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  1. #211
    Player
    MistyMew's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    1,474
    Character
    Misty Mew
    World
    Hyperion
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by SendohJin View Post
    You should make this a new topic.
    a guaranteed silver chest that is guaranteed to upgrade the items then yes... but not if it just blows up or has no effect, remove the rng from the boss chests (if they add any) and that would be great.
    (3)


    MORE HIGH HEELS + INSTANCED HOUSING! !

  2. #212
    Player
    Ayer2015's Avatar
    Join Date
    Feb 2015
    Posts
    1,451
    Character
    Ayer Austen
    World
    Faerie
    Main Class
    Red Mage Lv 90
    casual content being to easy.... typical forum complaints.
    (6)

  3. #213
    Player
    myahele's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    4,644
    Character
    Tonrak Totorak
    World
    Gilgamesh
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by MistyMew View Post
    a guaranteed silver chest that is guaranteed to upgrade the items then yes... but not if it just blows up or has no effect, remove the rng from the boss chests (if they add any) and that would be great.
    I'd like this very much, this would at least encourage people to not leave the dungeon prior to the final boss. Other than the sherds, there's not too much incentive to complete it if you had bad luck with silver chests .... especially getting silver chests only for them to fail at upgrading your aetherpool gear at floors 41-49.

    This happened to me in my last run where my gear never got upgraded. I was 30/26 at the start and still was by the end of it. While I wasn't expecting to be a full 30/30, I was at least expecting to go up a few points. Very frustrating.
    (2)

  4. #214
    Player
    Remus's Avatar
    Join Date
    Aug 2013
    Location
    Garlemald
    Posts
    1,392
    Character
    Robas Kebas
    World
    Odin
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Ayer2015 View Post
    casual content being to easy.... typical forum complaints.
    I don't care that it's too easy. I just care about how mind numbing it is to just kill mobs and progress to the next floor.
    (11)

  5. #215
    Player
    Iromi's Avatar
    Join Date
    Sep 2012
    Location
    Gridania
    Posts
    2,059
    Character
    Tilla Eversong
    World
    Siren
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Remus View Post
    I don't care that it's too easy. I just care about how mind numbing it is to just kill mobs and progress to the next floor.
    Yeah, casual players don't mean they are dumb and just want to do repetitive tasks. I play casually but I really enjoy a challenge, puzzles, having to work together, etc. So much more could have been....again, this is why a test server would be useful, so they can get feed back on how to improve things before releasing it then saying oh sorry, we can't change it..development,e tc, w.e
    (9)

  6. #216
    Player Magic-Mal's Avatar
    Join Date
    Jun 2016
    Location
    Gridania
    Posts
    1,589
    Character
    Malina Loma
    World
    Gilgamesh
    Main Class
    Bard Lv 90
    Quote Originally Posted by Alberel View Post
    PotD was inspired mostly by Nyzul Isle from FFXI.
    Is there a source? Because I think this is false. Deep Dungeon is based off some game called Chocobo Mysterious Dungeon or something. I think it was.. Snugglebutt(?) who stated this.

    A mystery dungeon game(dungeon crawler) is what DD is. Not Nyzul. Have you played a Pokémon Mystery Dungeon game? I played one when I was like.. 12 but I really loved it and DD is exactly like THAT. Not this Nyzul you speak of. I don't think this was meant to be Nyzul..
    (0)

  7. #217
    Player
    WinterLuna's Avatar
    Join Date
    Dec 2013
    Location
    Doma
    Posts
    1,377
    Character
    Indira Light
    World
    Twintania
    Main Class
    Astrologian Lv 69
    Quote Originally Posted by Ayer2015 View Post
    casual content being to easy.... typical forum complaints.
    Easy doesn't have to equal boring.
    (6)

  8. #218
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Rynia View Post
    Killing the same mobs over and over again in boring, samey environments just doesn't appeal to me. Particularly when the dev's patented quadruple-lock rng system prevents you from getting anything worthwhile for up to 3 hours of playtime! =D

    Seriously. Layer 1 of rng - will a chest spawn?
    Layer 2 - Will it explode?
    Layer 3 - Will it be weapon or armour?
    Layer 4 - Will it work or just flat-out say "nope, no upgrade for you"?

    That last layer is just cruelty tbh. If your item is below the floor you are on, it should upgrade 100%. Full stop. Grinding for hours and getting nothing back is not fun when the content itself is lifeless.
    Layer 4 have nothing to do with RNG.
    It depend of how many upgrades your weapon/gear already have and in which floor you are. Each floor have an upgrade cap. No upgrade if your weapon or gear is already over the cap of the current floor.
    (0)

  9. #219
    Player
    Zojha's Avatar
    Join Date
    Aug 2015
    Posts
    3,565
    Character
    Lodestone Bait
    World
    Pandaemonium
    Main Class
    Gladiator Lv 1
    Quote Originally Posted by Felis View Post
    Layer 4 have nothing to do with RNG.
    Yes it has. Just last run I had someone complain that his arm was unaffected by the silver chest we got on floor 49.

    Not sure if there is a true upgrade cap either. My armor got upgraded from 19 to 20 on floor 23, when it was actually synced. Level and floor definitely play a large role, but in the end, it's still RNG.
    (5)

  10. #220
    Player
    Brannigan's Avatar
    Join Date
    Mar 2011
    Posts
    1,486
    Character
    Will Brannigan
    World
    Excalibur
    Main Class
    Paladin Lv 80
    Quote Originally Posted by WinterLuna View Post
    Easy doesn't have to equal boring.
    I agree. Unfortunately, in this game, it always seems to. Probably because the goal is always just "kill X" but most of the time X doesn't really fight back. Curbstomping something can be fun when it's out of the ordinary, but it's the norm for this game.

    Deep dungeon is just the same monsters that throw the fight, but with an added element of "don't move around too much during combat because you might trigger a trap." It's kind of fun when you have a terrible group composition and SHTF, but most of the time I get the same sleepy feeling in my brain that I got in Diadem.
    (4)
    Last edited by Brannigan; 07-22-2016 at 07:33 AM.

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