All of the one;s I've played have no jobs or classes. Slo why should we have them? Because one 10 years ago did? 150yrs ago African Americans were slaves. It was part of America! It should still be part of America!
Actually, jobs in XIV are anything but unnecessary. The armory system is based on our equipped weapon, which is a great concept but also has its restrictions. As such, once a particular class "claims" a type of weapon (e.g. sword-gladiator) then it is impossible through the systems rules for a second class to share that weapon. Therefore, in order to make more playstyles SE has two options: 1) Expand horizontally: Make more weapons with entirely new classes focusing on a new weapon (e.g. Scythe-Dark Knight) or 2) Expand vertically: Add new classes embeded in the "main" class to add more playstyles.You're both confusing job systems with classes/jobs themselves. Three or four Final Fantasy games have had job systems akin to what they're implementing in FFXIV; they've all had class/jobs/roles/whatever you want to call them.
I have nothing against job systems, I just think the extra layer they're adding with this one is completely unnecessary with the system we already had.
Because Gladiator already owns the entire one handed blade category, it would be impossible under the current system for XI's Thief class to be implimented directly because they use a dagger which is included in Gladiator's array of weaponry. With jobs, Thief could become a "job" of gladiator, become restricted to only one type of Gladiator weapon (daggers) and gain new skills and traits specific to the playstyle of an assassin.
I don't know about you, but that seems a far cry from unnecessary. If you want to complain about the Armory system being different, "unnecessary", and having limitations, maybe XIV is not for you. There are plenty of other generic MMOs that use your average cookie cutter class system. Jobs are a great way to add more dynamic play to XIV while preserving the versatility of the class system.
The op was not talking about the job system, which is nothing like ffxi, they were talking about the job names being the ffxi ones, which is why everyone in this thread is taking a trip down memory lane and saying where all the jobs are from, which is nearly all of them, even if it is not apparent. I repeat this thread is about the jobs themselves not the job system, which makes all our arguments (except yours which is the only one that mentioned the job system) relevent to the conversation.
I ask again, how many FF games have you played? A Job system existed in almost every single one.You're both confusing job systems with classes/jobs themselves. Three or four Final Fantasy games have had job systems akin to what they're implementing in FFXIV; they've all had class/jobs/roles/whatever you want to call them.
I have nothing against job systems, I just think the extra layer they're adding with this one is completely unnecessary with the system we already had.
FF games with a job system:
FF1
FFII (In a sense)
FFIII
FFIV
FFV
FFVI
FFTactcics
FFIX
FFX
FFX-2
FFXI
FFXII
FFXIV (Soon)
So how is that "only 3 or four"? A job system is a system where characters are able to assume a specific job which has specific abilities/magic set, that is indeed part of a Job system. FFVII is honestly one of the few that had no job system because everything came from Materia. VIII is debatable, however Quistis is very much a Blue Mage.
Also no, the extra layer is not unnecessary, Square THEMSELVES said it's most to allow for class uniqueness and party play, because current classes are too open ended to be unique, even when they change skills and lock some you will not get class uniqueness because they're designed as open ended classes than specialists. What you're referring to is the fact in FFIII/V/XI players can change jobs, that alone is not a job system, it's a mechanic to allow you to play more than just the "Warriors of Light" classes because over the years they introduced more jobs to FF.
First introduced classes
http://www.ffcompendium.com/h/jobs.shtml
Final Fantasy 1 (1987)
-Black Mage
-White Mage
-Knight (paladin)
-Monk
Final Fantasy 3 (1990)
-Bard
-Dragoon
SE is not copying FF11. SE is using the same jobs that they been using since 1987.
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FFXI what? Sorry but jobs names are of Final Fantasy Series, not FFXI. -.-
I feel like I'm banging my head against a wall at this point, over what essentially seems to be a difference in definition. By your definition practically every RPG ever created has had a job system. I'm talking specific about the flexible role changing done via selecting that job for that character within the Final Fantasy series. I've played every game in the series except for 12 & 13 (though I mostly watched my sister play X and X-2). But let me explain with the games I'm most familiar with.I ask again, how many FF games have you played? A Job system existed in almost every single one.
FF games with a job system:
FF1
FFII (In a sense)
FFIII
FFIV
FFV
FFVI
FFTactcics
FFIX
FFX
FFX-2
FFXI
FFXII
FFXIV (Soon)
So how is that "only 3 or four"? A job system is a system where characters are able to assume a specific job which has specific abilities/magic set, that is indeed part of a Job system. FFVII is honestly one of the few that had no job system because everything came from Materia. VIII is debatable, however Quistis is very much a Blue Mage.
Also no, the extra layer is not unnecessary, Square THEMSELVES said it's most to allow for class uniqueness and party play, because current classes are too open ended to be unique, even when they change skills and lock some you will not get class uniqueness because they're designed as open ended classes than specialists. What you're referring to is the fact in FFIII/V/XI players can change jobs, that alone is not a job system, it's a mechanic to allow you to play more than just the "Warriors of Light" classes because over the years they introduced more jobs to FF.
FF4 clearly didn't have a job system, but you could say that it had jobs. Cecil was first a dark knight, then a paladin. Rosa was a white mage, Edgar a bard, Tellah a black mage, etc. These are fairly hard coded.
FF5 clearly had a job system. You could level up and utilize any of the jobs with any of the characters.
FF6 clearly didn't have a job system, but you could say that it had jobs. Terra was clearly a black mage, Sabin a monk, Locke a thief, etc. Through magicite you can give them new spells and stat boosts, it doesn't change the core of the character.
FF7 clearly didn't have a job system, but you could say that it had jobs. Tifa was clearly a monk, Cloud a fighter, Aerith a white mage, etc. With materia you can change a character's play style, but their core job remains the same.
FFX is bit muddy. While the sphere grid allows you to drastically change a character, the core of the character still remains intact. For example, no matter how you set up the grid, Yuna is always a summoner, Tidus is always a fighter, Lulu a black mage, etc. However, depending on your design, she can have a different focus. But I would still say this is more in line with the others than an actual job system.
FFXI clear has a job system. I doubt anyone is going to question that one.
Does that make my stance on the issue more clear?
Last edited by Dreamer; 10-09-2011 at 01:27 AM.
The later games dont show the names, however they are all there, tifa is a monk, arith is a white mage, cid is a dragoon, quistis is a blue mage, zell is a monk, squall is a warrior, they just werent visible, but all the trademarks are there.
in ffxiii, snow was a monk, fang was a dragoon, lightning was a warrior, however becuse they went back on alot of traditions in ffxiii alot of the trademarks of the jobs werent there, unless of course you take the pradigm (sp?) system as a job system, because of the abilities you use but they are all there you just need to look into it and know the trademarks of the jobs.
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