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  1. #111
    Player
    Zojha's Avatar
    Join Date
    Aug 2015
    Posts
    3,565
    Character
    Lodestone Bait
    World
    Pandaemonium
    Main Class
    Gladiator Lv 1
    Quote Originally Posted by Masekase_Hurricane View Post
    Also this is great for new people coming into the game the last thing they want to do is scare them off.
    Egh, could just put a disclaimer upon accepting the quest:"You are about to engage in content that expects a high level of gameplay experience. Do you wish to proceed?"

    Personally, I'm expecting the later floors to simply have more and more frequent environmental hazards (debuffs), more traps and higher HP enemies/bigger groups, more and more mandating a proper trinity setup. Maybe they'll pick up on the door idea and have mobs randomly drop keys - and if you are unlucky, you'll just spawncamp one of the tiles until the damn key drops >_>

    Not looking forward to it, personally. I'm not having high expectations.
    (3)

  2. #112
    Player
    FoxyAreku's Avatar
    Join Date
    Jul 2014
    Location
    Limsa
    Posts
    2,889
    Character
    Areku Foxfire
    World
    Hyperion
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Velhart View Post
    The hardest part about the deep dungeon was trying to keep myself awake doing it. It does feel like just going corridor to corridor of mobs, pick your poms, and proceed. The concepts they added into it add no layer of depth. I was expecting more objectives to take on and I was highly disappointed. Perhaps my fault for expecting something more from SE.

    Difficulty isn't even the issue here. It is just boring. It should of had random generated puzzles, unique objectives, and so on. With the amount of EXP it gives, it honestly is no different than doing a dungeon on the DF. At least with a DF dungeon, you don't need to mess with the save system.

    It is baffling this goes through SE's testers and no one complains that it feels dull, boring, and uninspired. But hey! I think the job sprites look cool!

    Why is SE's idea for content is just throwing wave of mobs at us? They play way too safe and don't think outside the box. Which is sad, because 2.0, the first patch had a lot of unique things going on and now SE just makes shallow content.


    I really gotta disagree and chalk it up to 'different strokes for different folks'.

    I find this to be really fun, especially if you go in as all DPS jobs. Really have to use teamwork and focus stuff down and use items smartly.

    I could see it being boring if you went in with a generic trinity setup though, but even doing it with a healer with me I still had fun. It's a lot like diablo or mystery dungeon to me-those games don't have 'puzzles' or anything like that, maybe you just don't like dungeon crawling?
    (5)

  3. #113
    Player
    bass9020's Avatar
    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    1,038
    Character
    Versatile Bottom
    World
    Faerie
    Main Class
    Summoner Lv 90
    Quote Originally Posted by FoxyAreku View Post
    I really gotta disagree and chalk it up to 'different strokes for different folks'.

    I find this to be really fun, especially if you go in as all DPS jobs. Really have to use teamwork and focus stuff down and use items smartly.

    I could see it being boring if you went in with a generic trinity setup though, but even doing it with a healer with me I still had fun. It's a lot like diablo or mystery dungeon to me-those games don't have 'puzzles' or anything like that, maybe you just don't like dungeon crawling?
    Its no different from any other dungeon other than you can be any role you want. It adds no variety or mechanics that would make it less like a normal dungeon and more of a trial of sorts. They can make content interesting with puzzles and objectives and still have it fun and not difficult.
    (3)

  4. #114
    Player
    Thayos's Avatar
    Join Date
    Mar 2011
    Posts
    601
    Character
    Thayos Redblade
    World
    Hyperion
    Main Class
    Gladiator Lv 80
    Its no different from any other dungeon other than you can be any role you want. It adds no variety or mechanics that would make it less like a normal dungeon and more of a trial of sorts.
    It's significantly different than normal dungeons.

    Normal dungeons are 100 percent scripted. These are completely unscripted. The maps are random, chests give different advantages and traps can cause deaths or wipes of people aren't careful where they step. Not to mention these dungeons have their own unique progression system to add to the uniqueness.

    If anything, Deep Dungeons is a great balance to the normal dungeon system, but by no means are these content types carbon copies of each other.

    EDIT: I totally wouldn't mind though if SE decided to make normal dungeons more like Deep Dungeons going forward. Imagine having storyline dungeons that were designed to fit a certain theme, with random "hallway" maps connecting larger fixed rooms where more interesting fights/mechanics could be in play. Doubt SE will go that far, but a paladin can hope.
    (7)
    Last edited by Thayos; 07-21-2016 at 01:57 AM.

  5. #115
    Player
    FoxyAreku's Avatar
    Join Date
    Jul 2014
    Location
    Limsa
    Posts
    2,889
    Character
    Areku Foxfire
    World
    Hyperion
    Main Class
    Scholar Lv 90
    Quote Originally Posted by bass9020 View Post
    Its no different from any other dungeon other than you can be any role you want. It adds no variety or mechanics that would make it less like a normal dungeon and more of a trial of sorts. They can make content interesting with puzzles and objectives and still have it fun and not difficult.
    More enemy mechanics like the slime explosions or the rhinos tank busting and stuff would be welcome, but actual puzzles and the stuff you're asking for would go against what they are trying to do.

