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  1. #801
    Player
    Braden's Avatar
    Join Date
    May 2016
    Posts
    24
    Character
    Braden Leviathan
    World
    Hyperion
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Velhart View Post
    snip
    You shouldn't question my reading ability when you still can't answer a direct question.

    If you're beating an entire patch of content immediately after its released. Thats instant gratification, similar to tomes are participation trophies. The means to have it right now. People give more value to things you earn, rather than just given. Its a very simple concept. Much like the jobs are a shell of what they could be. XI is the example of job flexibility. This game only has one stat and skill per job, very simple. XI blm for example had int, mab, enfeebling, dark, elemental, pdt, mdb, mnd etc. To be effective in XI you had to have multiple gear sets to be most efficient. Thats job depth. One skill may have a str modifier, while another may have dex, in the same job.

    Aquapolis is one thing, compared to 15+ pieces of content XI had in the same shelf life. Also aquapolis doesn't drop relevant gear from what I've seen.

    The mechanics are all the same from what I have experienced. Move out of orange, hide behid object, run into blob etc. Adding player to player interaction might hinder your optimal rotation, but it would add something different.

    2 ways to get similar gear, all duty finder/instanced, is not variety.
    (16)
    Last edited by Braden; 07-12-2016 at 05:28 PM.

  2. #802
    Player
    FizzleofHyperion's Avatar
    Join Date
    Sep 2015
    Posts
    126
    Character
    Fizzle Abernath
    World
    Hyperion
    Main Class
    Thaumaturge Lv 31
    Braden: The problem is that there is an interview with Yoshi P where he clearly says the newer generation can't handle gear stats like FFXI. If he devalued the younger generation or there actually is a survey showing that the new generation of gamers/mmorpg gamers are just incompetent? I doubt he would make it up. Simplicity seems to work eventhough i hate it because its killing the game for a quick buck.
    (2)

  3. #803
    Player
    RobbieH's Avatar
    Join Date
    Sep 2013
    Posts
    467
    Character
    Agin Wildfang
    World
    Ragnarok
    Main Class
    Ninja Lv 80
    Quote Originally Posted by Velhart View Post
    Really? Because I really want that ilvl245 gun from Savage and SE hasn't come to hand it to me on a silver platter yet. What gives SE?
    Why do you want it, for the sake of showing off and say you got it? It'll be useless once 3.4 comes, is not needed for any savage turn clear either.

    So exciting, people get their gear to unsheathe their weapon and go afk in Limsa/Idylshire for show off, i don't get it.

    People should be happy they beat A8S not they got a useless weapon mostly with bad design that is worthless every 6 months and it not needed to clear any Savage turn.
    (10)

  4. #804
    Player
    Velhart's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Braden View Post
    You shouldn't question my reading ability when you still can't answer a direct question.
    And that question was?

    If you're beating an entire patch of content immediately after its released. Thats instant gratification, similar to tomes are participation trophies. The means to have it right now. People give more value to things you earn, rather than just given. Its a very simple concept. Much like the jobs are a shell of what they could be. XI is the example of job flexibility. This game only has one stat and skill per job, very simple. XI blm for example had int, mab, enfeebling, dark, elemental, pdt, mdb, mnd etc. To be effective in XI you had to have multiple gear sets to be most efficient. Thats job depth. One skill may have a str modifier, while another may have dex, in the same job.
    No that is complexity. Complexity does not equal depth. Not to mention FFXIV has several secondary stats to experiment with and properly allocate to get maximum efficiency. What you have there is being complex for the sake of it without depth added to it. I doubt people of this game will feel like carrying 5+ different staffs for simply an elemental spell or play the gear swapping game all together. Not with a game that focuses heavily on the content being where most of the depth lies. Even when I was deep into FFXI during it's prime, constantly switching between TP gear and STR gear was cumbersome and inventory killing.

    Aquapolis is one thing, compared to 15+ pieces of content XI had in the same shelf life. Also aquapolis doesn't drop relevant gear from what I've seen.
    Aquapolis main point is to earn you some money and materials. Materials and gil that can be used to make crafting gear that is good enough to make gear for the next raid tier crafting set, which is extremely desired and makes a major boost to the economy when it happens.

    Also, for open world stuff I understand, but how does not having to go through DF for instanced content better? The difference is you take 2-3 minutes to go to the NPC to initiate it.

    The mechanics are all the same from what I have experienced. Move out of orange, hide behid object, run into blob etc. Adding player to player interaction might hinder your optimal rotation, but it would add something different.
    You must not raid if that is your mentality. If both my optimal rotation and the other DPS's rotation are both hindered to do one combined attack, then that sounds like a terrible idea. Especially with how severe DPS checks are on some turns. Needing to completely understand your job and the mechanics given before you are absolutely necessary or have fun dying.

    2 ways to get similar gear, all duty finder/instanced, is not variety.
    24-man content
    Tomestone gear
    Raid gear
    Primals
    Relic

    These listed get you the gear needed to be between ilvl230-240, which is good enough to get you past any content the game offers.

    Sorry if you believe the game is simply all about the spoils and rewards, but the mentality to me is getting the content done, and gear is simply a means to accomplish that. I only want the gun a lot so I have an advantage in DPS checks when engaging in 3.4's raid tier content. If your complaint is that there is not enough hardcore content, then you are absolutely right there does need to be more balance in midcore/hardcore, but FFXI's systems are not the solution.

    Quote Originally Posted by RobbieH View Post
    Why do you want it, for the sake of showing off and say you got it? It'll be useless once 3.4 comes, is not needed for any savage turn clear either.

    So exciting, people get their gear to unsheathe their weapon and go afk in Limsa/Idylshire for show off, i don't get it.

