Quote Originally Posted by Velhart View Post
The hardest part about the deep dungeon was trying to keep myself awake doing it. It does feel like just going corridor to corridor of mobs, pick your poms, and proceed. The concepts they added into it add no layer of depth. I was expecting more objectives to take on and I was highly disappointed. Perhaps my fault for expecting something more from SE.

Difficulty isn't even the issue here. It is just boring. It should of had random generated puzzles, unique objectives, and so on. With the amount of EXP it gives, it honestly is no different than doing a dungeon on the DF. At least with a DF dungeon, you don't need to mess with the save system.

It is baffling this goes through SE's testers and no one complains that it feels dull, boring, and uninspired. But hey! I think the job sprites look cool!

Why is SE's idea for content is just throwing wave of mobs at us? They play way too safe and don't think outside the box. Which is sad, because 2.0, the first patch had a lot of unique things going on and now SE just makes shallow content.


I really gotta disagree and chalk it up to 'different strokes for different folks'.

I find this to be really fun, especially if you go in as all DPS jobs. Really have to use teamwork and focus stuff down and use items smartly.

I could see it being boring if you went in with a generic trinity setup though, but even doing it with a healer with me I still had fun. It's a lot like diablo or mystery dungeon to me-those games don't have 'puzzles' or anything like that, maybe you just don't like dungeon crawling?