Page 10 of 12 FirstFirst ... 8 9 10 11 12 LastLast
Results 91 to 100 of 116
  1. #91
    Player
    Thayos's Avatar
    Join Date
    Mar 2011
    Posts
    601
    Character
    Thayos Redblade
    World
    Hyperion
    Main Class
    Gladiator Lv 80
    Honestly I think people are overselling Nyzul Isle to be a better designed event then it actually was.
    Agree. It had like five objectives that were rotated through 100 floors. Once you learned the handful of objectives, it was pretty much only about the boss fights.
    (4)

  2. #92
    Player
    Cabalabob's Avatar
    Join Date
    Sep 2013
    Posts
    1,671
    Character
    Gunsa Cabalabob
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Draginhikari View Post
    Honestly I think people are overselling Nyzul Isle to be a better designed event then it actually was.
    Seen a few posts asking what nyzul was from those not from 11 so I'll detail it here.

    Nyzul isle was a randomly generated dungeon with 100 floors. You went in with 3-6 party members (this has been changed to 1-6 members due to people not being able to find groups and being way overgeared for it).

    You had 30 mins to climb as many floors as you could, your data would be recorded once you ended the run. So if you entered at floor 1 and got to floor 10 then left, next time you could start at floor 10 and go up, but if you cleared it really fast you could go up to say, floor 15, then leave and next time start at floor 15. You could only record floors that were multiples of 5, so if you left at floor 13, you would still only record up to floor 10 so next time you'd start at floor 11.

    When you entered you spawned at the runic portal. Every floor had a different objective. These included:
    -kill all enemies
    Kill all enemies...
    -kill specified enemy
    One enemy or group of enemies on the floor would be special and you had to kill all those enemies to progress to the next floor (e.g. Kill all bunnies).
    -kill enemy leader
    A special mini boss monster would spawn on the floor you had to find and kill it.
    -activate all lamps
    There were 3 different modes to the lamp floors. Either 1 lamp that everyone had to touch to complete the objective. Order lamps where you had to activate them in the correct sequence to complete the objective. And timed lamps where everyone had to activate their lamps at the same time to complete the objective.
    -free floor
    No objective, you can just go straight up to the next floor!

    There was also random bonus objectives and debuffs similar to palace of the dead, like you could get haste or movement speed increase, or you could get things like INT down or white magic restricted. Or there could be gears on the floor, which were monsters and there would be an objective to either not be seen by or not to kill any gears.

    Notorious monsters could also spawn on random floors which when you killed them dropped a chest with a ??? Item in it. You took this to the appraiser after the run and it would either be junk or a special piece of gear specific to that NM.

    Once you competed the objective you had to get back to the runic portal and pick either to leave the area to record your progress and leave, or go up a floor, to go to the next floor (if you did not leave by completing an objective and using the runic portal all progress from that run was lost, so it was dangerous to wipe or time out).

    Every 10 floors was a boss, there were 3 possible bosses for the first 50 floors of fafnir (dragon), adamantoise (turtle) or behemoth (...a behemoth). For floors 51-100 every 10 floors was either khimera, hydra or Cerberus. These bosses were tough (when the content was relevant) not savage levels of tough but to the point where it was likely you'd wipe if you weren't trying. These boss monsters dropped base mythic weapons to be upgraded (kind of like the first stage of an anima weapon in ffxiv) And armour.

    Once you completed the original Nyzul isle there was nyzul uncharted. Which was a higher level version of Nyzul isle. Your progress wasn't recorded, you would always start at floor 1 and had to climb as high as possible in the time limit. The objectives were the same, but instead of going up 1 floor at a time there was a ??? Button that would jump a random number of floors, so you could go up 1 floor or you could end up going up 10. The armour that dropped was a higher level version of the armour from old Nyzul isle and it would be better the higher you climbed and you could also get materials for upgrading the mythic weapon from the random Notorious monsters that spawned.

    There was also a limit to how many times you could enter, as you needed an entry item which you could only get 3 of and each time you used one it had a recharge time of 24 hours. Meaning you could only enter 3 times a day and would have to wait 3 days to do it 3 times again. Making an interesting balance between wanting to get as far as possible in one run and wanting to not time out and lose all progress on that entry.

    There was also a currency called Nyzul tokens, you got these for completing a run, no matter what floor you exited on you would get tokens, but the higher you got the more tokens you got. These were used to enter Nyzul isle at higher recorded floors, floor 1 cost 0 tokens to enter from but the higher floor you started from the more tokens it would cost so if you had floor 10 recorded you would need to pay tokens to start at floor 10, if you didn't have enough you had to go back to floor 1 and farm tokens for next time. If you had more tokens than you needed to enter then you could also use them to buy temporary items when you entered Nyzul isle that would help you with that run like damage increasing potions etc.
    (3)
    Last edited by Cabalabob; 07-20-2016 at 09:55 AM.
    Quote Originally Posted by Gilthas View Post
    The anonymity of the internet is what leads people to become jerks online.

    You could make a game where all you did was run through fields of flowers holding hands and you'd still get a guy telling you you're doing it wrong.

    Quote Originally Posted by Mcshiggs View Post
    Everyone knows you skip through fields of flowers holding hands, running noobs need to go back to WoW.

