Dude.. Seriously.. Leveling, getting rich, gearing up, etc are always be parts of an RPG game.. And the effort spent in gaining so is always be the art of playing RPG.. Despite you call them bot activity and no effort needed, those things are exactly what makes the game enjoyable in my eyes and others..
    (7)

  3. #3
    Player
    WinterLuna's Avatar
    Join Date
    Dec 2013
    Location
    Doma
    Posts
    1,377
    Character
    Indira Light
    World
    Twintania
    Main Class
    Astrologian Lv 69
    Quote Originally Posted by Moqi View Post
    No one said anything about it being hard. Leveling and getting gil and tomestones is bot-level activity and requires no effort at all.
    You realise adding these to the cash shop would completely destroy the game for the majority of people?

    Games are for fun and a way of spending time. If you could literally buy your gear, materia, house, crafting mats, and pretty much anything in the game.. what would be the point?

    People who have real money to blow would already have gear to raid with as soon as a patch was released while those who don't would be struggling behind and trying to catch up. The market would turn to crap. Crafting and gathering would become obsolete.. why gather or craft anything at level 60 when you could just buy it with gil you've paid for?

    You really need to think this through and stop suggesting ideas like this off the bat.
    (3)

  4. #4
    Player
    Vidu's Avatar
    Join Date
    Jan 2014
    Posts
    3,993
    Character
    Vidu Moriquendi
    World
    Odin
    Main Class
    Bard Lv 90
    Quote Originally Posted by Moqi View Post
    "I dont wanna log in daily and only do stuff I like"
    First: Yeah, you might not think its important to log in every day - but SE think it is. Giving rewards on a daily basis is how you keep people playing. Always hang a new carrot infront of them etc. I'm playing RPGs mostly for the story - so if there werent those daily things to do, I would play the story and unsub again -> money lost for SE. Limiting them is to keep them interesting, and some - lime maps - rare.

    So, you say you dont wanna do stuff you dont like for your tomes - can you tell me what it is you DO like then? There are different ways to earn your tomes - PvP, dungeons, maps, beast tribes... granted, the moste efficient way is doing your daily roulettes but if you dont enjoy that, you can pick another way!
    I dont really understand what you actually like about the game or want from it? Maybe our mindsets are totally different but buying my way to the top wouldnt be satsfying to me, it wouldnt feel like a "reward". And dont tell me again that in order to earn that reward I have to run boring dungeons - got it, you dont like them... but maybe FFXIV isnt for you then? Like others already said: They would have to change the whole system this game is working on...

    The way you're talking about "no effort at all" is needed to level, gather, craft... yeah sure, its mostly time consuming since only the endgame stuff requires real "effort" - but a person who would rather spend real money than put this little effort in to properly level their class and learn how to play it (because you dont learn how to do that by paying SE a few bucks and jump into Nidhogg EX) might be the person that would complain if the game would require them to pay real attention and let them wipe and wipe again in storyfights...

    Please tell me: What kind of effort would YOU put into a game and what do you enjoy about a game in general?
    (2)