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  1. #261
    Player
    EdgeFayth's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    547
    Character
    Fayth Sombraugure
    World
    Gilgamesh
    Main Class
    Warrior Lv 70
    Extremely disappointed player here.
    I thought after 3 years that Square Enix understood pure stupid rng was a bad idea (atma, horses, etc...). Everytime they fixed (late) their mistake. But here, again, a pure mistake. I am bored of this incompetence. Please spend money and hire good beta testers...

    The main problem for me is the following: a three level rng for the silver chests. First, we need to get the silver chests to appear. And it doesnt happen quite often: I noted an average of 4 chests per set of 10 floors on average, they are the rarest of the three types of chests. Compared to ~30 for the gold chest (please dont go against the logic of having silver rarer than gold, change the color system...). Then, once we have a silver chest, it can explose. Seriously? My last run got a 3/4 chest which exploded. Clever and not frustrated at all, thanks. And last but no least (...), the high probability to have the +1 on arm/armor to fail. After some times, the first 40 floors gives nothing to the player, it is a pure waste of time.

    My personnal stats so far: +25/+28 after 7 clears. Regarding my last 2 runs (+1 in two runs), I will need 14 additionnal clears to get my 30/30. Each clear is about 2 hours of playtime, when no troll (such as guys making the group wiping on floor 49...). That means what, 40 hours for a i235 weapon? I got 6 NidEx weapons in 15 hours of farm, so byebye PotD... I will do two more clears (got 1 item in a chest) in order to get the mount, then this content will go with all his friends (Verminion, Diadem..): in the toilets.
    (10)
    Last edited by EdgeFayth; 07-24-2016 at 10:59 AM. Reason: we are not on twitter, fu...

  2. #262
    Player
    Fynlar's Avatar
    Join Date
    Jan 2014
    Posts
    2,991
    Character
    Fynlar Eira
    World
    Hyperion
    Main Class
    Red Mage Lv 100
    I had finally managed to upgrade both my weapon and armour to +30 ratings during a floor 40-50 run (which I managed to cap my armour rating in), only for one of the party members to initiate Vote Abandon after we had gotten to Edda. Naturally I declined it in spite of the other two members accepting it, which completely rollbacked my progress. At that point I would've been happy for the other 3 members to leave the instance and wait for either replacements or even solo Edda myself, however I was denied that opportunity and until the update ever happens will need to duke it out with RNGesus to get back to where I was.

    This is stupidly ridiculous, if people seriously want to drop out of the run just because they hadn't gotten the upgrades they wanted, why can't they just suffer the 30m penalty (equivalent to a single run) instead?
    Yeah, that's horrid.

    They really should change vote abandon by now to only remove the people that vote yes.
    (6)

  3. #263
    Player
    Huntington's Avatar
    Join Date
    Feb 2014
    Posts
    532
    Character
    Dante Huntington
    World
    Shiva
    Main Class
    Marauder Lv 70
    PF works pretty well for this, and if you get a nice DF match that you can communicate with, I try to speed run the first 40 after looking at everyone's Aetherpool levels, then wiping and starting over if 41-50 give nothing useful.

    I just got my first weapon and the mount today, I got pretty lucky overall with my first set up upgrades. When you get to the later floors, always at least try and announce your intentions with the group. I'm tempted to make a macro later to save myself the effort because I'd rather do DD with friends and get easily capped tomes and chances at Potsherds and better 235 weapons than the select Nidhogg weapons I already have.
    Usually my message is like: "Hey, will be doing big pulls whenever possible, if the group majority wants to we can wipe after clearing 49 if we didn't get good upgrades, I'll delegate what Poms should be used when and determine how we clear." I usually go as Tank so I try and just take charge and determine how we run the last few floors, I have gotten one or two really good parties that followed my lead, cooperated, and responded and a lot were thankful that someone was about being efficient and smart(not opening chests mid-pull and letting tank be furthest ahead to eat any traps instead of healer or SMN eating one then dying and us wiping). Sometimes you get Pacify traps or Frog traps and DPS has to tank one or two mobs, but I'd rather just I die and get raised and we clean up and keep going then the whole group die because we grouped too close together.

