


Jobs are in every FF game, in FF1 at the start of the game you chose a job for all caracters out of warrior, monk, white mage, black mage and red mage.
Even the ones where they dont mention jobs, they are there, in FF8 quistis is a blue mage and zell is a monk, in ff10, Kimahri is a blue mage/dragoon, rikku is a thief, yuna is a white mage/summoner, lulu is a black mage etc.
If you look into them all you find there is a job system in all ff games whether you notice it or not.0123456789You're both confusing job systems with classes/jobs themselves. Three or four Final Fantasy games have had job systems akin to what they're implementing in FFXIV; they've all had class/jobs/roles/whatever you want to call them.
I have nothing against job systems, I just think the extra layer they're adding with this one is completely unnecessary with the system we already had.


The op was not talking about the job system, which is nothing like ffxi, they were talking about the job names being the ffxi ones, which is why everyone in this thread is taking a trip down memory lane and saying where all the jobs are from, which is nearly all of them, even if it is not apparent. I repeat this thread is about the jobs themselves not the job system, which makes all our arguments (except yours which is the only one that mentioned the job system) relevent to the conversation.



I ask again, how many FF games have you played? A Job system existed in almost every single one.You're both confusing job systems with classes/jobs themselves. Three or four Final Fantasy games have had job systems akin to what they're implementing in FFXIV; they've all had class/jobs/roles/whatever you want to call them.
I have nothing against job systems, I just think the extra layer they're adding with this one is completely unnecessary with the system we already had.
FF games with a job system:
FF1
FFII (In a sense)
FFIII
FFIV
FFV
FFVI
FFTactcics
FFIX
FFX
FFX-2
FFXI
FFXII
FFXIV (Soon)
So how is that "only 3 or four"? A job system is a system where characters are able to assume a specific job which has specific abilities/magic set, that is indeed part of a Job system. FFVII is honestly one of the few that had no job system because everything came from Materia. VIII is debatable, however Quistis is very much a Blue Mage.
Also no, the extra layer is not unnecessary, Square THEMSELVES said it's most to allow for class uniqueness and party play, because current classes are too open ended to be unique, even when they change skills and lock some you will not get class uniqueness because they're designed as open ended classes than specialists. What you're referring to is the fact in FFIII/V/XI players can change jobs, that alone is not a job system, it's a mechanic to allow you to play more than just the "Warriors of Light" classes because over the years they introduced more jobs to FF.



I feel like I'm banging my head against a wall at this point, over what essentially seems to be a difference in definition. By your definition practically every RPG ever created has had a job system. I'm talking specific about the flexible role changing done via selecting that job for that character within the Final Fantasy series. I've played every game in the series except for 12 & 13 (though I mostly watched my sister play X and X-2). But let me explain with the games I'm most familiar with.I ask again, how many FF games have you played? A Job system existed in almost every single one.
FF games with a job system:
FF1
FFII (In a sense)
FFIII
FFIV
FFV
FFVI
FFTactcics
FFIX
FFX
FFX-2
FFXI
FFXII
FFXIV (Soon)
So how is that "only 3 or four"? A job system is a system where characters are able to assume a specific job which has specific abilities/magic set, that is indeed part of a Job system. FFVII is honestly one of the few that had no job system because everything came from Materia. VIII is debatable, however Quistis is very much a Blue Mage.
Also no, the extra layer is not unnecessary, Square THEMSELVES said it's most to allow for class uniqueness and party play, because current classes are too open ended to be unique, even when they change skills and lock some you will not get class uniqueness because they're designed as open ended classes than specialists. What you're referring to is the fact in FFIII/V/XI players can change jobs, that alone is not a job system, it's a mechanic to allow you to play more than just the "Warriors of Light" classes because over the years they introduced more jobs to FF.
FF4 clearly didn't have a job system, but you could say that it had jobs. Cecil was first a dark knight, then a paladin. Rosa was a white mage, Edgar a bard, Tellah a black mage, etc. These are fairly hard coded.
FF5 clearly had a job system. You could level up and utilize any of the jobs with any of the characters.
FF6 clearly didn't have a job system, but you could say that it had jobs. Terra was clearly a black mage, Sabin a monk, Locke a thief, etc. Through magicite you can give them new spells and stat boosts, it doesn't change the core of the character.
FF7 clearly didn't have a job system, but you could say that it had jobs. Tifa was clearly a monk, Cloud a fighter, Aerith a white mage, etc. With materia you can change a character's play style, but their core job remains the same.
FFX is bit muddy. While the sphere grid allows you to drastically change a character, the core of the character still remains intact. For example, no matter how you set up the grid, Yuna is always a summoner, Tidus is always a fighter, Lulu a black mage, etc. However, depending on your design, she can have a different focus. But I would still say this is more in line with the others than an actual job system.
FFXI clear has a job system. I doubt anyone is going to question that one.
Does that make my stance on the issue more clear?
Last edited by Dreamer; 10-09-2011 at 01:27 AM.
I assume you mean characters that can switch to any job freely, if that makes it any clearer.I feel like I'm banging my head against a wall at this point, but whatever. By your definition practically every RPG ever created has had a job system. I'm talking specific about the flexible role changing done via selecting that job for that character within the Final Fantasy series. I've played every game in the series except for 12 & 13 (though I mostly watched my sister play X and X-2). But let me explain with the games I'm most familiar with.
FF4 clearly didn't have a job system, but you could say that it had jobs. Cecil was first a dark knight, then a paladin. Rosa was a white mage, Edgar a bard, Tellah a black mage, etc. These are fairly hard coded.
FF5 clearly had a job system. You could level up and utilize any of the jobs with any of the characters.
FF6 clearly didn't have a job system, but you could say that it had jobs. Terra was clearly a black mage, Sabin a monk, Locke a thief, etc. Through magicite you can give them new spells and stat boosts, it doesn't change the core of the character.
FF7 clearly didn't have a job system, but you could say that it had jobs. Tifa was clearly a monk, Cloud a fighter, Aerith a white mage, etc. With materia you can change a character's play style, but their core job remains the same.
FFX is bit muddy. While the sphere grid allows you to drastically change a character, the core of the character still remains intact. For example, no matter how you set up the grid, Yuna is always a summoner, Tidus is always a fighter, Lulu a black mage, etc. However, depending on your design, she can have a different focus. But I would still say this is more in line with the others than an actual job system.
FFXI clear has a job system. I doubt anyone is going to question that one.
Does that make my stance on the issue more clear?
Going by that, other examples would be, X-2, you can change dress-spheres on the fly. FF Tactics, any character can switch to any class they have unlocked out of battle. The recently released FFXIII would also fall under this category...


