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  1. #1761
    Player
    Claymore022's Avatar
    Join Date
    Sep 2015
    Posts
    115
    Character
    Claymore Morqlae
    World
    Ultros
    Main Class
    Monk Lv 80
    So what's everyone's Nidhogg opener look like? I've been doing:
    ST, snap, snap, demo (b4b), DK (pot), TS (IR), frac(FC), BS (EF), TrueS(HF), Snap(SP), DK, TS, Snap(TK), BS.
    Pot falls after the last TS and IR falls after TK. Anyone have anything better?
    (0)

  2. #1762
    Player
    Sanic's Avatar
    Join Date
    Aug 2016
    Posts
    12
    Character
    Nid Shot
    World
    Lich
    Main Class
    Monk Lv 70
    Hello, after playing casters for 80% of my game time I decided to give melee dps a shot and fell in love with MNK, the problem is I just don't feel i'm good enough with the job. My ilvl is 229 with the POTD weapon and I still couldn't clear the A8S SSS (Always stuck between 3% and 1% ). This is my opener :

    Fists of Fire > Precast Form Shift x3 > Demo > PB > Snap > Snap > B4B > Twin > IR > Snap > Dragon > Boot > Forbidden > Touch of Death > Elixir > True > Howling > Demo > Steel > Dragon > Shoulder > Twin > Snap and then prioritize Dragon Kick > Twin Snakes> Touch of Death > Demolish

    I only got my Mnk to 60 roughly around 3 weeks ago and I dont nearly have enough experience to call myself a good Mnk, so I was hoping you guys can help me become one.
    (0)

  3. #1763
    Player
    Krindor's Avatar
    Join Date
    Jun 2014
    Posts
    435
    Character
    U'tyada Tia
    World
    Odin
    Main Class
    Marauder Lv 67
    Quote Originally Posted by Sanic View Post
    snip
    While there's some things I would change in that opener, it isn't going to be that large of a difference.

    In my opinion one of the difference between a decent MNK and a good MNK is to know when to use fracture as a way of delaying Demo so as to not cause it to clip too early while still keeping DK and TS up.

    A general rule of thumb is that if ToD isn't going to be used during the current Demo dot you need to use fracture. For example, ToD has 10 seconds left and Demo has 5 and you're in couerl form, if you use Fracture here, Demo is going to be reapplied at 1 second instead of 3 which is a significant gain.


    Every time Fracture is used the correct way you gain about 70 potency worth of damage which is equal to about 480 damage, if this happens 3 times during a 180 second fight that's about 8 DPS gained before adding any kind of buffs to it, a realistic number would be a 12 DPS gain, might sound like it's insignificant but is easily what could be the 1% difference, at BiS with a perfectly executed rotation it would be equal to roughly 0.5.

    Also around that ilvl I'm not even sure a perfect rotation can complete it in time 100% of the time. Compared to the other classes MNKs SSS dummy is set to a higher difficulty, for example the first day my NIN hit 60 and at i235 I was able to down it quicker compared to when I excecuted the rotation close to perfectly on my i240 MNK.
    (1)
    Last edited by Krindor; 08-03-2016 at 12:06 AM. Reason: Hate 1000 word limit

  4. #1764
    Player
    Sanic's Avatar
    Join Date
    Aug 2016
    Posts
    12
    Character
    Nid Shot
    World
    Lich
    Main Class
    Monk Lv 70
    Quote Originally Posted by Krindor View Post
    .
    That's actually a pretty cool usage of fracture, I keep making stupid mistakes like using True instead of Twin and losing the buff. I'm just gonna keep at it and practice some more.

    What about my opener that you would change ? Would love to hear your suggestion.
    (0)
    Last edited by Sanic; 08-03-2016 at 09:42 PM. Reason: Forgot a word

  5. #1765
    Player
    Krindor's Avatar
    Join Date
    Jun 2014
    Posts
    435
    Character
    U'tyada Tia
    World
    Odin
    Main Class
    Marauder Lv 67
    Quote Originally Posted by Sanic View Post
    snip
    First of all, you're using DK last during PB, it should be used before TS to line up better with the rotation later on and the 3rd snap should be used last during PB. Popping BfB and IR before DK and TS is up is a waste, especially popping them before using them would cause you to miss having them up for higher damaging moves, in your current opener it would end up being up for two sets of DK/TS instead of 1 set of DK/TS and 2 sets of Boot/True.

