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  1. #11
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by zosia View Post

    ARR raiding was great and then the dev team took a big steamy one right on top of the raiding community in heavensward. Why am I so salty? Because literally almost all my friends quit because the endgame is garbage. While I have been complaining on the OF for months about what has been killing the endgame, the dev team has done NOTHING to fix the raiding community.
    While not as aggressive, this is how I felt with raiding as well. ARR Raiding felt right for me as far as the difficulty and design was concerned.

    Things that I would be able to clear with my static in about 2 weeks for each turn doing 2-3hour nights for 3 days a week. I'm not going to cover it; savage is way too demanding of the group to be able to succeed and clear, and I do not have fun having to push for content like that in a game (and neither were 4-5 other people in the static). It all goes back to how there's a severe lack of middle ground as far as content is concerned, you have things that are laughably easy, EX trials, and savage. People will tell me that raiding in this game isn't for me...well it was in ARR, so what gives?

    Quote Originally Posted by Velhart View Post

    Question, what -exactly- about unique stats makes the content you are fighting better? If you say options, I mind you that people will always go for what is best, no matter how you make the system.
    If it means new gear will be exciting, then I'm all up for that. I mean people do the optimization anyway, except the only thing we have to show for it is higher numbers. Not faster attacks, more procs or other bonuses. An example from WoW with tier sets was that it gave bonuses where you'd get a stacking buff from one abiltiy that boosted the crit chance of X ability, or a straight up increase to duration. Heck you could say it'd make it more interesting for theorycrafters to see if it's optimal for that bonus or get other pieces that have better substats.

    The problem with trying to do something like that in FFXIV is that there is a severe lack of gear within the same relative ilvl. There's only ever two pieces in each tier that have the same ilvl, because we only ever get 4 bosses per raid cycle and theres no other sources.
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    Last edited by RiceisNice; 07-14-2016 at 03:19 PM.