



They were not the same team nor did FFXI win any awards. It was largely considered an average MMO of its time and never rose above a niche audience.If i am correct 2.0 was made by the team that made FFXI. A game which had won many awards. 1.0 would of worked if they had spent more time on it and didn't rush it.
Now we have a Wow in my mind guild wars wanna be. All they have to do is take a few ideas from what made FFXI amazing and what made it won so many awards.




XI and XIV do not have to be styled the same. Final Fantasies 1, 7, 10, 12, and 13 for example all play differently. The FF MMOs are no different. They can each be their own game.



This isn't quite true though; 1-10 were all built around the same formula and only deviated just enough to feel fresh which was the genius of FF in comparison to pokemon which churns out the same game over and over. The reason 12-15 are so radically different is because SE no longer have Sakaguchi. If XIV had taken the original FF formula then it would have been a PVE open world player centric game like XI was but with a different flavour which was kind of what the original version was working towards but then it was so unfinished it was hard to tell what the ultimate goal was exactly.
Come 2.0 SE's reaction has been to make everything in the game linear. Linear story, linear dungeons, linear classes/jobs, linear endgame, linear itemisation, linear quests, linear content rollout, linear expansions. They are acting as if they are afraid that if they leave any choices in our hands that we will just choose to give up and leave. The thing that will really determine wether i personally will stay or go is wether or not XIV can come up with a motivated player/social centric endgame because otherwise i may as well be playing any other single player game.
Dutyfinder is holding a social endgame back when it should just be a device for easy experience points prior to endgame; thats all it was ever sold as in the first place. Free companies and linkshells lack purpose when no one need bother organise anything but aquapolis because they can just turn single player on and go into dutyfinder
Last edited by Alaltus; 08-04-2016 at 12:46 PM.

make it both like wow and ffxi and ff14 shaboooom



Considering that the devs looking at WoW for inspiration was the reason why I gave this game a second chance (played since 1.0), I'm not sure what the fuss is all about with the OP.
XI had a decent aesthetic and some decent world-building, but was also a cesspool of imbalances and poor design decisions. Granted, XIV is not absolutely perfect, but it's a hell of a lot better than XI was.Except choice doesn't exist when every one-hander job had to sub NIN, every two-hander job had to sub SAM, and every caster had to sub SCH.
I'm gonna go on a limb and say that you've never done anything that really deviated from the decrees of the hive mind. As someone who fought the battle to make DPS paladins in WoW accepted (as in, not a joke spec that was a waste of code) and someone who has argue ad nauseam about RDM melee (you know, that thing FFXI's developers left to rot while they shoehorned us to be refresh-bitch), getting excluded is no picnic. I'd rather be able to join any group and contribute equally or near-equally than being forced into a clique by the game's design and the playerbase.You might be shunned from parties for less than optimal subs or builds, but in that world there were tons of things to do in the open world or with friends who would experiment along with you.
Last edited by Duelle; 08-04-2016 at 05:48 PM.
* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
* Design ideas:
Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)


@Duelle
Lie, I saw many different jobs subbing different things depending on the situation in low man stuff. In full party content that might hold true mostly.
I soloed or duoed many things designed to be full party content with skillful play with the job system and environment knowledge. And the refresh-bitch you mention might be that in some cases but was also one of the most OP solo classes.


No thanks. Rather it be less like FFXI before more, that game was tedium incarnate.


Let's see where I land on this thing....
YES!!!.. page 2..
Is it reset Tuesday yet.
I question whether I'm playing a PvE game with PvP mixed in, or I am I playing a PfG.
I would love removing telegraphed attacks and maybe just increase normal attacks a little to compensate.


Can't... 'cause that would be the first step in removing scripted fights. Something this player base wouldn't be able to handle thus making the game harder for them.
Is it reset Tuesday yet.
I question whether I'm playing a PvE game with PvP mixed in, or I am I playing a PfG.
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