


 
			
			
				Personally, I think that is not a great place for endgame. Getting those currencies is super easy and requires no skill or dedication. Run an easy as pie dungeon once per day then get shinies. Furthermore, there is no risk therefore, no reward to speak of. Add on to that the fact that every 6 months we toss that gear and get all new gear. Rinse and repeat over and over and over and you get the point.
I love this game, but as time goes on, the lockouts for everything endgame and a lack of endgame content that is relevant to me is slowly sapping that. I do other things, hunt minions, gold saucer, gather, craft, etc. I do like how WCoM takes some effort and I truly hope they continue down that road despite the cries to nerf it and FSoF. For myself, finally beating something that you struggled with is the fun in a game. I know it won't happen, but I do keep holding out hope that we get content like the 2.0 relic quest that required clearing somewhat difficult content again.
Again, pipe dream, I would love to see unique stats again, cure potency +10? Yes, please! Only having Crit, Det, SkSp, SpSp and lol parry as our only secondaries really keeps the balancing very simple. It also adds to the feeling of endgame being very shallow.
Last edited by Istaru; 07-14-2016 at 12:57 PM. Reason: 1000 char limit
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			 Originally Posted by Zojha
 Originally Posted by Zojha
					
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