Quote Originally Posted by Dreamer View Post
You're both confusing job systems with classes/jobs themselves. Three or four Final Fantasy games have had job systems akin to what they're implementing in FFXIV; they've all had class/jobs/roles/whatever you want to call them.

I have nothing against job systems, I just think the extra layer they're adding with this one is completely unnecessary with the system we already had.
I ask again, how many FF games have you played? A Job system existed in almost every single one.

FF games with a job system:

FF1
FFII (In a sense)
FFIII
FFIV
FFV
FFVI
FFTactcics
FFIX
FFX
FFX-2
FFXI
FFXII
FFXIV (Soon)

So how is that "only 3 or four"? A job system is a system where characters are able to assume a specific job which has specific abilities/magic set, that is indeed part of a Job system. FFVII is honestly one of the few that had no job system because everything came from Materia. VIII is debatable, however Quistis is very much a Blue Mage.

Also no, the extra layer is not unnecessary, Square THEMSELVES said it's most to allow for class uniqueness and party play, because current classes are too open ended to be unique, even when they change skills and lock some you will not get class uniqueness because they're designed as open ended classes than specialists. What you're referring to is the fact in FFIII/V/XI players can change jobs, that alone is not a job system, it's a mechanic to allow you to play more than just the "Warriors of Light" classes because over the years they introduced more jobs to FF.