    While my first run in was pretty boring because I used to play a ton of Pokemon Mystery Dungeon games and even those had more depth and difficulty than DD does, It's gotten a little bit more fun just doing insane pulls and then Wtiching them or going through and getting tons of chest with Fortune/Affluence up, I still don't think it was worth the wait though. It's far too simple and RNG based to be worth how long we waited for this, it should have came out with Nidhogg and everything else so it wasn't the only thing everyone is doing. Because it is because this wasn't even a patch, 3.35 was more of a hotfix than an actual patch when DD was literally the only piece of added content, the rest was QoL fixes and PvP adjustments. This was not something that should have came out on it's own nearly two months later.
    (0)
    Last edited by Huntington; 07-24-2016 at 01:26 PM.
    Quote Originally Posted by Megido View Post
    haha, this guy

    There are weird people, noobs, and then there are weird noobs. Huntington you are the super rare one-person-a-forum weird noob, made HQ by using low grade materials.

  4. #264
    Player
    Deceptistar's Avatar
    Join Date
    Jul 2011
    Location
    Uldah
    Posts
    530
    Character
    Deceptistar Meow
    World
    Leviathan
    Main Class
    Astrologian Lv 91
    well i got my clear in 12 whole lovely runs not including d/c and reruns, so i might get a mount and some materia.... but wow... just torture lol

    Cons:
    -This is plain out a grind. The floors.
    - You get asshats that i often read wipe pt
    - 4 of the same classes is a nono for auto parties. Ok in lower lv but no after 41+
    - Your either lucky or unlucky regardless what pple tell.
    You can do all the methods and kill even the germs of the palace but when you dont get a blue/silver chest, you just wont get it.
    (for me that included being lv59-60 @ 41F)

    Pros
    - 3-4 of the same classes in the mid dungeon levels kinda help you learn to cooperate, what works better.
    - After you encounter someone bombing the place, thereafter aggroing the crowd of mobs, and then triggering a mass monster poppage.... Your reflexes get better than some other roulette/Ex. Especially for mages.
    - Weapon is nice depending on class design (I went as AST)
    (1)
    Last edited by Deceptistar; 07-24-2016 at 02:10 PM.

  5. #265
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    I do find it pretty funny that the majority of the issue people seem to have is more player related than it is system related. I think the system has tons of faults and was released a little half baked (Maybe on purpose to gauge player response? wouldn't surprise me with how SE seems out of touch with what most players actually want)

    But most complaints are pretty much from the inability of SE to foresee how there system while in theory works if a group is cooperative they also decided to tack on a duty finder of sorts to match with random people. Random people who have no qualms with ruining another persons day due to the lack of social blow-back from being said numskull. People need to learn as long as they clamor for SE to do the whole duty finder thing with any and all content your gonna find people who literally go out of their way to be selfish jackholes because there is no incentive not to and only things to gain from acting in such a way.
    (3)

  6. #266
    Player
    Teraluna's Avatar
    Join Date
    Aug 2013
    Posts
    662
    Character
    Tera Luna
    World
    Louisoix
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by Fynlar View Post
    Yeah, that's horrid.

    They really should change vote abandon by now to only remove the people that vote yes.
    This is the result of rng.
    I keep saying it shouldn't be in here (and other places), yet people reply and argue against this.

    Well there's ongoing and increasing proof that it causes major issues here.
    People wiping the party
    Several people leaving before the final boss - who wants to find themselves entering 41-50 and finding themselves faced with just the last boss?
    People just giving up with it, due not to their ability or effort, but watching others get advanced whilst they go nowhere.

    Get rid of this rng - I don't care if PotD is modeled on some other me lucky/you not lucky gimmicky game. Copying something in only works if the model is appropriate for an AAA mmo. - Here it blatantly isn't.
    Even then it points to the team struggling for independent ideas.