Ok here is the op again for you:I feel like I'm banging my head against a wall at this point, over what essentially seems to be a difference in definition. By your definition practically every RPG ever created has had a job system. I'm talking specific about the flexible role changing done via selecting that job for that character within the Final Fantasy series. I've played every game in the series except for 12 & 13 (though I mostly watched my sister play X and X-2). But let me explain with the games I'm most familiar with.
FF4 clearly didn't have a job system, but you could say that it had jobs. Cecil was first a dark knight, then a paladin. Rosa was a white mage, Edgar a bard, Tellah a black mage, etc. These are fairly hard coded.
FF5 clearly had a job system. You could level up and utilize any of the jobs with any of the characters.
FF6 clearly didn't have a job system, but you could say that it had jobs. Terra was clearly a black mage, Sabin a monk, Locke a thief, etc. Through magicite you can give them new spells and stat boosts, it doesn't change the core of the character.
FF7 clearly didn't have a job system, but you could say that it had jobs. Tifa was clearly a monk, Cloud a fighter, Aerith a white mage, etc. With materia you can change a character's play style, but their core job remains the same.
FFX is bit muddy. While the sphere grid allows you to drastically change a character, the core of the character still remains intact. For example, no matter how you set up the grid, Yuna is always a summoner, Tidus is always a fighter, Lulu a black mage, etc. However, depending on your design, she can have a different focus. But I would still say this is more in line with the others than an actual job system.
FFXI clear has a job system. I doubt anyone is going to question that one.
Does that make my stance on the issue more clear?
It mentions JOBS where do you see the term JOB SYSTEM??? why do you feel the need to throw this off topic with your arguments that all our posts are irellevent because we are taking about the job names.
There was no mention of a job system your argument is worthless because it is completly off topic.



The OP mentioned jobs being from FFXI, people mentioned job systems because FFXI wasn't the only FF game to utilize said jobs as they're a FF staple.Ok here is the op again for you:
It mentions JOBS where do you see the term JOB SYSTEM??? why do you feel the need to throw this off topic with your arguments that all our posts are irellevent because we are taking about the job names.
There was no mention of a job system your argument is worthless because it is completly off topic.
Also:
The very fact the OP said implementing jobs would be copying FFXI makes this topic itself invalid.There was no mention of a job system your argument is worthless because it is completly off topic.


I completly agree with you, but Dreamer is that brought the whole system into the thread, when the topic was only mentioning the jobs before they came in.
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