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  1. #1
    Player
    Destous's Avatar
    Join Date
    Sep 2015
    Posts
    200
    Character
    Oni On
    World
    Behemoth
    Main Class
    Paladin Lv 60
    Quote Originally Posted by Sarcatica View Post
    snip
    You're ignoring all the objectively bad aspects of PLD compared to DRK and WAR. The boon of PLD is supposed to be better mitigation because of shield block, but it seems to matter less and less as DRK and WAR are just as easy to heal. Add to that, that our "not dying right now" CD is completely overpowered, and gets slammed with a 7min CD because of it compared to WAR and DRK who only see a 3/5min CD on their anti-death CDs; there's pros and cons obviously, but the availability within a single run is nothing that should be overlooked.

    Down to brass tacks though, Clemency is a travesty, Cover could disappear for a patch and nobody would notice, and Bulwark/Sheltron need encounters designed for them to be useful.

    Then there's the QoL issues as well. PLDs have almost non-existent AoE damage, both stances are on the GCD, no buff built into our class to mitigate tank stance damage reduction (no maim or Darkside equivalent), 3 GCDs to apply a DoT, and our stun is on the GCD and costs a bucket of TP.

    There's no pragmatic reason to take the PLD over a the WAR or the DRK. The shallowness of the class is catching up with it at a greater and greater speed.
    (1)
    Last edited by Destous; 07-16-2016 at 04:42 PM.

  2. #2
    Player
    Sarcatica's Avatar
    Join Date
    Mar 2015
    Posts
    663
    Character
    Sarcatica Lin
    World
    Tonberry
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Destous View Post
    You're ignoring all the objectively bad aspects of PLD compared to DRK and WAR. The boon of PLD is supposed to be better mitigation because of shield block, but it seems to matter less and less as DRK and WAR are just as easy to heal. Add to that, that our "not dying right now" CD is completely overpowered, and gets slammed with a 7min CD because of it compared to WAR and DRK who only see a 3/5min CD on their anti-death CDs; there's pros and cons obviously, but the availability within a single run is nothing that should be overlooked.

    Then there's the QoL issues as well. PLDs have almost non-existent AoE damage, both stances are on the GCD, no buff built into our class to mitigate tank stance damage reduction (no maim or Darkside equivalent), 3 GCDs to apply a DoT, and our stun is on the GCD and costs a bucket of TP.

    There's no pragmatic reason to take the PLD over a the WAR or the DRK. The shallowness of the class is catching up with it at a greater and greater speed.
    Again, PLD is not far behind DRK. PLD, by how it seems, is relegated to being the simple tank which by far is true. Balance is a very tough issue to address. If PLD got huge buffs in 3.2, you will 100% see PLD being played more and DRK left to dust and DRK "mains" getting upset. It's funny because right as 3.2 dropped, people thought PLD would be better than DRK, which again isn't true at all.

    And again, contents outside raid don't have huge DPS checks, so play whatever you like and stop complaining especially to the people who have never raided seriously before. These people haven't tested the jobs to their limits and all they do is either complain or give their wrong opinions and they are so adamant about it, which seriously irks me so much tbh. What sort of mentality is giving PLD the highest DPS to single target sane at all? Using Plunge first in DRK's optimal opener rotation, seriously? It's complete bonkers. AND worst of all, these players are probably those who can only do 500-700dps in DPS stance as tanks. Reminding how a MT can do 1.1k DPS and these 2 OTs in Weeping City can't even go near the 1kdps mark, total bullcrap I tell you.
    (0)

  3. #3
    Player
    Seku's Avatar
    Join Date
    May 2015
    Posts
    583
    Character
    Seku Halvone
    World
    Balmung
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Sarcatica View Post
    Again, PLD is not far behind DRK. PLD, by how it seems, is relegated to being the simple tank which by far is true. Balance is a very tough issue to address.
    I'll take the better consistent and burst AoE and Single target damage tank jobs that make "casual content" go by at least 4-5 minutes faster and that heal just about the same over the tank job that only has niche utility at best.

    Also, DRK needs to be looked at too. :/
    (0)
    Last edited by Seku; 07-18-2016 at 12:22 AM.

