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  1. #381
    Player
    Zenaku's Avatar
    Join Date
    Mar 2011
    Location
    FL,Hialeah
    Posts
    5,526
    Character
    Zenaku Yamada
    World
    Cactuar
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Mindx3 View Post
    Have you tested this do you know for a fact that 1-50 is possible in a day? Have you been to the stronghold i havent...but i have faught around higher level aggressive mobs and i heard spawn rates are crazy in there.... you bring a low lvl into there and prepare to agro and prepare to die that is all.

    1-50 in 24 hours lets break it down ...

    I work 9-5 mon-fri i get home do my stuff eat dinner shower etc, get on around 6-7 play untill 11-12 5 hours avg. Now i know out of this 5 hours of play time i will only be really playing for 3hours in between afk, breaks, doing nothing,hanging out in uldah, chatting etc, so lets say i spend 3 hours lvling each day If 1-50 was possible in 24 hours that would litteraly take me 8 days to get a max lvl....i really dont mind this as i know i wont be just leveling 1 class for 8 days straight...and i could not play this game and kill mobs for 24 hours straight...i would shoot myself....weekends may increase lvling time but not by much.
    you could get someone 1-20 within 1hour or less then you fight higher level mobs get them 20-30 within a few hours maybe 2-3 at best. Seeing how i'm seeing people doing that as i go making party for my conj i think you can get 1-35 within a small amount of time if you really stay with it and not go afk a lot and by that i mean the PL and if the pl is a conj this is how quick it would be just AOE everything to death get fast chain wait for repop which is very short and do that over and over again.

    I be happy to test it by why should i? RMT are doing it as i speak also many other players in many spot in the game.

    Also remember you could be AFK just be on /follow and get 1-38 while you at work just get some 1-38 with someone who have more time then you.
    (0)
    Tactics Ogre: Let Us Cling Together Autographed By "Akihiko Yoshida Tarot Card Sweepstakes Winner

  2. #382
    Player
    Mindx3's Avatar
    Join Date
    Aug 2011
    Posts
    137
    Character
    Myst Aura
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Travesty View Post
    We're talking about the number of actual hours it takes, not how long it will take you based on how many hours of free time you have in a day.

    And besides, if the kind numbers multiple people have reported are true, it could take as little as 8 hours.
    have you seen the numbers i reported? its really not that bad at lvl39, killing level 46+ with a 50 gave me about 4.3k/5min,
    leves take 5-10 min depending on how bad your failing and reward 4.5k-5k plus 350 for each mob
    (0)

  3. #383
    Player
    Mindx3's Avatar
    Join Date
    Aug 2011
    Posts
    137
    Character
    Myst Aura
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Zenaku View Post
    you could get someone 1-20 within 1hour or less then you fight higher level mobs get them 20-30 within a few hours maybe 2-3 at best. Seeing how i'm seeing people doing that as i go making party for my conj i think you can get 1-35 within a small amount of time if you really stay with it and not go afk a lot and by that i mean the PL and if the pl is a conj this is how quick it would be just AOE everything to death get fast chain wait for repop which is very short and do that over and over again.

    I be happy to test it by why should i? RMT are doing it as i speak also many other players in many spot in the game.

    Also remember you could be AFK just be on /follow and get 1-38 while you at work just get some 1-38 with someone who have more time then you.
    Then this is a issue with CNJ/THM and not really the leveling system?

    Edit-- I would also like to note that in 1.18 me and about 5 of my LS mates literally got all our level 1classes, we each had about 5-6 each, to about lvl 15 in 2-3 hours so id believe 1-20 in an hour or so
    (0)
    Last edited by Mindx3; 10-08-2011 at 06:34 PM.

  4. #384
    Player
    Zenaku's Avatar
    Join Date
    Mar 2011
    Location
    FL,Hialeah
    Posts
    5,526
    Character
    Zenaku Yamada
    World
    Cactuar
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Mindx3 View Post
    Then this is a issue with CNJ/THM and not really the leveling system?
    Conj/thm can powerlevel you by AOE nuking or you can get a DD that can AOE also same thing.
    (1)
    Tactics Ogre: Let Us Cling Together Autographed By "Akihiko Yoshida Tarot Card Sweepstakes Winner

  5. #385
    Player
    Issac's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    952
    Character
    Kytheren Kenni
    World
    Seraph
    Main Class
    Red Mage Lv 97
    Quote Originally Posted by Mindx3 View Post
    Then this is a issue with CNJ/THM and not really the leveling system?
    The new core experience point system is not the issue. The lack of limiters is the issue. Powerleveling this extreme should not be possible.

    It needs to be tweaked.
    (1)

  6. #386
    Player
    Nanaya's Avatar
    Join Date
    Aug 2011
    Location
    Ul'dah
    Posts
    148
    Character
    Shiki Tohno
    World
    Excalibur
    Main Class
    Alchemist Lv 52
    The difference is leves are a perishable source, rather than the unlimited, perpetual experience points device a party is.

    And to put it simply, there is no reason anyone should be getting the 1k-1.5k exp off of a single mob, chain or otherwise. This isn't like classic PSO, where the gap from level 150-200 is quite the chasm, the highest exp amount you need to worry about is a rather lackluster 100k points.