    Also, starting with snap instead of Demo is going to be a gain in most fights. In a vacuum during a perfect scenario for demo first, the average potency increase of using demo first is 9.4 but in most fights it's impossible to land a rear attack the instant the fight starts compared to a flank attack and using snap first will result in at least 30.6 potency gain.

    This is my usual opener when not using a fight specific one: http://ffxivrotations.com/8cn
    If interested I can go over the reasoning behind the decision of skill placements.

    On dummy you want to move the BfB back to be after the 2nd attack so you will fit in one more at the end.
    (1)
    Last edited by Krindor; 08-04-2016 at 01:34 AM. Reason: 1000 word limit

  6. #1766
    Player
    Sanic's Avatar
    Join Date
    Aug 2016
    Posts
    12
    Character
    Nid Shot
    World
    Lich
    Main Class
    Monk Lv 70
    Quote Originally Posted by Krindor View Post
    .
    So I tried the opener you listed and cleared A8S SSS in my first attempt, I think I used fracture twice during the fight before refreshing Demo and forgot to use it in my opener and I ran out of tp at the end before Invo got off CD so basically 1 Gcd got wasted. A question, when is the most appropriate time to use Invo ? I try to use it the moment it drops below 600, is this the correct time ? Tbh I feel like I wasted a tick where it got below 600 then back to 600+ and dropped again and then used Invo ( Wasn't paying much attention though so im not sure whether it happened ). I'm quite interested in your opener and would love to hear your reasoning for it.

    Also, thanks for all the help you're providing me with I appreciate it.
    (0)

  7. #1767
    Player
    Claymore022's Avatar
    Join Date
    Sep 2015
    Posts
    115
    Character
    Claymore Morqlae
    World
    Ultros
    Main Class
    Monk Lv 80
    That is the correct way to use it in a fight. But to not run out of TP on SSS you'll need to use purification, otherwise you'll definitely run out.
    (0)

  8. #1768
    Player
    Crocel's Avatar
    Join Date
    Apr 2016
    Posts
    18
    Character
    Crocell Tula
    World
    Midgardsormr
    Main Class
    Monk Lv 60
    Been messing around with my opener a little bit. Howling Fist seems to come up around 10~ seconds before the 2nd B4B and I'm wondering if it would be better to delay it (Either then or in the opener) so that you can use it buffed by the B4B? I assume in the long run its a potency loss, but most fights don't even last around 3-4 minutes without a mechanic or something happening.
    (0)

  9. #1769
    Player
    Krindor's Avatar
    Join Date
    Jun 2014
    Posts
    435
    Character
    U'tyada Tia
    World
    Odin
    Main Class
    Marauder Lv 67
    Quote Originally Posted by Crocel View Post
    Been messing around with my opener a little bit. Howling Fist seems to come up around 10~ seconds before the 2nd B4B and I'm wondering if it would be better to delay it (Either then or in the opener) so that you can use it buffed by the B4B? I assume in the long run its a potency loss, but most fights don't even last around 3-4 minutes without a mechanic or something happening.
    It's a 3.5 potency loss per second when held. Meaning that if it's 6 or less seconds left it's worth holding. Now, this is part of what makes a skilled player, know when downtime is coming and optimise after it. If you know that holding fist is not going to affect the amount of howling fists you can use, it's worth holding it for BfB. For example on the dummy it's better to hold the cooldowns at the end so that they line up with IR + BfB as you won't gain an additional use from them.
    (0)

  10. #1770
    Player
    SunnyHirose's Avatar
    Join Date
    Nov 2014
    Location
    Gridania
    Posts
    597
    Character
    Sunny Hirose
    World
    Hyperion
    Main Class
    Lancer Lv 70
    The more likely hold scenario is when it will hit multiple targets. But 60s is basically a short CD and synced with Internal Release, so as a rule of thumb, don't.
    (1)

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