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  1. #41
    Player
    Bracken's Avatar
    Join Date
    Feb 2013
    Location
    Gridania
    Posts
    333
    Character
    Thamuz Sect
    World
    Zodiark
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Xlantaa View Post
    Why are you attacking me? I didn't say you specifically ask for it. I said this forums in general are asking for this, they get it and still are not happy. So, yes, I think they will complain all the time, no matter what they will get. That "you asked" goes for those who ask all the time for the damn FFXI stuff and their RNG dungeons. Sorry if that confuse you, but it is normal say this type of expresions in Spanish.
    I apologise then for my outburst, just felt like it was aimed at me. i was making an observation on the content and like most things on this forum, will be dissected until its not what was originally meant, like most people have said, its a marmite addition, some will love and some will hate. i personally dont feel like doing it because its already been done. its like 7 year old content with a dress on. again, i'm sorry.
    (1)

  2. #42
    Player
    Lisotte's Avatar
    Join Date
    Jun 2013
    Posts
    339
    Character
    Lisotte Poena
    World
    Sargatanas
    Main Class
    Warrior Lv 80
    Deep dungeon is great, got to lvl 30 with a full party in a couple of hours, can't wait to get to lvl 50! The floor that had 3+ minotaurs spawning in was real hectic. It's kinda Nyzul easy mode, but then again FFXIV is kind of easy mode in general and as far as FFXIV's content goes (especially everything not raids or primals) this is the most fun thing I've done
    (2)

  3. #43
    Player
    AlphaFox's Avatar
    Join Date
    Aug 2013
    Posts
    2,638
    Character
    Rena Ryuugu
    World
    Coeurl
    Main Class
    Thaumaturge Lv 80
    I am actually enjoying it myself and if you have been struggling with a new class or one you havn't touched in a long time this is a good chance to re-learn the class starting from level 1.
    (2)

  4. #44
    Quote Originally Posted by Xlantaa View Post
    I didn't say you specifically ask for it.
    If you don't quote someone it's implied "you" refers to the OP. Instead of "you" it's preferable to use "people" instead.
    (2)

  5. #45
    Player
    Warlyx's Avatar
    Join Date
    May 2011
    Posts
    3,065
    Character
    Warlyx Arada
    World
    Moogle
    Main Class
    White Mage Lv 90
    my main issue is tha there is little to nothing to do outside killing stuff , traps arent visible at all (outside using that item) , 0 puzzles at all ,3 switchs that light on and 4th to open the door (add some movable jars for 1-2-3 players ) , or timing something (nyzul isle 100%) , u go there kill stuff that isnt even DUNGEON MOBS the hp is like overworld mobs , 2 shot everything and then the boss at 10th floor , only got to 41 and meh ....

    items are cool more dmg , less dmg taken , transform into succubus (that doesnt scale is 300 dmg no matter what lvl , at least puts vuln to 5 stacks :P)

    killing stuff mindless while searching for coffers.... put some jumps , some traps that need to ve avoided (fire (dots) , spikes (blees) , ice (snared) , make the dungeons DANGEROUS !

    the best thing is hearing old dungeon themes :3
    (4)

  6. #46
    Player
    Cakekizyy's Avatar
    Join Date
    Jun 2016
    Posts
    1,057
    Character
    Cakellene St
    World
    Gungnir
    Main Class
    Samurai Lv 70
    It is dangerous enough already. Go solo if you want challenge.
    (4)

  7. #47
    Player
    Whocareswhatmynameis's Avatar
    Join Date
    Aug 2014
    Posts
    808
    Character
    Fate Bringer
    World
    Behemoth
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Thayos View Post
    Palace of the Dead was clearly not meant to be endgame content. Yeah, we can work toward a high iLevel weapon, but if this were endgame then we wouldn't be able to enter with level 17 jobs. This was meant to be somewhat casual content that can bring people together..
    I guess my only problem with that is, don't we already have like 30 dungeons that fill the same purpose? Even as low as lvl 17, there are like 3-4 dungeons you can do with low level friends already. Endgame is really lacking in FF14, hardcore or not This COULD have been something to fill in some more medium difficulty content like people have been asking for, but it's not.
    (2)
    Last edited by Whocareswhatmynameis; 07-20-2016 at 02:10 AM.

  8. #48
    Player
    odintius's Avatar
    Join Date
    Mar 2011
    Posts
    901
    Character
    Odintius Baelsar
    World
    Coeurl
    Main Class
    White Mage Lv 80
    Going to wait few weeks see were this lands for content wise its new, so I'm waiting for that hype to die down abit before casting judgments although so far first impression it seems a very quick and very easy content with meh rewards.
    (1)

  9. #49
    Player
    Melorie's Avatar
    Join Date
    Mar 2016
    Posts
    682
    Character
    Melorie Valliere
    World
    Behemoth
    Main Class
    White Mage Lv 81
    Quote Originally Posted by Whocareswhatmynameis View Post
    I guess my only problem with that is, don't we already have like 30 dungeons already that fill the same purpose? Even as low as lvl 17, there are like 3-4 dungeons you can do with low level friends already. Endgame is really lacking in FF14, hardcore or not This COULD have been something to fill in some more medium difficulty content like people have been asking for, but it's not.
    But it can be with the later levels.
    (4)

  10. #50
    Player
    Thayos's Avatar
    Join Date
    Mar 2011
    Posts
    601
    Character
    Thayos Redblade
    World
    Hyperion
    Main Class
    Gladiator Lv 80
    I guess my only problem with that is, don't we already have like 30 dungeons that fill the same purpose?
    No, we don't.

    The concept of Deep Dungeons is fundamentally different because it gives people something to work toward. The leveling dungeons that are already in the game are kind of one-and-done things with no worthwhile rewards for max-level players. Deep Dungeons, on the other hand, is an expandable content system that requires repetition to get through and ultimate rewards players with incredibly useful weapons that are viable for most of endgame.

    The leveling dungeons still serve a purpose for farming tomes, but Deep Dungeons offers an entirely new dynamic for players of most levels.

    This COULD have been something to fill in some more medium difficulty content like people have been asking for, but it's not.
    If anything, that's what Diadem should do once it's revamped, but we'll see. SE choked on it so bad the first time, I'm not exactly holding my breath for them to do a complete 180.
    (4)

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