Quote Originally Posted by Kacho_Nacho View Post
Personally, I believe the solution is to reestablish paladins as the damage mitigation tank. By that, I mean them having the best mitigation for all types of damage. Furthermore, the developers should make that matter.
Agreed. Paladin doesn't need to do a lot of damage, it needs to be able to survive through a lot more. That directly affects overall party DPS, be it four man content, eight man or even twenty-four. How? Well, the more resilient your tank is, the more the healer can step up and DPS in their place. Make paladin the beefiest of the tanks, keep flash the way it is, and let the healers make up for their low damage. As it stands for most content, PLD, DRK and WAR are all pretty well equal in terms of resiliency, so the healer will probably spend approximately the same amount of time dealing damage while healing any of the three. However, if paladin could sustain itself noticeably longer than warrior or dark, then that makes up for their lack of personal damage. Another solution would be to give Paladin a skill called War Drum. Have them pull out a drumstick and play a sick beat on their shield that rallies the party, causing a damage up buff. Bard tank best tank. This is a joke, but it is a legitimate compromise for paladin's lack of AOE dps. Give them party buffs.