Quote Originally Posted by JimmyDean View Post
It's casual indeed. Social, not so much.
Hate to say it, but... welcome to gaming in the 21st century. There is a reason Pokemon Go is considered such a cultural phenomenon. People simply aren't interested in being forced to interact outside their discretion. In fact, games that have attempted it often see limited success if any whatsoever. That is in large part because people can be unreliable. I, personally, do not want a game where I have to be social in order to progress. Few people will organize groups for content. They'll merely play something else. Hence why MMOs do not force social interaction; only encourage it. A big turn off back in FFXI was being required to party at early levels lest I get annihilated by a buffalo. I'll make friends at my own leisure, thank you.

FFXI suffered from a complete lack of balance. Certainljobs were unquestionably superior and if you even attempted to deviant from the preferred norm, you would not get invited to parties. This nostalgia obsession with FFXI is simply that: nostalgia. If SE ever did implement some form of horizontal progression in FFXIV, it would inevitably be grinded down to what is mathematically best and any other weapon variance would be relegated to obscurity.