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  1. #231
    Quote Originally Posted by TankHunter678 View Post
    Yeah, me and my FC went and tested this out.

    It was not until we were 2x the upgrade level in character level before any chest would give us an upgrade. We were getting upgrades for gear that was sync'd. In fact, we were almost rolling in upgrades throughout the 41-50 block. While the speed run groups I wound up in almost never got upgrades. Being level 56/57 by floor 47 means only 2 floors for chances at upgrades.

    The higher the enhance level, the more speed running hurts you. Floor depth only affects the sync level.
    how much data do you have for this? sounds like confirmation bias.
    (0)

  2. #232
    Player Kaurie's Avatar
    Join Date
    Apr 2015
    Posts
    2,427
    Character
    Kaurie Lorhart
    World
    Leviathan
    Main Class
    Summoner Lv 80
    Quote Originally Posted by SendohJin View Post
    how much data do you have for this? sounds like confirmation bias.
    It is true. You can tell by watching the yellow/white text next to your weapon as you level.

    i.e. if your weapon is say level 21 and you are 43, it will be yellow. You gain a level and are 44, then now it's white - on the same floor. This DOESN'T mean you can level it at the floor though, it just means you can level the weapon on the appropriate floor.
    (0)

  3. #233
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,829
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Kaurie View Post
    ..at... least??

    So, your preference is to have content that doesn't require your attention?
    In Diadem on a ranged character you could rotate by muscle memory, tab to the next engaged enemy when you hear the error sound from your enemy being dead, etc, F2/F3, face/lock-on walk to the tank or healer to keep in range, and function capably without anyone being the wiser that you haven't actually been looked at your screen even once for the last five minutes. In PotD you at least need to look up frequently for your movement needs, but it doesn't necessarily feel more engaging as a result.

    I think the complaint is more that, if its dull enough that one wants to zone out, it'd be more stomach-able if one actually could zone out completely? I'm fairly sure that if it required his full attention, rather than just frequent visual checks, you wouldn't see that complaint.
    (3)

  4. #234
    Player Kaurie's Avatar
    Join Date
    Apr 2015
    Posts
    2,427
    Character
    Kaurie Lorhart
    World
    Leviathan
    Main Class
    Summoner Lv 80
    Quote Originally Posted by Shurrikhan View Post
    In Diadem on a ranged character you could rotate by muscle memory, tab to the next engaged enemy when you hear the error sound from your enemy being dead, etc, F2/F3, face/lock-on walk to the tank or healer to keep in range, and function capably without anyone being the wiser that you haven't actually been looked at your screen even once for the last five minutes. In PotD you at least need to look up frequently for your movement needs, but it doesn't necessarily feel more engaging as a result.

    I think the complaint is more that, if its dull enough that one wants to zone out, it'd be more stomach-able if one actually could zone out completely? I'm fairly sure that if it required his full attention, rather than just frequent visual checks, you wouldn't see that complaint.
    Hmm, I guess I just find the content more interesting and engaging. I hated Diadem, but like PoD. I think the issue with Diadem mostly relates to the way it practically forces you to zone out - where PoD forces you to be attentive.
    (0)

  5. #235
    Quote Originally Posted by Kaurie View Post
    It is true. You can tell by watching the yellow/white text next to your weapon as you level.

    i.e. if your weapon is say level 21 and you are 43, it will be yellow. You gain a level and are 44, then now it's white - on the same floor. This DOESN'T mean you can level it at the floor though, it just means you can level the weapon on the appropriate floor.
    that's just item level sync. you can still get rank ups when the stat is yellow, i was surprised but it happened to me.

    my weapon level was 19, i was helping a friend run through it from the beginning, it was sync'd down to 17 cause my character level was only 34 or 35. opened up a silver chest and it went up to 20, even though it was still yellow and still sync'd down to 17.
    (0)
    Last edited by SendohJin; 07-23-2016 at 12:56 AM. Reason: added more detail

