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  1. #1
    Player
    LalafellDown's Avatar
    Join Date
    Sep 2015
    Posts
    761
    Character
    Ultima Ultima
    World
    Tonberry
    Main Class
    Dark Knight Lv 100
    If only they weren't lazy and actually created traps that you could dodge and avoid with skill. Like spikes coming from the floors. Maybe have some poison arrows shoot from the walls in a predictable pattern that the payers have to avoid. just finished floor 50 and all I can say is that this is a one time thing. its not worth doing over and over again. All you're doing is killing the same adds 9 floors and then a boss on the last floor. The last 10 floors was suicide because for some reason other players wanted to get all the treasures that caused wipes. in those chest were mostly traps. For some reason greedy players decided it would be better to explore everything and get all the chest even though it was pointless. We maybe got like a +3 upgrade to out armor and a +1 to weapons. healer is a must have and solo mode is a no go for the final part(unless you're a healer than you could maybe beat the last boss). we almost died on the 49th floor because one guy went to get the chest in the room next to the portal and pulled 2 adds with him while another add in the portal room spawned our only healer tried to keep up.

    The map is random placed, but they are all the same looking rooms. Floors 31-50 was the same place (red version of Tam-Tara Deepcroft HM. Not sure if the locations are random)

    overall is not really anything good I'd say its a step back from our story dungeons.
    (3)

  2. #2
    Player
    Ziegsy's Avatar
    Join Date
    Oct 2014
    Location
    Gridania
    Posts
    74
    Character
    Zieg Dantel
    World
    Jenova
    Main Class
    Conjurer Lv 70
    Gonna be running this with all characters to get all the weapons. Its fun, one slip up can cost you dearly - I love that challenge!
    (3)

  3. #3
    Player
    Zhamkyong's Avatar
    Join Date
    May 2015
    Posts
    282
    Character
    Nizbalial Vegalia
    World
    Phoenix
    Main Class
    Dark Knight Lv 80
    My Gf and I tried it and we love it. We are duo-ing the dungueon -SMN and BRD- and so far it has been an enjoyable experience.

    I can understand why so many people dislike the new content, but for me it has been a good experience!

    Quote Originally Posted by Ziegsy View Post
    Its fun, one slip up can cost you dearly - I love that challenge!
    I can relate with that.
    (1)

  4. #4
    Player
    Fumijj_Gah's Avatar
    Join Date
    Feb 2014
    Location
    Tohno's Mansion
    Posts
    292
    Character
    Phoenix Forscythe
    World
    Phoenix
    Main Class
    Machinist Lv 60
    It's nothing close to Nyzul, DD is simply boring and just another casual content got deprecated within few hours. Every content in FFXI was made for hardcore players and those who spent a large amount of time in the game per day.
    (1)
    ー TWITCH.COM/QUICK_KOI - YOUTUBE.COM/RUNARII

  5. #5
    Player
    Draginhikari's Avatar
    Join Date
    Apr 2015
    Posts
    129
    Character
    Kari Azuresol
    World
    Excalibur
    Main Class
    Paladin Lv 80
    To be fair, much of Nyzul's time required had less to do with the difficulty of the content then the restrictive time restraints between time you could actually do it. Often times even with a good team it was extremely possible to get nailed to the floor by a bad set of RNG elements where you ended up with order lamps on multiple floors in a row.
    (5)

  6. #6
    Player
    Cabalabob's Avatar
    Join Date
    Sep 2013
    Posts
    1,671
    Character
    Gunsa Cabalabob
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    My problem with palace of the dead is it has fallen into the same problem as diadem, it has some interesting ideas but they didn't add any variety to objectives, once again it's just kill all enemies and move on.

    In ffxi each floor of nyzul isle had a different objective, like a puzzle where you had to activate lamps in a sequence, or kill a specific enemy or kill a mini boss or bonus objectives like avoid being spotted by certain enemies, there could also be notorious monsters on random floors and if you killed them they dropped a chest with a special weapon inside.

