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  1. #1
    Player
    Fricca's Avatar
    Join Date
    Dec 2013
    Posts
    120
    Character
    Amai Couteau
    World
    Cactuar
    Main Class
    Scholar Lv 70
    I'm just going to leave this here.
    Quote Originally Posted by KitingGenbu View Post
    ON A MORE SERIOUS NOTE: Does anyone mind restarting this thread with a new and more attractive title, while also taking the list beetle posted so this can spark a more serious discussion?
    Quote Originally Posted by HeavenlyArmed View Post
    I've started threads that are basically that... 3 times? And they've fallen into the aether every single time. You say this is what you want, but every time the thread actually pops up it gains no traction whatsoever, while this thread here has refused to die.
    Quote Originally Posted by HeavenlyArmed View Post
    Primals:
    I'd like to see primals go back to a 3 primals per patch cycle thing.....
    If we're going to keep the "core" and still have increasing ilvls per patch, the primals need to be a part of a bigger picture in order to stay relevant.

    Although what youre referring to is way nicer than what we have right now, (I believe youre talking about the system we had for Garuda, Titan, and Ifrit EX) where we had to defeat all 3 bosses to get 3 tokens from them and exchange them for a weapon; in the long run their reward will be obsolete and easily be overlooked by new players.. so if they somehow want to make them stay relevant, they need to add bigger value too them (not just by adding ponies please).

    The system they had before involved defeating primals as a necessary step to get your relic, which I thought was fun.

    8-man Raids:
    I wouldn't say remove normal entirely....
    I admit it took effort to understand why anyone wouldn't like Normal Mode removed. I understand that it is for players that just want to appreciate the story without going into the trouble of raiding for hours.

    The big mistake with Normal Mode is: it was a half-assed version of its intended difficulty-- spoiling some of the detail the real thing has to offer. On top of that they made normal mode relevant at a given time (relevant being highest in ilvl at a time) which made us FARM FOR IT (YES IM MAD ABOUT IT, on top of that they also made it one of the spammable ways to faster get your relic, UGH)

    By the time savage came out a lot of my friends were sick of Alex:Gordias. True story.

    Fix: 1-man story mode, 4-man story mode, or something like Castrum and Praetorium.

    I want Story Mode to have some sort of interaction with the NPCs involved in the story (like Cid was on Castrum), that way I would be more focused in the story (and I would probably actually pay attention to them even if theyre goblins) and NOT the raid itself. Instead, story mode should be story driven and should pave our way into the actual bosses of the intended raid. What does this mean? After doing story mode you can unlock the raid content for every boss you met in the story, and only then they would have the actual mechanic driven boss fight.

    This means we get the "tank and spank" a lot of the bosses offered in Castrum and Praetorium (they basically just stood there right? because it was story driven) and then we unlock the raid content after without spoiling any mechanics, and any stage gimmicks, of the actual raid fight.

    As for the reverse sync I don't think its too hard to multiply an enemies stat to match a certain level.. It would need testing but its totally doable.

    My post is getting too long. By no means do I want to enforce my ideas to the game.. I'm just throwing out what I think is best for it. I enjoyed my stay in this game and is happy for the people still having fun with it.
    (3)
    Always by your side. . .

  2. #2
    Player
    Velhart's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Fricca View Post
    snip
    Or we can go by a better structure. Completely get rid of story mode or at best make it a 3rd option. Unfortunately developers claim they only have resources for two modes. So if we are under that assumption it should be like this:

    Even patch: Normal Mode(FCoB difficulty) > Savage Mode(SCoB Savage difficulty)
    Odd patch: Alternate means to get gear to help make Normal Mode easier on checks.
    Next even patch: As said above, but the previous tier raids, add an echo buff and gimp the mechanics of normal mode to let less experienced players get through it. For Savage, keep it's ilvl synced to the max you could during that period to retain it's difficulty always even going patches in and it's titles and gear(glamour wise) still mean something.

    It is just baffling the way SE thinks raid structure is right now is fine. The content needs to be made first for the intended audience in mind, which is midcore/hardcore, and if you have the resources/time, then sure add a 3rd story mode. They should really look at restructuring how raids are set up for 4.0.
    (1)

  3. #3
    Player
    Moomba33's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    991
    Character
    Eva Gamirdren
    World
    Ultros
    Main Class
    Archer Lv 100
    I'd be fine with story mode raids being solo instances or tank and spanks with no gear. Though of course in the latter case SE would have to stick it in a tome roulette or something to keep queues alive. I also like the idea of more interaction with the story npcs in those instances (as as aside I really like the instances we got with mini npc parties in Heavensward).

    I'd also be okay with waiting for nerfs and echo on the condition that SE actually adjusted every fight.
    The problem with Coil was they left certain fights as walls with a ton of PUG unfriendly instant wipe mechanics with t5 and t9 causing the most problems. I can't speak for the difficulty of Final Coil since I never reached it synced but if I remember right very few adjustments were made to it overall.

    I liked what SE did with Brute Justice in A8 in giving the Savage version an extra phase not seen in normal. I think gameplay focused bonuses for harder modes like that are great and hopefully not too expensive for SE to create.
    (2)