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  1. #1
    Player
    Sandpark's Avatar
    Join Date
    Sep 2013
    Posts
    744
    Character
    Kronus Magnus
    World
    Midgardsormr
    Main Class
    Summoner Lv 70
    Quote Originally Posted by drivendawn View Post
    So your answer to the treadmill is keeping the same stuff for years no thanks.
    Drivendawn plays XIV 10 years.
    Istaru plays XIV 10 years.

    Drivendawn gets recycled gear every 3 months for 10 years.
    Istaru works at a gear that gets slightly under-powered every 12-18 months for 10 years.

    Drivendawn gets their gear in 3 months, 3-6 months later his gear is obsolete.
    Istaru gets their gear in 9-15 months of hard work, finally gets the gear which is relevant for 9-18 months after acquisition or a bit longer.

    Which gear do you think is appreciated more and let's them enjoy relevant gear longer?

    Who is more inconvenienced? The player not getting gear every three months in wider increments or the player having to recycle every 3-6 months to stay meta? Which is a more tedious process?

    If they are both playing 10 years, which is better?
    (7)
    Last edited by Sandpark; 08-09-2016 at 03:14 AM.

    Adventure Journey Concept: http://goo.gl/b6SyTh

    Skillchain Concept: http://goo.gl/tts8Cz

    Power Modifier Concept: http://goo.gl/Md3UAB

  2. #2
    Player
    Zojha's Avatar
    Join Date
    Aug 2015
    Posts
    3,565
    Character
    Lodestone Bait
    World
    Pandaemonium
    Main Class
    Gladiator Lv 1
    Quote Originally Posted by Sandpark View Post
    Which gear do you think is appreciated more and let's them enjoy relevant gear longer?
    And what does Istaru do in the 12-18 months after gear acquisition "with" said gear?

    Play Overwatch...? Or do random roulettes for the lulz because he just loves doing the dungeons for the 247th time again?
    (2)

  3. #3
    Player
    Sandpark's Avatar
    Join Date
    Sep 2013
    Posts
    744
    Character
    Kronus Magnus
    World
    Midgardsormr
    Main Class
    Summoner Lv 70
    Quote Originally Posted by Zojha View Post
    And what does Istaru do in the 12-18 months after gear acquisition "with" said gear?

    Play Overwatch...? Or do random roulettes for the lulz because he just loves doing the dungeons for the 247th time again?
    Well it isn't Istaru's job to make long lasting content.

    That would be on the shoulders of Square Enix who are more than capable of creating things like that. Just because everything is short and easy doesn't mean everything has to be.
    (7)

    Adventure Journey Concept: http://goo.gl/b6SyTh

    Skillchain Concept: http://goo.gl/tts8Cz

    Power Modifier Concept: http://goo.gl/Md3UAB

  4. #4
    Player
    Zojha's Avatar
    Join Date
    Aug 2015
    Posts
    3,565
    Character
    Lodestone Bait
    World
    Pandaemonium
    Main Class
    Gladiator Lv 1
    Quote Originally Posted by Sandpark View Post
    Well it isn't Istaru's job to make long lasting content.
    :|

    Pray tell, if people constantly measure the longevity of a piece of content by its relevancy to progression (by labeling content with inferior gear obsolete), what kind of content can possibly be "lasting" for a progression capped player?

    I'm not surprised you don't name any content, because there IS no content that can fulfill those criteria. Don't be surprised if SE doesn't manage to please that, it's not possible.
    (7)

  5. #5
    Player
    Istaru's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    699
    Character
    M'telihgo Feilyon
    World
    Faerie
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Sandpark View Post
    Well it isn't Istaru's job to make long lasting content.

    That would be on the shoulders of Square Enix who are more than capable of creating things like that. Just because everything is short and easy doesn't mean everything has to be.
    I'm glad it isn't my job to do that. I didn't really intend to become a thing of sorts here but oh well. Fighting it will only make it worse.

    Maybe I could work on other things for that 12-18 months? Overwatch wouldn't be one of them though, FFXV, FFVII and FFXII could be though.
    (0)
    Last edited by Istaru; 08-09-2016 at 04:38 AM. Reason: Silly autocorrect
    #GetSelliBack2018

    Reading too much of the forums makes me very sad and apathetic.

  6. #6
    Player
    Istaru's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    699
    Character
    M'telihgo Feilyon
    World
    Faerie
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Zojha View Post
    And what does Istaru do in the 12-18 months after gear acquisition "with" said gear?

    Play Overwatch...? Or do random roulettes for the lulz because he just loves doing the dungeons for the 247th time again?
    First thing, I agree that in the MMO market of today, some kind of upward progression is just about required. FFXI sat at level 75 for like 6 years, I don't think that would be accepted in today's market. Also, I apologize for the wall of text.

    What if Istaru's gear leveled up in a completely different way than anything we have now?

    Here is the idea...

