Quote Originally Posted by odintius View Post
are you suggesting the dev aren't capable of adding a more rewarding experience and change the formula slightly to were currrently it just catch up gear/exp patches?
I am not suggesting they aren't capable of mixing things up. I am suggesting that the level of "difference" the hardcores here in this thread are looking for is probably not in the cards for the devs.

EverQuest to this day still has a raid heavy scene, though it's now instanced. Despite this, EQ has been doing it's best to make the game more accessable to more people for the sake of their sub base. Back in my EQ prime I was the crème of the crop when it came to warriors. I was the best of the best, and the time I spent getting there was massive. The problem is that even though I felt like a snowflake and the game catered to my whims, it didn't to the majority of people. The difficulty curve in PoP was massive. The expansion even LOCKED PEOPLE OUT OF ZONES (like FFXI) if you weren't able to join enough people to clear certain content (even though you had paid for access to the expansion). This attitude eventually led to the decline of the game as a whole. It's definitely now just a shadow of it's former self...

And for good reason! A game needs to be accessible to most people to maintain subs. If people feel excluded, they won't pay for the privileged to play the game.

In short I understand why the devs have taken the route they have. They hope to keep people subscribed by offering content fairly regularly on a vertical line and install catch up mechanics fairly frequently so MOST people can experience it all. The days where a person like myself can hold the "I'm better than you" card out there are gone in the MMO world. Gotta make those $$$.

Do I think some more challenging content should be made available? Yes. Do I think the rewards need to be tweeked? Yes. Do I feel like the game's current position is terrible? No... But there's always room for improvement.