If only they weren't lazy and actually created traps that you could dodge and avoid with skill. Like spikes coming from the floors. Maybe have some poison arrows shoot from the walls in a predictable pattern that the payers have to avoid. just finished floor 50 and all I can say is that this is a one time thing. its not worth doing over and over again. All you're doing is killing the same adds 9 floors and then a boss on the last floor. The last 10 floors was suicide because for some reason other players wanted to get all the treasures that caused wipes. in those chest were mostly traps. For some reason greedy players decided it would be better to explore everything and get all the chest even though it was pointless. We maybe got like a +3 upgrade to out armor and a +1 to weapons. healer is a must have and solo mode is a no go for the final part(unless you're a healer than you could maybe beat the last boss). we almost died on the 49th floor because one guy went to get the chest in the room next to the portal and pulled 2 adds with him while another add in the portal room spawned our only healer tried to keep up.

The map is random placed, but they are all the same looking rooms. Floors 31-50 was the same place (red version of Tam-Tara Deepcroft HM. Not sure if the locations are random)

overall is not really anything good I'd say its a step back from our story dungeons.