    Developers - surely you've got more about you than to copy some seemingly adhoc rng game, coupled with a character and map ui that looks like it's fallen off a mobile phone screen.
    Rework this, bring the same level of care and attention to it that you bring to the story quests.

    Faced with 150 more floors of rng, no duty finder, intentional wiping, unannounced leaving in front of the last boss - now there's something to look forward to.......
    (0)
    Last edited by Teraluna; 07-24-2016 at 04:04 PM.

  7. #267
    Player
    TankHunter678's Avatar
    Join Date
    May 2016
    Posts
    873
    Character
    Selena Zensh
    World
    Siren
    Main Class
    Machinist Lv 80
    What I find silly is that those who wipe the group, or leave before the boss, or vote abandon do not understand one simple thing:

    Killing the boss does not save progress. Using the exit portal saves progress.

    They can go all the way to floor 50, kill the boss, and if they did not get any upgrades in the run just leave without using the exit portal. Progress wont be saved and they can continue running 41-50 trying to get an upgrade. While those who did get an upgrade can save their progress.
    (4)

  8. #268
    Player
    Teraluna's Avatar
    Join Date
    Aug 2013
    Posts
    662
    Character
    Tera Luna
    World
    Louisoix
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by TankHunter678 View Post
    What I find silly is that those who wipe the group, or leave before the boss, or vote abandon do not understand one simple thing:

    Killing the boss does not save progress. Using the exit portal saves progress.

    They can go all the way to floor 50, kill the boss, and if they did not get any upgrades in the run just leave without using the exit portal. Progress wont be saved and they can continue running 41-50 trying to get an upgrade. While those who did get an upgrade can save their progress.
    It's likely to be players who haven't got anything from the run. Even getting +1 from the boss isn't going to be that much of an incentive to stay.
    Finger in the air a bit here, but I'd guess people are looking for a overall combined total of +2 as an absolute minimum from the run. Even this won't stop some people leaving until they get better luck.
    (0)
    Last edited by Teraluna; 07-24-2016 at 04:29 PM.

  9. #269
    Player
    Fynlar's Avatar
    Join Date
    Jan 2014
    Posts
    2,991
    Character
    Fynlar Eira
    World
    Hyperion
    Main Class
    Red Mage Lv 100
    What I find silly is that those who wipe the group, or leave before the boss, or vote abandon do not understand one simple thing:

    Killing the boss does not save progress. Using the exit portal saves progress.
    People won't understand that because

    1) the game never outright tells you you can do that
    2) Nearly every other dungeon/trial in the game is considered completed as soon as the last boss dies, NOT when you hit the exit. This is why you often have people who open the Duty Finder menu to exit a completed duty after the boss dies, rather than have to take a few extra seconds to run to the exit.

    To me it's perfectly understandable and justifiable why people don't get it.

    The best thing they could have done to remedy this was to put an option on the exit allowing you to exit without saving (in other words, giving up your progress as if you had just left the duty or wiped or whatever).

    The reason most people are wiping groups at floor 50 (or refusing to continue at floor 49) is because they are under the impression that if that boss dies, they are boned and have to start again from floor 1. They don't even realize that there is a way to not save their progress even after the boss dies. Until it's spelled out for them (or until a good chunk of the RNG factor is removed), I fear this behavior will continue :/
    (2)
    Last edited by Fynlar; 07-24-2016 at 04:58 PM.

  10. #270
    Player Magic-Mal's Avatar
    Join Date
    Jun 2016
    Location
    Gridania
    Posts
    1,589
    Character
    Malina Loma
    World
    Gilgamesh
    Main Class
    Bard Lv 90
    Quote Originally Posted by Bebekurenai View Post
    .
    On PS4, you can actually move the map by using the virtual mouse option for your controller. Thats what I did to move it because yes omg it was so terrible there. Couldn't stand it..

    I'm not sure if it can be made smaller however.
    (0)

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