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  1. #27
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    Quote Originally Posted by Imoen View Post
    outside of 2.0 beastmen and some seasonal crap I don't see what the problem is, I hear this complaint a lot... I'm seriously curious, what has burned you out of fates, which is essentially just "killing mobs" that Hunts, or dungeons, or leves or maps or deep dungeon or diadem or ... you know pretty much anything that requires you to use your weapons, hasn't done... whats the beef?
    My beef with FATEs is my same beef I have with Diadem, Guildhests, Levequests, dungeons, and so on... Wasted potential...

    I'm not burned out on them, because I never really did them that much to begin with, because they're not remotely interesting. My issue is purely based on the opinion that they could be so much more interesting than they currently are... It also highlights a fairly irksome approach the developers have taken with content; They rarely improve old content... This is much more noticeable with PvP, where any new addition kills the last (I miss Secure...), but just look at Diadem... It's been left for dead, and instead of improving it, they've got a new Exploratory Mission lined up that'll hopefully be better... Diadem is essentially just wasted resources then, same as Secure, Slaughter and Seize... Old dungeons at least get kept somewhat relevant, though I'm certainly not happy with how streamlined (or XIII inspired) new dungeons have become... I'd prefer they improve those old pieces of content and keep them relevant, the same way I'd prefer them to improve FATEs and make them more interesting... Instead they're going for quantity over quality, and what little quality there was seems to be slipping away... Can't recall any Highbridge style FATEs in Heavensward...

    I suppose I might also be upset that they seemingly replaced Hamlet Defense with FATEs... Hamlet Defense wasn't perfect, but I'd put that down to being stuck in 1.0... One expected them to improve upon it for 2.0, and perhaps give us something closer to/better than XIs Besieged or Campaign... Instead we get FATEs... Oh well, 3.4 is giving us Lily Hills as a zone, and one hopes that's a new Hamlet to defend, and not something related to the new housing system... At the very least they've been trying new things recently, hopefully they improve Palace of the Dead with new mechanics, rather than just another 50 floors of the same...
    (4)
    Last edited by Nalien; 07-23-2016 at 07:56 PM.