  4. #4
    Player
    Kacho_Nacho's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    2,693
    Character
    Kacho Nacho
    World
    Coeurl
    Main Class
    White Mage Lv 99
    Quote Originally Posted by Sarcatica View Post
    And again, contents outside raid don't have huge DPS checks, so play whatever you like and stop complaining especially to the people who have never raided seriously before. These people haven't tested the jobs to their limits and all they do is either complain or give their wrong opinions and they are so adamant about it, which seriously irks me so much tbh.
    Thank you!

    It is disheartening to like playing a low level paladin only to keep reading questionable statements about how no one wants to group with paladins at high levels because the other tanks can do much better damage. It affects my enjoyment of the class because who wants to put effort into leveling a job to 60 only to not be invited into any raids?

    It is of some consolation paladins will always be wanted for content outside raids, though.

    Personally, I believe the solution is to reestablish paladins as the damage mitigation tank. By that, I mean them having the best mitigation for all types of damage. Furthermore, the developers should make that matter.
    (1)
    Last edited by Kacho_Nacho; 07-18-2016 at 03:33 PM. Reason: stoopid character limit

  5. #5
    Player
    Vexed's Avatar
    Join Date
    Jul 2016
    Posts
    3
    Character
    Nomi Malaguld
    World
    Balmung
    Main Class
    Red Mage Lv 70
    Quote Originally Posted by Kacho_Nacho View Post
    Personally, I believe the solution is to reestablish paladins as the damage mitigation tank. By that, I mean them having the best mitigation for all types of damage. Furthermore, the developers should make that matter.
    Agreed. Paladin doesn't need to do a lot of damage, it needs to be able to survive through a lot more. That directly affects overall party DPS, be it four man content, eight man or even twenty-four. How? Well, the more resilient your tank is, the more the healer can step up and DPS in their place. Make paladin the beefiest of the tanks, keep flash the way it is, and let the healers make up for their low damage. As it stands for most content, PLD, DRK and WAR are all pretty well equal in terms of resiliency, so the healer will probably spend approximately the same amount of time dealing damage while healing any of the three. However, if paladin could sustain itself noticeably longer than warrior or dark, then that makes up for their lack of personal damage. Another solution would be to give Paladin a skill called War Drum. Have them pull out a drumstick and play a sick beat on their shield that rallies the party, causing a damage up buff. Bard tank best tank. This is a joke, but it is a legitimate compromise for paladin's lack of AOE dps. Give them party buffs.
    (2)

  6. #6
    Player
    Fernosaur's Avatar
    Join Date
    Jan 2016
    Posts
    711
    Character
    Hazel Korhonen
    World
    Hyperion
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Vexed View Post
    Agreed.Another solution would be to give Paladin a skill called War Drum. Have them pull out a drumstick and play a sick beat on their shield that rallies the party, causing a damage up buff. Bard tank best tank. This is a joke, but it is a legitimate compromise for paladin's lack of AOE dps. Give them party buffs.
    I agree with all of this, particularly the part about the party buffs. I think it's really silly that Paladin is the only class that thematically forms part of a military organization, and yet it has absolutely nothing of worth to give to the party from this piece of lore and flavor. Also, the part where PLD could be the best tank at mitigating stuff. It would make solo healing things much easier and could open up different party comp possibilities. They would have to really up WAR and DRK's damage for that, though, which isn't necessarily bad, but yeah.
    (0)

  7. #7
    Player
    Lambdafish's Avatar
    Join Date
    Feb 2014
    Location
    Ul-Dah
    Posts
    3,927
    Character
    Khuja'to Binbotaj
    World
    Hyperion
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Kacho_Nacho View Post
    Personally, I believe the solution is to reestablish paladins as the damage mitigation tank. By that, I mean them having the best mitigation for all types of damage. Furthermore, the developers should make that matter.
    The big problem with this is that this used to be how it was, PLD was the mitigation tank, and WAR was the damage tank, it worked really well and you would have a PLD and WAR on your team and everything would be good.

    By releasing DRK it threw a massive curve ball into the system and meant that one tank was always competing for a slot. This is why DRK is the magic tank and PLD is the physical tank, which only served to strengthen WAR as an all-round mitigation and DPS tank. By making PLD good against all types of damage, DRK would be strictly the worst tank, and we would have this problem all over again.
    (1)