    At 3.0, you start gaining materials, we will keep them with a weekly lockout so that it takes poor Istaru "X" weeks to get a full set kinda how Eso gear was. The difference between harder and easy content is only the amount of upgrade items rewarded. They could unlock an extra Materia slot or something from Savage content.

    At 3.1, as the catchup patch, new content that gives more upgrade tokens is introduced as well as gear equal to the base 3.0 set and people don't have to do the initial power up step.

    3.2, Oh no, the gear trashing even number patch is released. What ever will Istaru do? I know, they will begin collecting a new upgrade material for their items, and the old items can also be traded against the new items but at a different rate. A moderate increase in ilvl, maybe 10 or whatever.

    This continues to the end of the expansion and starts over at the next one.

    What changed, not a whole bunch honestly. It does change how the hard end of gear is handled. If you are tackling hard content, you will reach a point where added effort to clear it may not be seen as a benefit to you for progression. If you are a casual raiding group, currently working on A6S, and getting close to clearing it, but will not clear it before next month, it can be seen as a poor use of people's time.

    Why?

    Any gear reward you get is made inferior by the even numbered patch. An i240 item will not be any better than the i250 crafted or i250 Alexander {insert name here} easy mode. The crafted gear is usually available same day as the patch. If you are looking at itemization only, the reward for clearing a new Alexander Midas floor is no longer there. It is still there for bragging rights though. If clearing it, gave you something of value that lasted beyond the current patch, then working through it would have a tangible benefit.

    tl;dr version:

    Change it so that gear isn't replaced with every even numbered patch, instead the same piece of gear is upgraded over the entire expansion or whenever you get to the end of the expansion. Instead of walking up different flights of steps to go from the basement to the penthouse, we take a single escalator instead. I'm sure there are better ways to implement something like this than what I explained, but hopefully there is enough to get the idea across.

    Last, can we come up with a new name for our fictional hero? Speaking of myself in the third person, while kinda humorous, is also kinda weird.
    (2)
    Last edited by Istaru; 08-09-2016 at 08:16 AM.
    #GetSelliBack2018

    Reading too much of the forums makes me very sad and apathetic.

  7. #7
    Player
    Sandpark's Avatar
    Join Date
    Sep 2013
    Posts
    744
    Character
    Kronus Magnus
    World
    Midgardsormr
    Main Class
    Summoner Lv 70
    Quote Originally Posted by Istaru
    Last, can we come up with a new name for our fictional hero? Speaking of myself in the third person, while kinda humorous, is also kinda weird.
    No I can't sorry.

    You are my hero from this day forth. I shall sing your name in praises all about Eorzea until the dawn of the new era.
    (0)

    Adventure Journey Concept: http://goo.gl/b6SyTh

    Skillchain Concept: http://goo.gl/tts8Cz

    Power Modifier Concept: http://goo.gl/Md3UAB

  8. #8
    Player
    Ceasaria's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    1,332
    Character
    Ceasaria Pheonixia
    World
    Moogle
    Main Class
    Samurai Lv 80
    SE should in the next expansion give us a new system of points for unique traits (similar to PVP points).
    And some rare traits could only be unlocked by doing and beating Savage. In that case, the raiders could be rewarded and have some uses of those traits for the next fights.
    It would be a + and a way to improve depending of the fight.
    I think it's the best type of reward a raider could expect, something which touch the gameplay of his class, the possibility to play his class differently and adapt his way to play according to the situation.
    Give more power to the player to fight, and not these minions and mounts which have no impact on the gameplay.
    (0)

  9. #9
    Player
    Hayward's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    857
    Character
    Hayward Timberwolf
    World
    Adamantoise
    Main Class
    Summoner Lv 70
    People aren't as slick as they think with this thread. A lot of us who played XI know exactly what these folks are asking for. Overpowered weapons/armor that ONLY they can get and require others to get in order to join their "exclusive" cliques. They'd love it if relics took two years to complete and contained stats that made needlessly overpowered monsters a cakewalk. It would be yet another barrier to entry that they could brag about on the endgamer forums.

    No thanks to any of that.
    (9)

  10. #10
    Player
    Jennika's Avatar
    Join Date
    Jun 2012
    Posts
    318
    Character
    Rosalynne Hawethorne
    World
    Sargatanas
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Hayward View Post
    People aren't as slick as they think with this thread. A lot of us who played XI know exactly what these folks are asking for. Overpowered weapons/armor that ONLY they can get and require others to get in order to join their "exclusive" cliques. They'd love it if relics took two years to complete and contained stats that made needlessly overpowered monsters a cakewalk. It would be yet another barrier to entry that they could brag about on the endgamer forums.

    No thanks to any of that.
    Unfortunately right now the game is the exact opposite of this. Just like everything up to now, come patch 3.4, everything not labeled "Savage" or "Extreme" will hand out trophies for participation. In my opinion this is the biggest problem we have.
    (1)

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