I'm not completely disapointed, but there's a few things that make the experience rather annoying. Two main things come in mind. One, the time limit, as others said before me, 60 minutes is not enough. I'd even push it farther than 90 minutes, or make monsters "drop" time extensions like Dynamis in FF11. Of course if you know already what awaits you on all the floors, you can just rush through and you don't need so much time, but those who are new or want/need time to level up, get all chests, die sometimes and respawn, they are no going to make it to the last floors. Just to exit, enter again and... woops lets redo all this levelling again shall we?


The other imo more annoying thing for me is the interface. It's all cute 8bit if you like, but I can't resize it in the HUD config. I play on ps4, and having this map, that you can set to hide, occupies one tab when pressing the touchpad. The character info, where the inventory is with all the pots and your gear, is under the duty list which is covered by the big blue map, and when I want to access it I need to tap the touchpad a few times which can't be if I'm in a hurry. And when I want to chat, I have to press one more time to get to the chatbox. It really screws everyting I'm used to and is very very unhandy. Why SE didn't just include the character data in the normal main menu like everything else is beyond me.

So to resume, please include character data in the main menu together with inventory and character info, make the blue UI elements resizable, and give us either a longer duty duration or some sort of time extensions triggered by monsters/chests.