Results -9 to 0 of 1940

Threaded View

  1. #11
    Player
    Krindor's Avatar
    Join Date
    Jun 2014
    Posts
    435
    Character
    U'tyada Tia
    World
    Odin
    Main Class
    Marauder Lv 67
    Quote Originally Posted by Sanic View Post
    snip
    While there's some things I would change in that opener, it isn't going to be that large of a difference.

    In my opinion one of the difference between a decent MNK and a good MNK is to know when to use fracture as a way of delaying Demo so as to not cause it to clip too early while still keeping DK and TS up.

    A general rule of thumb is that if ToD isn't going to be used during the current Demo dot you need to use fracture. For example, ToD has 10 seconds left and Demo has 5 and you're in couerl form, if you use Fracture here, Demo is going to be reapplied at 1 second instead of 3 which is a significant gain.


    Every time Fracture is used the correct way you gain about 70 potency worth of damage which is equal to about 480 damage, if this happens 3 times during a 180 second fight that's about 8 DPS gained before adding any kind of buffs to it, a realistic number would be a 12 DPS gain, might sound like it's insignificant but is easily what could be the 1% difference, at BiS with a perfectly executed rotation it would be equal to roughly 0.5.

    Also around that ilvl I'm not even sure a perfect rotation can complete it in time 100% of the time. Compared to the other classes MNKs SSS dummy is set to a higher difficulty, for example the first day my NIN hit 60 and at i235 I was able to down it quicker compared to when I excecuted the rotation close to perfectly on my i240 MNK.
    (1)
    Last edited by Krindor; 08-03-2016 at 12:06 AM. Reason: Hate 1000 word limit