  3. #93
    Player
    Tyrn's Avatar
    Join Date
    Oct 2014
    Posts
    319
    Character
    Tyrnia Edil
    World
    Odin
    Main Class
    Warrior Lv 90
    Hmm, both the XP and weapon are pointless for me and the mount&minions don't feel like they're worth hours of grinding low level trash, seems like just another attempt to get people who barely can or will play the game with little thought to those that do.
    (0)

  4. #94
    Player
    Whocareswhatmynameis's Avatar
    Join Date
    Aug 2014
    Posts
    808
    Character
    Fate Bringer
    World
    Behemoth
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Felis View Post
    How many floors had Nyzul?
    Nyzul Tower had 100 floors, you could save progress every 5 floors. Each 5 floor section had a 30 minute timer you had to beat, it was usually pretty tight and you had to go fast. You needed tokens to attempt it each time. You got one token a day and could hold 3-4 at a time i think. Floors consisted of finding specific monster to kill, lighting lamps in particular orders, killing all monsters of a certain type, and a couple other random rulesets i think. Every 20 floors there was a boss that had a chance of dropping endgame gear. At floor 100 i think you got something special and then reset back to floor 1. There were Mythic weapons that required you to beat nyzul multiple times.

    It took weeks to climb to the top, not 3 hours. That's a bit of a rundown of what nyzul tower was like. Palace of the Dead is just a much easier version of what Nyzul tower was. Like.. way way easier.
    (3)
    Last edited by Whocareswhatmynameis; 07-20-2016 at 09:09 AM.

  5. #95
    Player
    Zojha's Avatar
    Join Date
    Aug 2015
    Posts
    3,565
    Character
    Lodestone Bait
    World
    Pandaemonium
    Main Class
    Gladiator Lv 1
    Ugh...well, it turned out as I expected.

    I'm not quite done yet, I still have the last 10 floors to go, but...ugh. It felt really tedious. Is it just me or are floors 11-30 the exact same, just with a different color palette? The pool of random rooms was already depleted after like two floors in each set and it all felt extremely same-y. It didn't really feel like a "place" either.
    Chests felt egh - the only ones I looked forward to were the silver ones, the only ones with lasting relevance. For the most part, the extra abilities didn't feel very impactful, manticore aside.
    Traps were...annoying? They really just felt like divine intervention by RNGesus, not like something one could avoid. At least the only dangerous ones were the ones that spawned adds and even that's not that bad if you have a proper comp.
    The mobs mostly had the same mechanics as always and they weren't exactly new either. That was foreseeable - low budget at work.

    To me...it was boring. But I couldn't get into Warframe either, so I'm probably just not a fan of randomly generated deja vus.
    (1)

  6. #96
    Player
    kingatlas's Avatar
    Join Date
    Sep 2013
    Posts
    255
    Character
    Akylios Dono
    World
    Odin
    Main Class
    Thaumaturge Lv 60
    it wont take 3 hours each time, as your gear gets better you can pullmore and do the runs faster... noobs lmao
    (0)

  7. #97
    Player
    Hyrist's Avatar
    Join Date
    Oct 2011
    Location
    Next to a dead Snurble.
    Posts
    1,969
    Character
    Lin Celistine
    World
    Goblin
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Whocareswhatmynameis View Post
    I think for me that's the really dissapointing part. Is that everything they ever add in FF14 will always be super easy and not require a whole lot of planning, thought, or strategy... Except for the tiny part of the game like ex trials and savage, that not very many people even do anymore
    That should tell you about the popularity of the content. I beleive what is happening is that players are asking for the wrong things. Casuals are wanting easier paths to relevant content, Hardcore keep asking for difficult content. Neither of which is what either player actually needs.

    What players are truely looking for is content with depth. Endgamers want their dedication rewarded, while Casuals want to be relevant to endgame so they can play the content they're paying for. They're already paying past a pay wall, now there's several other gameplay walls to jump through, many of which are deliberate delays to make players pay more.

    We should quit lieing to ourselves. Gearing is not relevant - it cycles too fast for it to be relevant except to be divisive to the player base (forcing those who can't dedicate the time or gather the people to constantly being behind, regardless of skill or any other factors.) There should be a more lasting reward system to portions of the game that require more dedication, regardless if that is combat, crafting, gathering or what-have you. Right now, best that happens there is glamour. The ilvl treadmill is literally just the carrot for those with BNS.

    SE needs to add more depths to the game. Reward content by adding additional features or actions. If they're wanting to stick to glamour, they could replace animations or particle effects for certain attacks. Or, heck, add specalized attributes for once. (Defeating the Wyrmking gives Dragonkiller effect, etc.)

    But as far as Deep Dungeon. We're 50 in, which is pretty much the tutorial mode for level 17 players who've yet to grasp level 60 job mechanics. That makes sense when you think about it from the ground up rather than the top down. But as we go further up, they should add more mechanics, possibly some temporary objectives too.
    (4)

  8. #98
    Player
    Nestama's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    4,351
    Character
    Nestama Eynfoetsyn
    World
    Lamia
    Main Class
    Samurai Lv 100
    And SE have said that 3.45 will introduce 150 Floors and do not expect people to clear Floor 200 so soon. And yes, Hyrist, they will need to make the climb to the top (bottom?) interesting. Since people will most likely be Level 60 by Floor 51, attacking mobs would be pointless... unless there's an objective.
    (1)

  9. #99
    Player Vantol's Avatar
    Join Date
    Oct 2012
    Location
    Limsa Lominsa
    Posts
    194
    Character
    Vantol Aviner
    World
    Cerberus
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Nestama View Post
    Since people will most likely be Level 60 by Floor 51, attacking mobs would be pointless... unless there's an objective.
    Oh, summer child, you underestimate SE lazyness.
    (3)

  10. #100
    Player
    Misha_Snow's Avatar
    Join Date
    Feb 2014
    Posts
    41
    Character
    Misha Snow
    World
    Ragnarok
    Main Class
    Monk Lv 60
    Twenty people complaining on forum while in game there are hundreds of people enjoying it. There's a world out of these forums, the log out button is in the top right corner.
    (8)

Page 10 of 12 FirstFirst ... 8 9 10 11 12 LastLast