  6. #236
    Player Kaurie's Avatar
    Join Date
    Apr 2015
    Posts
    2,427
    Character
    Kaurie Lorhart
    World
    Leviathan
    Main Class
    Summoner Lv 80
    Quote Originally Posted by SendohJin View Post
    that's just item level sync. you can still get rank ups when the stat is yellow, i was surprised but it happened to me.
    Hmmm, OK, whenever it was Yellow for me it said no changes. I guess I just wasn't on the appropriate floor yet. Thanks for the extra info
    (0)

  7. #237
    Player Vantol's Avatar
    Join Date
    Oct 2012
    Location
    Limsa Lominsa
    Posts
    194
    Character
    Vantol Aviner
    World
    Cerberus
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Shurrikhan View Post
    In Diadem on a ranged character you could rotate by muscle memory, tab to the next engaged enemy when you hear the error sound from your enemy being dead, etc, F2/F3, face/lock-on walk to the tank or healer to keep in range, and function capably without anyone being the wiser that you haven't actually been looked at your screen even once for the last five minutes. In PotD you at least need to look up frequently for your movement needs, but it doesn't necessarily feel more engaging as a result.

    I think the complaint is more that, if its dull enough that one wants to zone out, it'd be more stomach-able if one actually could zone out completely? I'm fairly sure that if it required his full attention, rather than just frequent visual checks, you wouldn't see that complaint.
    That's exactly what I meant. Thank you.
    (0)

  8. #238
    Player
    Aya-Kazuma's Avatar
    Join Date
    Jan 2016
    Location
    Gridania
    Posts
    12
    Character
    Aya Kazuma
    World
    Ultros
    Main Class
    Samurai Lv 70
    For me, Deep Dungeon was a disappointment. I like the randomly generated concept but everything else sucks. There's a huge of BS and frustration required to undertake this dungeon. It's the high amounts of fake silver chests that are mimics or explosions which start to become aggravating when your gear is over 25 and can only get upgrades from floors that doesn't sync your gear. Not once have I seen my gear go up while it was synced. My second issue is that there's no way to select completed floor sets which is just plain stupid and makes leveling your gear that much more tedious. I get that SE wanted to make things hard to upgrade but they could of at least made it so we could of selected a completed floor set. Instead, you're forced to reset and repeat the same shit on the same floors getting the same silver chests that won't upgrade your gear until you reach a floor that matches your gear. I was excited for this dungeon when it was announced but now, not anymore. I'm over it.
    (1)

  9. #239
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Kaurie View Post
    Hmm, I guess I just find the content more interesting and engaging. I hated Diadem, but like PoD. I think the issue with Diadem mostly relates to the way it practically forces you to zone out - where PoD forces you to be attentive.
    It's a bit of a tricky line to design. Something can require your attention but at the same time be so incredibly dull that you just don't want to do it and have trouble staying awake (in other words, its not fun). if you need a good example, look up the tank bosses in Megaman and Bass, and Mighty No.9's final boss.

    For me in PotD, it's not any different than fighting mobs in diadem or aquapolis, but I have to pay enough attention to navigate around random hallways (which all look the same mind you, so it doesn't even feel different) and dodge the occasional telegraph from a mob (assuming it even has one). The traps and room buffs just feel slapped on; it really doesn't add ot the fun or depth of the floors, and it feels really arbitiary for the sake of slowing you down when you don't have the item to remove it (specifically the blind, sprint, and damage down ones). Then again I didn't have much expectations of it in the first place and they pretty much hit the nail in the head when I'd say we'd be fighting mobs that have the same, generic abilities as they would outside of the dungeon.
    (4)
    ____________________

  10. #240
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Kaurie View Post
    The current design promotes people wiping parties, because they haven't got their last +arm/armor by floor 50. There needs to be a better way design the content to address this.
    Don't use the portal after the boss fight
    (1)

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