Why am I not surprised that people are still complaining. They're damned if they do and damned if they don't.
Why am I not surprised that people are still complaining. They're damned if they do and damned if they don't.
Just completed the first 10 floors with friends and it's pretty fun and relaxing. If you try to grind it like a crazy and make it with randoms I don't think that it will be that fun.
How's the exp in there? Is it comparable to just leveling a job in dungeons or considerably less?
oh another issue is gettting to 41 floor only to get told u arent strong enough .........back to floor 1 with u! ¬¬
would be lovely to get to floor 191 and ....you arent strong enough![]()
Did the first 10 today while I had an extended morning home. It was fun, we got to a floor and we were all blinded. The traps, the items. I am guilty of being one of those that put my opinions based off of FFXI, and for this one I'm enjoying it. I'm not missing the individual stat decrease that you have to unlock or having spell casting restricted or abilities when you're a PUP or SMN..we did get silenced for 20 seconds or so and that was a bit scary..with a DRK / SCH / SMN / WHM party...
I don't mind it. Scholar is insane in there, I went in as white mage. Might take my AST in there to level it up. I like the random parts. If anything it shows that some of the debuffs aren't powerful enough, like the blind that was applied. Then again, next floor..haste.
Last edited by Leigaon; 07-20-2016 at 04:22 AM.
I think its more that the concept is good, but they don't make much out of it. Its kill these, then kill more, then fight boss. Be nice to see actual puzzle mechanics or something to at least make you stop and think carefully before proceeding.
It goes in a similar manner as Diadem. The difference is that PotD has incentive to go back in.
From the talks it seems like a mix of ffxi nyzul and old days grind lvling.
Looking forward to it
* Patience is also a challenge that pple often fail
Last edited by Deceptistar; 07-20-2016 at 04:43 AM.
FFXIV Since Sep. 2010: Selbina/Ridill/Excalibur (Mergers)
Currently moved to Leviathan
I remember the Alpha days when even breathing lagged you
I know people hate the whole 'carrot on a stick mentality' but the longevity of this system and its content are based around providing incentives. Once people get their weapons and the materia market crashes will people still be running this? That is something they need to ask, and I am afraid it will quickly diminish in popularity. The experience is slower than FATES. The gil reward is a fraction compared to Aquapolis when you consider time spent. The tomes are slower than just running dungeons. I think the system should just prevent you from getting the boss floor bonuses more than once a week, but instead make the gil, tome, and crafting reagent rewards much higher.
It's barely like Nyzul. The only only thing they have in common is random layout. That's it. Bosses in Nyzul were harder. There were more challenges and objectives. Here, it's just kill a bunch of mobs. Rinse and repeat. Deep dungeon isn't bad, but it's lacking. Honestly, I'm getting real tired of "story" content being so easy. Just stop it. It doesn't need to be savage difficulty, but there's no reason why this couldn't be a challenge.
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