Half those questions only really matter for theorycrafters.
Half those questions only really matter for theorycrafters.



No, all of that stuff is the basics. You don't need to know exact numbers most of the time, but knowing stuff like "Butcher's Block is worth at least 3 Fell Cleaves, enmity wise" and "Astral Fire III has a huge multiplier so I should try to be in it at all times" is very important. DoT ticks you can eyeball and it tells you how many other weapon skills you can fit in between DoTs.
The thing is the game doesn't kill you in 90% of content for not understanding the basics, so it's mostly fine to be completely ignorant of how your class works. That is, until you join a trial roulette and do 400 dps as a level 60 monk. Then you're just wasting 7 other players' time.
In conclusion, if you want to teach new players how to play, start making them actually fail at stuff when they play poorly. Like in Mario Bros if you don't have the DPS to pass the first goomba you don't get to save the princess or whatever.
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