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  1. #1
    Player
    Fynlar's Avatar
    Join Date
    Jan 2014
    Posts
    2,999
    Character
    Fynlar Eira
    World
    Hyperion
    Main Class
    Red Mage Lv 100
    Once you are LV60, there really is no reason to use Affluence. You're better off using Fortune + Rage if you really want to farm for coffers once you it 60.
    I don't see what your level has to do with Affluence at all.

    Being level 60 doesn't stop the desire for silver chests, particularly considering by the time you're 60 you are probably on the last stretch of floors where silver chests have the greatest chance of upgrades at higher gear levels.

    My best F41-50 runs have been from premades, due to being able to bring 3 Fortunes and Affluences in from previous floors. It makes a big difference in potential gear yield.

    You're better off using Fortune + Rage if you really want to farm for coffers once you it 60.
    You know something that might help you acquire those pomanders a bit more easily? That's right, Affluence.
    (4)

  2. #2
    Player MilesSaintboroguh's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    5,764
    Character
    Miles Saintborough
    World
    Balmung
    Main Class
    White Mage Lv 100
    Oh I'm dumb. I got alteration mixed with affluence. GG me
    (0)

  3. #3
    Player
    Fynlar's Avatar
    Join Date
    Jan 2014
    Posts
    2,999
    Character
    Fynlar Eira
    World
    Hyperion
    Main Class
    Red Mage Lv 100
    Oh I'm dumb. I got alteration mixed with affluence. GG me
    Yeah, looking back through the past few pages, I think you might not be the only one that did that XD
    (0)

  4. #4
    Player
    Fynlar's Avatar
    Join Date
    Jan 2014
    Posts
    2,999
    Character
    Fynlar Eira
    World
    Hyperion
    Main Class
    Red Mage Lv 100
    I think there was some talk regarding that back when people were running palace all day, back before SE tweeked the chest. Something of the sort that the higher your level is, the better chance the silver chest wont explode/ will give you a better chance at +1.
    People have come up with all sorts of mad theories about this event because it's absolutely crammed with RNG.

    One of the worst I've seen was someone attempting to rush through the floors because supposedly it made it more likely to get better random floor effects, whereas taking too long would cause you to be more likely to get penalizing effects.

    You just know that some of these people are the type that hold Up and B while doing a handstand every time they throw a Poke Ball.
    (0)

  5. #5
    Player
    Deceptistar's Avatar
    Join Date
    Jul 2011
    Location
    Uldah
    Posts
    530
    Character
    Deceptistar Meow
    World
    Leviathan
    Main Class
    Astrologian Lv 91
    Quote Originally Posted by Fynlar View Post
    People have come up with all sorts of mad theories about this event because it's absolutely crammed with RNG.

    One of the worst I've seen was someone attempting to rush through the floors because supposedly it made it more likely to get better random floor effects, whereas taking too long would cause you to be more likely to get penalizing effects.

    You just know that some of these people are the type that hold Up and B while doing a handstand every time they throw a Poke Ball.
    I think there may be some truth to it tho.
    Because if not, all you have to do is run into the dungeon, avoid things, and hey if your good, you can prolly go in nakkid geared >.>
    Which, knowing SE and how they can make stuff excruciating, would not be as easy as just sneak, avoid, open chest, and hope for the best that it wont explode/fail
    If i were a game developer, i certainly wouldnt make the most valuable chest a random fail/success just by opening it. I'd make sure there would be at least some criteria to a higher success rate.

    On a side note, ive noticed alot of early evening parties tend to skip the mobs and sneak alot just opening chests.
    The late nighters seem to earnestly kill more mobs and use the pomanders more.
    Jus something i personally experienced on my runs.
    (0)
    Last edited by Deceptistar; 08-22-2016 at 09:47 AM.
    FFXIV Since Sep. 2010: Selbina/Ridill/Excalibur (Mergers)
    Currently moved to Leviathan
    I remember the Alpha days when even breathing lagged you

  6. #6
    Player
    Maero's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    4,781
    Character
    I'shtola Maqa
    World
    Leviathan
    Main Class
    Dancer Lv 90
    Well this was their first go at the concept.
    I expect floors 51+ to be more of a challenge and hopefully changed up a bit.
    Still beats doing Roulettes to cap on tomes though. Well Palace and Aquapolis that is

    Also on another note about those complaining about the RNG, for one it is much quicker then Relic and also a member in our FC has just returned recently, tried Palace and almost has his weapon already.
    Perhaps just luck or maybe just maybe it's not so bad?
    Mine took me sometime though :/
    But i believe they increased the rate or something last patch
    (0)
    Last edited by Maero; 08-22-2016 at 09:39 PM.

  7. #7
    Player
    Yallaid's Avatar
    Join Date
    Nov 2013
    Posts
    140
    Character
    Yal Aid
    World
    Excalibur
    Main Class
    Archer Lv 70
    I totally agree that PoTD needs to be expanded upon, but to say the first 50 floors of the planned-to-be 200 floor dungeon 'broke' the game for you is ridiculous. Were you really planning to extend your subscription based on catch-up, newbie appealing content that's obviously designed with 2.x-tier players in mind??

    PoTD, in the form it's in currently, is by far the best coop content in the game. It's the only thing that exists currently, outside of queuing for individual dungeons together, that you can actually do as a lvl 60 player to help a new friend/FC member catch-up to endgame. As a bonus, I'd say the express 1-60 progression is a really solid way to introduce players to the complexity of lvl 60 rotations and get them excited to actually push through the (tons) of content they need to complete to get to the end-game.


    Think about Deep Dungeon from the perspective of someone trying to engage a new player and I think you'll see that this is much more successful than Diadem ever was, for example.

    I hope that floors 100-200 are greatly expanded on, however, and include much more complex layouts and puzzles like you've mentioned. I just think people keep in mind what is probably the intended audience for what we have currently.
    (0)

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