You're surprised they don't tell you how to do an exploit to avoid reset?
You're surprised they don't tell you how to do an exploit to avoid reset?
The NPC during Steps of Faith essentially told you that your attacks will amount to naught against Vishap, even though it's pretty damn essential because cannon fire and dragonkillers alone won't make up the damage needed. There's also no indicator of the second and third set of DKs requiring a snare aside from trial and error (combine that with a forced 10-mnute fight duration before a reset)People don't read anything in general. Why was Steps of Faith "hard"? People ignored the NPC barking orders. Why do we have people at level 60 not knowing basic rotations? They don't read their skill info and tooltips. Why do we got players that don't understand the story or make false assumptions? Because they speed through the text to reach the end game where they can sit in Idylshire with their friends.
____________________
And that worries me.
If we're getting all these shenanigans (yep the word!) in the first 50 lvls, what on earth's going to happen in the next 150?
Get the foundations right before you build on them, or you'll just end up multiplying all the issues being reported.
What I'm surprised about was that they didn't foresee people doing this kind of "kick me" / intentionally wiping floor 50 / afking on floor 49 crap instead, as a result of not openly showing them a way to not save their progress after a boss... but I really shouldn't have been surprised because foresight is apparently a rare commodity nowadays.You're surprised they don't tell you how to do an exploit to avoid reset?
It's one thing for someone to go ahead and complete a dungeon they don't need so that their other party members don't get screwed over, but it's a whole other thing entirely to expect someone to still do the same thing when it will also screw themselves over in the process.
It's by far the most boring piece of content we've probably had in the entire history of the game so far.It's almost as bad as doing fates or grinding Diadem.However i'm just going to ignore this part of the game and focus on more fun things.
I could go on and on about complaints about this dungeon,the fact that players don't work together and have 0 respect for the tanks.But the way i look at it we got a great patch before this one with weeping city and nidhog and all the other stuff.Palace of the dead just seems like a filler patch to gear people with better weapons for the next wave of actual game content.I guarantee within a month or 2 this dungeon will be long forgotten and very inactive.
Please make it so we get at least one legit silver chest in 41-50. Nothing like wasting your time to only get one silver (even with fortune buffs!) and it ending up being a trap. Thankfully the group chose to vote abandon rather than save that worthless trip.
I'd be happy if the silver chests that weren't traps guaranteed at least a point. They're rare enough, and nothing's more frustrating than getting a legit chest, but your gear doesn't go up at all.
Maybe they should've made it 50/50, but none of this "oh, it may not work" crap.
A friend I pulled over from WoW (who does not post on these forums) brought this issue up in a recent conversation:
That because Palace of the Dead is a singular dungeon that one can use to go from low level straight to level cap is going to cause a larger demand for story skipping things to be implemented because people would rather spend money to skip the story than run the story, especially since they are already at the level cap from running Palace of the Dead all the time. That its going to create the same spiral that has dragged WoW down.
The story in this game can get incredibly tedious, especially when it's required to be done to progress through expansions. Especially the 2.1 questline that contains a lot of fluff that artifically extends the time spent in the post-50 game but pre-heavensward. It's that difference from WoW that I feel they need to nesstiate some trimming or abridging of the story for the game to be new-comer friendly, especially in regards to the expansion.A friend I pulled over from WoW (who does not post on these forums) brought this issue up in a recent conversation:
That because Palace of the Dead is a singular dungeon that one can use to go from low level straight to level cap is going to cause a larger demand for story skipping things to be implemented because people would rather spend money to skip the story than run the story, especially since they are already at the level cap from running Palace of the Dead all the time. That its going to create the same spiral that has dragged WoW down.
Though honestly, I'm not sure if they wanted PotD to be another means to level up an alt class, or another means to level up in general. It certainly should not be the latter, but from what I hear you can still gain full access to your skills as you gain in-dungeon levels, even if you previously have not learned them or did the quest for them.
____________________
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.