    People should be happy they beat A8S not they got a useless weapon mostly with bad design that is worthless every 6 months and it not needed to clear any Savage turn.
    Same as I said above, to gain an advantage in the next tier raid. Novelty of the item does not mean as much to me because I don't really care what outside of my friend circle thinks and I always AFK in the housing area.
    (6)
    Last edited by Velhart; 07-12-2016 at 10:24 PM.

  5. #805
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    Your advantage will be trivial when all content is based around position based mechanics and short phases of burning the boss. Making for non-interesting boss fights once you see past the spectacle.
    (7)

  6. #806
    Player
    Andevom's Avatar
    Join Date
    Aug 2013
    Posts
    718
    Character
    Andevom Vonskivaux
    World
    Diabolos
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by RobbieH View Post
    So exciting, people get their gear to unsheathe their weapon and go afk in Limsa/Idylshire for show off, i don't get it.
    That's what MMOs are all about!
    (1)

  7. #807
    Player
    RobbieH's Avatar
    Join Date
    Sep 2013
    Posts
    467
    Character
    Agin Wildfang
    World
    Ragnarok
    Main Class
    Ninja Lv 80
    Quote Originally Posted by Velhart View Post
    Same as I said above, to gain an advantage in the next tier raid. Novelty of the item does not mean as much to me because I don't really care what outside of my friend circle thinks and I always AFK in the housing area.
    The advantage is minimal, you don't need it to beat A9S, if you go for world first then i understand.

    The biggest damage increase will come from the new crafted gear, that will really help.
    (2)

  8. #808
    Player
    Iromi's Avatar
    Join Date
    Sep 2012
    Location
    Gridania
    Posts
    2,059
    Character
    Tilla Eversong
    World
    Siren
    Main Class
    Marauder Lv 50
    XI had plenty of content by the time it was out for 3 years. We already all discussed this and I posted a link with XI version update and there was way more content and the beautiful part was that each patch of XI didn't kill off it's previous content, it was...still relevant 3 years later.

    So yes...if people want more mid/hardcore content, stuff from XI can absolutely work. I feel like a broken record. It's on the JP side too fyi. Force pop NM, etc...i am not going to list everything again. And yes XI had more depth then this game ever will. I am sorry but choosing between alexander gear and tome gear is not depth, it doesn't even really make a difference and you don't need it unless you're going for world first clears or progression raiding and even that eventually becomes pointless. It should be way more useful for content beyond that...this game has either hardcore or face roll...
    (7)

  9. #809
    Player
    Claymore65's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    163
    Character
    Cress Valorblade
    World
    Mateus
    Main Class
    Dark Knight Lv 70
    I have a legitimate question for FFXI fans: What is the appeal of "Force Popping Notorious Monsters" in the context of FFXIV? What does it offer that is truly different from hunts, aside from a claim system that prevents the whole server from just zergging hunt. I'll admit that alone would be convenient and make hunts more fun, but I still don't fully understand what it brings to the table. It brings...waiting around / exploring the Open World in search of a particular monster, and then killing it? How is that fundamentally different than hunts? Is it solely based on the rewards it gives (unique items instead of Seals to buy stuff)? Is it the "only your party fights it" aspect (which, once again, would be great). I just keep seeing it as a proposed solution, but I don't understand what problem it solves that Hunts don't already do. I suppose it could work if the NMs were hard enough, though I don't see how they could be as mechanically complex or interesting as Dungeon bosses, Raid bosses or Trials unless they only spawn in set areas...in which case the exploration aspect doesn't matter. What problem is it trying to solve?

    Once again, I don't think the game is perfect. Some of the game's itemization could use some work. As it stands, you don't feel enough effect from the Secondary stats, and even then some of them are basically useless (Parry). I think that could use a revamp at some point, although keep in mind that is an enormous change, and one that would have to be approached carefully. I would love to see some more class/job customization, whether it be specs, sub-jobs or something different, but I'd rather leave it to the developers. I think the jobs on the whole are all pretty solid, with a decent variety in gameplay and visuals though. I could see the Materia system being expanded heavily, as that could be extremely interesting. Imagine if it provided new skills or abilities. Might not be balanced, but it could be fun. I think improving the Materia system could bring enormous benefits, especially if there were numerous ways of obtaining them.

    What I don't want is elemental damage as a major factor (since it excludes jobs for certain fights or makes abilities suddenly worthless). I also don't want Gear swapping to make a return. It's already enough work to gear up a single job, I don't need multiple to swap in between. I wouldn't mind some more specialized gear, but I don't think swapping is necessary. I also personally don't mind the more vertical nature of gearing up, although if they slowed down the ilevel jumps that would be fine. Personally I prefer upgrading my gear often rather than keeping the same piece for years, though I understand the appeal of both.
    (4)
    Last edited by Claymore65; 07-13-2016 at 12:58 AM.

  10. #810
    Player
    HeavenlyArmed's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    174
    Character
    C'thuuko Tohka
    World
    Cactuar
    Main Class
    Lancer Lv 100
    Quote Originally Posted by Velhart View Post
    Same as I said above, to gain an advantage in the next tier raid. Novelty of the item does not mean as much to me because I don't really care what outside of my friend circle thinks and I always AFK in the housing area.
    While I agree with most of what you said, you can't seriously think that you're really going to be using that i245 weapon much at all in the next raid tier. The patterns show that the new Warring Triad fight in 3.4 will drop an i250 weapon, and most groups will be farming those before doing much of final Alex Savage, if any of it at all. So at most it'll be an advantage for the first week, then you'll have the primal weapon and be using that to progress through the tier until you get the next Tome weapon. Is it really worth the effort for at most one week of actual competitive advantage?
    (0)

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