Quote Originally Posted by Iromi View Post
Unique stats would be amazing. But then you'll see the same old arguments of..wah excluded classes, wah balance, oh noes its "illusion" even although in 1.x, as I said a buncha times: with unique stats in 1.x I cleared every raid, primal fight and strong hold with one of each job..easily, nearly effortlessly and yes there is videos of it. I NEVER class stacked, never had a need to. There was room for every single job.

Just have to not think like a hive mind and/or learn how to play and how the game works.
Every fight in 1.0 the developers made could be beat with a normal party setup. Fun fact: If the player base can exploit it, they will. Stack BLM's on Garuda, stack BLM's on Cutter's Cry, stack BLM/MNK on Aurum Vale, stack ranged DPS in Dzmael Darkhold, stack Lancers in Ifrit Hard (because THM dps was pathetic in that fight), stack WAR's on Ifrit Extreme, stack ranged on Moogle. If fights in 2.0 could be exploited, it would have been, especially with the difficulty curve that raiding has.

Question, what -exactly- about unique stats makes the content you are fighting better? If you say options, I mind you that people will always go for what is best, no matter how you make the system.