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  1. #1
    Player
    NovaLevossida's Avatar
    Join Date
    Sep 2013
    Posts
    984
    Character
    Kaiser Sturmwind
    World
    Famfrit
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Jonnycbad View Post
    Aetherflow is not very much like ammo at all. Many of SCH and SMN's core abilities are gated behind Aetherflow. MCH gets 50% proc for their combo. SCH can't use Lustrate/Sacred Soil/Bane/Energy Drain/Indomitability without an Aetherflow stack and some of these are extremely important for raids. None of MCH's abilities are gated behind ammo.
    I don't see the relevance between what you posted and the point of ammo having a timer on it vs. aetherflow not having a timer. SMN ends up having a timer going toward dreadwyrm, but the difference is 1) they can extend it with each further use of an aetherflow ability and 2) the timer is only set in motion when using an ability, not for having the stacks sitting around. And, on that note, MCH's ammo has a smaller timer set into it to get the bonus on the next attack that isn't likely to last between phase transitions or between packs of mobs, and there is also no way to extend the timer on the proc nor on the ammo stack.

    So I don't see the relevance in pointing out "aetherflow is different than ammo" when the relevant point is "ammo functions much worse than aetherflow."
    (1)

  2. #2
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by ThirdChild_ZKI View Post
    If magic can be "stacked" (Aetherflow), I see no reason physical Ammunition can't be.
    If we're talking about a lore perspective, it's not physical ammunition we're loading, it's aetherically generated ammo through your lunchbox. The charge fades over time.

    Quote Originally Posted by NovaLevossida View Post

    So I don't see the relevance in pointing out "aetherflow is different than ammo" when the relevant point is "ammo functions much worse than aetherflow."
    The functionality of DWT and ammo are two completely different things. If you're not seeing the relevance, then you're looking at it wrong or taking the quote completely out of context. Honestly the timer just feels like a leftover of what they had intentionally wanted ammo to be; a resource to fuel abilties or to gain access to ablities, and the duration necessitated proper management (akin to DWT), instead of what we have now which essentially tells you to slam it whenever it comes off cooldown.
    (1)
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  3. #3
    Player
    AI_wass's Avatar
    Join Date
    Aug 2015
    Posts
    80
    Character
    Ire Works
    World
    Balmung
    Main Class
    Dark Knight Lv 60
    We ought to be speaking from a gameplay perspective, as there is a separate forum for lore. As such, one should establish mechanics first before justifying it with lore.

    And from a mechanical standpoint, there is no reason for ammo to be on a timer like it is. A measly +60 potency at best doesn't warrant it.
    (3)

  4. #4
    Player
    Aeliott's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    615
    Character
    Aeliott Cadenza
    World
    Phoenix
    Main Class
    Monk Lv 90
    Yeah, I'm 99.9% sure it's just bad wording. I guess they just put Reload because ammunition by itself isn't a skill / trait (though they didn't include Quick Reload with that)
    (2)

  5. #5
    Player
    Caitlyn's Avatar
    Join Date
    Mar 2014
    Location
    Eden
    Posts
    5,440
    Character
    Geistherz Gungnir
    World
    Shiva
    Main Class
    Sage Lv 100
    In the german patchnotes its called "Spezialprojektil geladen", which is the description of your ammunition buff/stacks. I think its now like aetherflow stacks without having a 30s timer.
    (3)
    - Queen of Heal 2022 -
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