Quote Originally Posted by Fricca View Post
Let me just describe why I loved this game back when I was new
Everything seems so great when it's new, right? When I first started playing EverQuest in 1999 I was whisked into a new world entirely. Learning my class was a challenge. Learning where to gear up, or how to get platinum (the in game currency) was fun. Exploring and trying new camps to earn experience was exhilarating. Meeting new people and striving for the same goals was amazing fun. Learning to fight large bosses and compete for the rights to their loot was a thrill and a half.

The thing is... that feeling eventually wore off. I still liked playing EQ, but that "Back then" feeling never returned. I've even tried to play on so-called progression servers to try and get that feeling back. The nostalgia rush comes, but the feeling never remains. It's gone. I've experienced it. The same experiences will not ever have that same feeling again

In short, to expect the same feelings as you did when you first started, and to hope to experience the same emotions in the act is foolish. They took a different route with the Relic this time, but even if they took the same route the feeling wouldn't be the same. It would be old news. It was all so fresh back then. Now, you're experienced. You know what to expect. You've been playing the game long enough to know your way through all the of the game's mechanics. The fact of the matter is that it's totally normal to have that happen. There's nothing wrong with the game becoming familiar. it's bound to happen no matter what game you play.

EQ's core game never changed. They made improvements (Alternate Advancement, Faster travel, added classes and zones, improved gear and stats, Higher levels) but the game itself was still the same: Get with 40 other people. Set up a healing rotation. Main tank tanks the boss, damage dealers DPS, healers top people off, defeat the boss. Group mechanics stayed the same too: Get 6 people (1 tank, 1 healer, 1 CC, 3 dps), find an area with a high population of mobs, sit there and kill the same mobs repeatedly for experience.

The issue with this entire thread is that those claiming "the boring same routine" is killing this game are asking for the devs to fundamentally change the ENTIRE GAME to suit their fancy. It's no going to happen. The core will always remain.. as it has in every other MMO before it (except 1.0). It would be foolish to change it AGAIN when they have a working model now. We can all hope for improvements, as EQ did over the years... But to hope for that same old "feeling" is an exercise in futility. That same feeling will likely never return.

Here's hoping the devs are working on some neat things to pique our interest in 4.0. in the mean time, I'm going to keep playing here in 3.x. I like logging in daily to do dungeons. I like the theme park this world is set in, and I enjoy the content they release on the regular.