    If you've never played a mystery dungeon game, maybe you should, because I feel like that is what this is trying to simulate, and it does a good job of that.
    (6)

  6. #116
    Player
    silentwindfr's Avatar
    Join Date
    Jul 2012
    Location
    Gridania
    Posts
    4,116
    Character
    Florence Leduc
    World
    Ragnarok
    Main Class
    Monk Lv 90
    you realize create procedural content and add new variable take time and balance, the advantage of this system it's they can upgrade it, add new type of monster, more floor, new objective and who know what....
    you can't expect this sort of mods to have everything from get go. soo far it's far better than diadem, people saying the inverse are simply weird, i'm sorry but that my feeling.

    Diadem was you get tons of people to the same place for not move for more of 40 minute to chain kill the same monster over and over and over and over.

    indeed in deep dungeon we are killing monster, opening chest and that most of it. but at least the monster vary with new mechanic added and if you don't go with the optimum group, believe me it's a challenge, try to go without healer and tank.

    Quote Originally Posted by FoxyAreku View Post
    More enemy mechanics like the slime explosions or the rhinos tank busting and stuff would be welcome, but actual puzzles and the stuff you're asking for would go against what they are trying to do.

    If you've never played a mystery dungeon game, maybe you should, because I feel like that is what this is trying to simulate, and it does a good job of that.
    exactly that
    (3)
    Last edited by silentwindfr; 07-21-2016 at 02:02 AM.

  7. #117
    Player
    Velhart's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    Quote Originally Posted by FoxyAreku View Post
    More enemy mechanics like the slime explosions or the rhinos tank busting and stuff would be welcome, but actual puzzles and the stuff you're asking for would go against what they are trying to do.

    If you've never played a mystery dungeon game, maybe you should, because I feel like that is what this is trying to simulate, and it does a good job of that.
    Problem is we have plenty of content where you go in and simply kill mobs. There isn't much of a thought process on what you do in there. It really needs to be spiced up with a variety of objectives to complete to be interesting. This is "playing it safe content" at it's finest.
    (13)

  8. #118
    Player
    Stormfur's Avatar
    Join Date
    May 2014
    Location
    The World of Darkness
    Posts
    2,798
    Character
    Hex Pathcrosser
    World
    Leviathan
    Main Class
    Dragoon Lv 72
    I think I remember reading somewhere that the next 50 floors will be story related? So maybe we'll have some more interesting challenges there? I think this round was just an alternative to grinding Tam Tara and Toto Rak for your other classes.
    (1)

  9. #119
    Player
    FoxyAreku's Avatar
    Join Date
    Jul 2014
    Location
    Limsa
    Posts
    2,889
    Character
    Areku Foxfire
    World
    Hyperion
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Velhart View Post
    Problem is we have plenty of content where you go in and simply kill mobs. There isn't much of a thought process on what you do in there. It really needs to be spiced up with a variety of objectives to complete to be interesting. This is "playing it safe content" at it's finest.
    I kind of wonder if we're playing the same content, because I had to think on what to focus and what items to use pretty much the whole time.

    Of course like I said earlier, I've done it with all dps, and then all dps and 1 healer, so.

    Also solo or 2 manning it requires a bit of thought as well. Try different party comps for a more enjoyable experience.
    (2)

  10. #120
    Player
    Kurogaea's Avatar
    Join Date
    Nov 2014
    Posts
    1,365
    Character
    Raifu Kurogaea
    World
    Gilgamesh
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by Reinha View Post
    1. Pom items that affect the environment. Avoid traps by hugging the walls. There is no healer/smn to ress your ass so you got to be careful.
    2. Kill things to level up, kill things to unlock the portal to the next level. Avoid pulling deadly mob pairs (slimes, bees). Sneak past mobs when there are too many to kill.
    3. Get chests. They are vital to your progress when soloing (dps buff, defensive buff, clear debuff off of yourself, put a debuff on last boss, reduce enemy spawns).
    4. Efficient use of buffs. Figuring out the best path between mobs and finding the correct rooms.
    5. Choices between time-efficiency and getting levels and chests.
    6. There are circular floors where 4 rooms are connected to each other like a doughnut.

    So, did you try it? What was your job and how far did you get? I went in as AST and got somewhere past floor 11 before dying. Going to try SCH tomorrow.
    got to floor 20 before running out of time. There isn't much of a reason to do but to just do it. Getting silver chest will be a pain because there's no other reason to go in there if your not getting the aether gear maxed out. Your not getting bonus exp or anything. In fact your better off running with 4 people (obviously) and your not getting any different of an experience if your playing it safe. You'll always be avoiding unnecessary enemies, avoiding traps, buffing, and debuffing. Only reason I'm doing it so much is it makes for a more interesting way to lvl your classes and that 235 weapon we can get solidifying our aether stuff.
    (1)

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