
Originally Posted by
Preypacer
Here's the thing about those "extremes" though... you can't place XI in the same category as other MMORPGs.
Why?
Well, for one, character development in XI is/was much more multi-dimensional than it is in many other MMOs - especially those from the WoW mold.
For one example, in XI players were not working on one single job to level cap. They were typically working on several. They'd have a few main jobs, some sub-jobs etc. Getting a job to 75 was only part of a larger goal of developing you character.. not the goal, as many see it in other, more recent MMOs. Arguably, if players did stick to one job - never unlock an advanced job, never work on support jobs, etc.. and could actually pull it off... they'd have gotten to 75 a lot faster.
Of course you also had the Genkai quests which required players to complete quests to unlock the level cap for their first job. That took time.
Second, there were myriad goals along the way that players were working on, and each of those goals took time. In many newer MMOs (those from the WoW mold in particular) side activities, up to end game anyway, are typically after-thoughts, minor "filler". They're very much "jump in and jump out" affairs.
In XI? Not so. Every single side-activity they implemented was an entire system unto itself, and many of them were very important milestones to be accomplished. Storyline missions brought about some awesome experiences and some really nice loot to go with it.
Anyone here who played FFXI for some time and leveled at least one job to 75, but likely more than that... How many things did you do on your way up there? Was all your time spent in an xp party, or soloing on whatever? I will bet real money it wasn't. Because there were myriad other things you could do to develop and improve your character in that game besides xp'ing and getting better gear. Some of the things were required... some were optional, but very beneficial.
Point is, the average player in FFXI typically had a quite long "to-do" list of goals they'd set, activities they wanted to do, things they wanted/needed to do. On that list, "getting to level 75" was only one of them, and not even the most "meaningful", because level 75 was not "the end of the road" in XI. There were up to 19 other jobs left to work on before you could truly say you'd "capped your character". 'course you could choose not to level some of them, but that was a personal choice, not a game limitation.
Everything that was meaningful or beneficial to your character in FFXI had to be earned, and earning them was often not a trivial task.
Other than getting better gear, there really isn't a whole lot else for players to focus on in newer MMOs. It's grinding out quests, doing only the instances/dungeons that yield the best gear for the PvE minded; it's grinding PvP arenas for the points to get better gear for the PvP folks. And at the end of the road.. it's "end game raiding". And that's really it. Any other side-activities are so inconsequential as to be considered "pointless" by a lot of players. Newer MMORPGs can be very wide in terms of quantity of content, but they're rather shallow in terms of variety.
So.. the point is.. Though it could be said that XI has/had a very slow leveling curve... That time was very full with a large variety of content.It wasn't the hollow/pointless "grind" many people complain of in other MMOs. Of course, there are those who did nothing but grind in XI and would say it was... but they limited themselves, no one did it to them.
People were always working on something, working toward some goal, striving toward some milestone that either the game presented, or they'd set for them self.