Page 1 of 35 1 2 3 11 ... LastLast
Results 1 to 10 of 343
  1. #1
    Player
    WinterLuna's Avatar
    Join Date
    Dec 2013
    Location
    Doma
    Posts
    1,377
    Character
    Indira Light
    World
    Twintania
    Main Class
    Astrologian Lv 69

    I am disappointed with Deep Dungeon

    I don't know what I was expecting, but I feel like this was hyped up a lot and I'm kind of disappointed.

    I completed it tonight and my initial thoughts were 'wait, it's over?'.. We didn't even need a tank. The bosses felt like mobs to me and we're easily killed. We even managed to pull a lot of mobs and kill them without the use of a tank or anyone dying.

    I was excited for the randomisation aspect but recycled music and mobs wasn't really that exciting either. I mean it was fun for the first 5 minutes, but I eventually just felt like I was in Tam Tara over and over again.

    It's extremely repetitive. And trust me - I don't mind grinds. I enjoyed obtaining two Zeta weapons before any nerfs were made. Don't get me wrong - I don't hate the content, I'm just a little bit sad about how it turned out.

    There is also the issue of people 'abusing' the system and not completing floor 50 so they can start at floor 41 without resetting. This is another problem altogether though.

    What are your thoughts on Deep Dungeon? Also please respect my opinion as I respect yours. Thank you for reading.

    ------

    Please be aware I am allowed to have a negative opinion of something that I pay a subscription for, and while I thank the Dev's for their hard work, this is something I don't enjoy and felt the need to express. I enjoy far more of the game in comparison to what I don't enjoy, or I wouldn't be playing. Just because I made a thread stating that I'm disappointed with some content doesn't mean I'm constantly complaining. Thank you.
    (45)
    Last edited by WinterLuna; 07-24-2016 at 10:23 AM.

  2. #2
    Player Vantol's Avatar
    Join Date
    Oct 2012
    Location
    Limsa Lominsa
    Posts
    194
    Character
    Vantol Aviner
    World
    Cerberus
    Main Class
    Thaumaturge Lv 60
    As I have said in another thread: Did whole thing twice. Kill, kill, kill, repeat. At least in Diadem you could be watching TV during that (or mind your own business). Same concept, challenging or not. Nothing new, nothing interesting. I guess SE FFXIV team just isn't capable of creating involving content, no matter how many chances we give them.

    For me it was "make or break". So I wish best luck to all who is staying.
    (21)

  3. #3
    Player
    TheCurls's Avatar
    Join Date
    Aug 2013
    Posts
    559
    Character
    Aija Dal
    World
    Balmung
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Vantol View Post
    As I have said in another thread: Did whole thing twice. Kill, kill, kill, repeat. At least in Diadem you could be watching TV during that (or mind your own business). Same concept, challenging or not. Nothing new, nothing interesting. I guess SE FFXIV team just isn't capable of creating involving content, no matter how many chances we give them.

    For me it was "make or break". So I wish best luck to all who is staying.
    Can I have your stuff?
    (31)

  4. #4
    Player
    vp_cmc's Avatar
    Join Date
    Aug 2013
    Posts
    372
    Character
    Tee Hee
    World
    Cerberus
    Main Class
    Bard Lv 80
    Quote Originally Posted by TheCurls View Post
    Can I have your stuff?
    It's untradeable
    (10)

  5. #5
    Player
    Thayos's Avatar
    Join Date
    Mar 2011
    Posts
    601
    Character
    Thayos Redblade
    World
    Hyperion
    Main Class
    Gladiator Lv 80
    As I have said in another thread: Did whole thing twice. Kill, kill, kill, repeat. At least in Diadem you could be watching TV during that (or mind your own business).
    Sounds like it's better than Diadem then.
    (30)

  6. #6
    Player
    Hyrist's Avatar
    Join Date
    Oct 2011
    Location
    Next to a dead Snurble.
    Posts
    1,969
    Character
    Lin Celistine
    World
    Goblin
    Main Class
    Dragoon Lv 90
    Funny, as this wound up on the "Make" side of Make or break. And honestly, SE should have implmented this sooner.

    SE has this bad habit of releasing its catch-up mechanics late in their patch cycle, making content valid for 'casuals' (Read: anyone with hobbies OTHER than FFXIV exclusively.) all of two and a half months before they raise the ilvl again and make it difficult. Anyone who took a break form the game for whatever reason, are forced to be severely behind and possibly locked out of even story content due to the constant increases. The fact that this can be easily completed? Saves me about a month's worth of work just to be able to start learning content I've fallen behind on.

    Are floors 1-50 simple? Absolutely. That makes sense seeming they're teaching new players the basic mechanics of 60 levels of a class in five hours of gameplay. That has to be simple in order for them to have the leeway to start grasping something that normally is accompanied by several hours of leveling time and practice. Or did we forget that this was supposes to appeal to everyone, not just the endgamers?

    Floors above 50 I expect to get more complex, as it will be past the initial learning curve. But this does what needed to be done - establish a base of what honestly is a fun concept. The execution isn't bad, it's just the difficulty of it is low, and more objectives would add to the depth of the gameplay.

    I walked in there expecting a gameplay frame for them to build off of, and I wasn't disappointed. This is far better than what Diadem was/is and I hope they invest the time to improve upon it.
    (50)

  7. #7
    Player
    WinterLuna's Avatar
    Join Date
    Dec 2013
    Location
    Doma
    Posts
    1,377
    Character
    Indira Light
    World
    Twintania
    Main Class
    Astrologian Lv 69
    Quote Originally Posted by Hyrist View Post
    snip
    It's not just about the difficulty for me, though. I completely understand this isn't supposed to appeal to end gamers only. However, it is nothing more than a regular dungeon when you look at the core of it.

    The poms are okay but we were eventually using them just for the sake of it, we didn't need them. There were no puzzles, nothing to make us think, just mindlessly spamming mobs and dealing with the occasional debuff. After doing thirty or even twenty floors would be enough for a new player to get the grasp of things.

    I was just expecting some more depth I guess. I hope the next few floors improve a little on this basis.
    (5)

  8. #8
    Player
    Reinha's Avatar
    Join Date
    Mar 2015
    Location
    Finland
    Posts
    4,069
    Character
    Reinha Sorrowmoon
    World
    Odin
    Main Class
    Reaper Lv 100
    It's considerably harder when doing it solo. Have you tried it?
    (11)
    Graphics
    MSQ
    Viper

  9. #9
    Player
    astrobearis's Avatar
    Join Date
    Aug 2015
    Posts
    13
    Character
    Rurutuni Papatuni
    World
    Diabolos
    Main Class
    Arcanist Lv 15
    I haven't went too far into Potd, since I had to go to work, but I think the deep dungeon could require more trap mechanics and less buffs items. Who knows? Maybe Potd 2.0 will be harder.
    (0)

  10. #10
    Player Vantol's Avatar
    Join Date
    Oct 2012
    Location
    Limsa Lominsa
    Posts
    194
    Character
    Vantol Aviner
    World
    Cerberus
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Reinha View Post
    It's considerably harder when doing it solo. Have you tried it?
    What's the difference? There is no:
    1. Interaction with environment.
    2. Different combat objectives.
    3. None combat objectives.
    4. Puzzles.
    5. Different ways to complete floor.
    6. Different paths to room X.

    SE just managed to hit a bottom of creativity.
    (44)

Page 1 of 35 1 2 3 11 ... LastLast