    Stuff like this could easily have been used, like having a wanted target appear on random floors that 100% drops a blue chest. This is better than diadem but once again I think they missed an opportunity to make it better.
    (6)
    Quote Originally Posted by Gilthas View Post
    The anonymity of the internet is what leads people to become jerks online.

    You could make a game where all you did was run through fields of flowers holding hands and you'd still get a guy telling you you're doing it wrong.

    Quote Originally Posted by Mcshiggs View Post
    Everyone knows you skip through fields of flowers holding hands, running noobs need to go back to WoW.

  7. #7
    Player
    Allistar's Avatar
    Join Date
    Mar 2011
    Posts
    389
    Character
    Asael K'ni'roux
    World
    Halicarnassus
    Main Class
    Dancer Lv 90
    My complaints are that you gain levels so quickly and the floors are too short and very straight forward...I mean if you're going to do this type of content why not look at XI and see how it was implemented and improve on its design...
    (0)

  8. #8
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Allistar View Post
    My complaints are that you gain levels so quickly and the floors are too short and very straight forward...I mean if you're going to do this type of content why not look at XI and see how it was implemented and improve on its design...
    How many floors had Nyzul?
    (0)

  9. #9
    Player
    Whocareswhatmynameis's Avatar
    Join Date
    Aug 2014
    Posts
    808
    Character
    Fate Bringer
    World
    Behemoth
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Felis View Post
    How many floors had Nyzul?
    Nyzul Tower had 100 floors, you could save progress every 5 floors. Each 5 floor section had a 30 minute timer you had to beat, it was usually pretty tight and you had to go fast. You needed tokens to attempt it each time. You got one token a day and could hold 3-4 at a time i think. Floors consisted of finding specific monster to kill, lighting lamps in particular orders, killing all monsters of a certain type, and a couple other random rulesets i think. Every 20 floors there was a boss that had a chance of dropping endgame gear. At floor 100 i think you got something special and then reset back to floor 1. There were Mythic weapons that required you to beat nyzul multiple times.

    It took weeks to climb to the top, not 3 hours. That's a bit of a rundown of what nyzul tower was like. Palace of the Dead is just a much easier version of what Nyzul tower was. Like.. way way easier.
    (3)
    Last edited by Whocareswhatmynameis; 07-20-2016 at 09:09 AM.

  10. #10
    Player
    Hyrist's Avatar
    Join Date
    Oct 2011
    Location
    Next to a dead Snurble.
    Posts
    1,969
    Character
    Lin Celistine
    World
    Goblin
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Whocareswhatmynameis View Post
    I think for me that's the really dissapointing part. Is that everything they ever add in FF14 will always be super easy and not require a whole lot of planning, thought, or strategy... Except for the tiny part of the game like ex trials and savage, that not very many people even do anymore
    That should tell you about the popularity of the content. I beleive what is happening is that players are asking for the wrong things. Casuals are wanting easier paths to relevant content, Hardcore keep asking for difficult content. Neither of which is what either player actually needs.

    What players are truely looking for is content with depth. Endgamers want their dedication rewarded, while Casuals want to be relevant to endgame so they can play the content they're paying for. They're already paying past a pay wall, now there's several other gameplay walls to jump through, many of which are deliberate delays to make players pay more.

    We should quit lieing to ourselves. Gearing is not relevant - it cycles too fast for it to be relevant except to be divisive to the player base (forcing those who can't dedicate the time or gather the people to constantly being behind, regardless of skill or any other factors.) There should be a more lasting reward system to portions of the game that require more dedication, regardless if that is combat, crafting, gathering or what-have you. Right now, best that happens there is glamour. The ilvl treadmill is literally just the carrot for those with BNS.

    SE needs to add more depths to the game. Reward content by adding additional features or actions. If they're wanting to stick to glamour, they could replace animations or particle effects for certain attacks. Or, heck, add specalized attributes for once. (Defeating the Wyrmking gives Dragonkiller effect, etc.)

    But as far as Deep Dungeon. We're 50 in, which is pretty much the tutorial mode for level 17 players who've yet to grasp level 60 job mechanics. That makes sense when you think about it from the ground up rather than the top down. But as we go further up, they should add more mechanics, possibly some temporary objectives too.
    (4)

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