    Not to mention the fact that low levels can leech exp with no reprisal, and relatively insignificant diminishing returns. PLing is fine with someone outside of the party, healing and buffing you. I am completely fine with that, because you still have to kill it yourself. Where I draw the line is when a high level does all the work for you, and you reap incredible rewards for it. It breeds the contemptuous kind of gamer that thinks everything should be given to them, and can't handle it when they face any kind of adversity. And this is to say nothing of the potential boon RMT likely see. If this game actually does take off and become successful, this is the perfect opportunity for them to plan ahead and stockpile level 50s with very little work or effort involved, SE might as well have given them a machine that prints money.
    (4)

  7. #387
    Player
    Issac's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    952
    Character
    Kytheren Kenni
    World
    Seraph
    Main Class
    Red Mage Lv 97
    Quote Originally Posted by Nanaya View Post
    And this is to say nothing of the potential boon RMT likely see. If this game actually does take off and become successful, this is the perfect opportunity for them to plan ahead and stockpile level 50s with very little work or effort involved, SE might as well have given them a machine that prints money.
    QFT. I saw a pack of RMTs doing it already. Multiple packs.
    (1)

  8. #388
    Player
    Mindx3's Avatar
    Join Date
    Aug 2011
    Posts
    137
    Character
    Myst Aura
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Issac View Post
    QFT. I saw a pack of RMTs doing it already. Multiple packs.
    RMT is the only downside i see to this...
    (0)

  9. #389
    Player
    Zenaku's Avatar
    Join Date
    Mar 2011
    Location
    FL,Hialeah
    Posts
    5,526
    Character
    Zenaku Yamada
    World
    Cactuar
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Mindx3 View Post
    RMT is the only downside i see to this...
    The downside is someone getting 1-38+ without doing work that should not be in a game. A game is about hard work even casual players enjoy leveling up just add more stuff to do around 10-15-20-30 like garrsion bcnm that casual can enjoy and it should be fine. issue the 15 dungeon they added is not even fun oh look a 50 killing everything there goes my exp can't solo here /tell hey can i join "sure why not" /follow brb going to eat come back oh nice 5level within 30mins.
    (0)
    Tactics Ogre: Let Us Cling Together Autographed By "Akihiko Yoshida Tarot Card Sweepstakes Winner

  10. #390
    Player
    Betelgeuzah's Avatar
    Join Date
    Mar 2011
    Posts
    3,083
    Character
    Captain Lalafist
    World
    Odin
    Main Class
    Arcanist Lv 82
    Here's my issue with Yoshida's mindset:

    What this essentially accomplishes, is that new players can skip the low-mid game's content so that they can play with their friends (who PL them). This is wrong on two levels: first, well, being able to skip most of the game sure does not sit well with me. Secondly, you create high level newbs that were essentially carried to the top like babies.

    And with the second point, the biggest flaw becomes clear: Leveling is no longer an accomplishment of any kind. It takes practically no effort, and requires no dedication from the player's end. That said, important question arises: what is the point of having levels in this game in the first place? No dedication required. No skill required (which is a given). Leveling becomes as much of an accomplishment as getting Steam "accomplishments". You managed to create a character, ACHIEVEMENT UNLOCKED! That said, leveling becomes a waste of time. There is no point in even that tiny effort the game requires from you to get to level 50. It could be taken away and no one would care- whats the difference between 2 days of PLing and just, you know, starting at level 50? Former is just annoying and leaves you with no satisfaction (you just want to be done with it), the latter gets to the point directly and accomplishes what Yoshida seemingly wants to accomplish- to allow for newbs to jump right in and play with their friends.

    All that said, do not assume that I am in favor of neither option. I like the leveling process. Once upon a time it required actual dedication, it felt like a real accomplishment once you were done and really, now, I always liked the fact that there was something new waiting for me around the corner, whether it be trip to Kazham or hunting for genkai items in Eldieme. Seeing a level 65 character was so BAD-ASS, being a lowly level 42 at the time. It may have been too rough of a process, but that roughness made it an accomplishment because it took dedication (and patience) to overcome it. Not Skill, but that is not a requirement and has never been.

    It may not be what the game needs, but what I will argue is that making leveling into a mere annoyance you want to be done with ASAP is not what the game needs.

    Alternatives: Level Sync. Instead of making the low level players skip the whole rest of the game in favor of doing the endgame stuff with a higher level friend, make the high level friend come down from his throne to help the low level player as an equal (strength wise) instead. You can still help him level, but it's not a matter of sucking on a thumb while you decimate the monsters but fighting equally where both members get to actually participate.

    What I see as a downside to this is that the high level friend has to put in more effort to help the low level fellow, and has to re-do content he has done before and can't just keep doing his awesome endgame epic raiddungeonifrithypermodes. But let's face it: he has already dedicated himself to the game, and playing with a friend is ultimately pretty enjoyable regardless of your level. It's not a huge effort to ask. Not to mention the fact that he can also accomplish things for himself in the process. He can level new classes/jobs or accummulate spiritbond for his equipment.

    Since (as far as I know) the EXP you gain from monsters is determined by the TNL of your current level (or in this case, synced level) the issue of XI where people could level to 75 in a level sync party in Qufim would be less likely to occur. Since there is a benefit in fighting mobs of your current level. I may be wrong in my assumption however.

    All in all, I hope that Yoshida reconsiders his stance and thinks up some alternatives instead. I have made my opinion clear, and I think there is some weight to it.
    (6)

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