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  1. #891
    Player
    Thayos's Avatar
    Join Date
    Mar 2011
    Posts
    601
    Character
    Thayos Redblade
    World
    Hyperion
    Main Class
    Gladiator Lv 80
    BTW, here is the recent playerbase survey link: https://www.reddit.com/r/ffxiv/comme...l_census_time/

    Estimates roughly 641k active players.

    228k JP, 290k NA and 122k EU.

    Data was gathered over a three-week period. The reddit community is pretty nitpicky about how these reports are gathered and the findings of this one were widely accepted as legit.
    (0)
    Last edited by Thayos; 07-14-2016 at 06:29 AM.

  2. #892
    Player
    KitingGenbu's Avatar
    Join Date
    Dec 2015
    Posts
    740
    Character
    Alex Carver
    World
    Balmung
    Main Class
    Dragoon Lv 60
    Quote Originally Posted by RLofOBFL View Post
    Yes this is the entire playerbase as of 3.2
    Idr exactly but about 250K Japanese, 300K US & 100K EU
    Sadly those numbers are hardly believeable if the JP population was lower than the NA/EU combined. They've always been nearly double.
    (0)

  3. #893
    Player
    RobbieH's Avatar
    Join Date
    Sep 2013
    Posts
    467
    Character
    Agin Wildfang
    World
    Ragnarok
    Main Class
    Ninja Lv 80
    Quote Originally Posted by Thayos View Post
    BTW, here is the recent playerbase survey link: https://www.reddit.com/r/ffxiv/comme...l_census_time/

    Estimates roughly 641k active players.
    Not accurate, those are the unique logins, you got the 641k from a comment, why did you decide to skip the amount of people who clear each patch is beyond me.

    Cleared 3.0: 356,061 (55%)
    Cleared 3.1: 311,806 (48%)
    Cleared 3.2: 263,604 (41%)

    Those are the real numbers, do you see the decline? Yeah.

    641k and only 356k cleared 3.0, which translates i suppose in clearing story mode which is pretty much needed to do anything.

    Not to mention those 641k also include bots.
    (9)

  4. #894
    Player
    Iromi's Avatar
    Join Date
    Sep 2012
    Location
    Gridania
    Posts
    2,059
    Character
    Tilla Eversong
    World
    Siren
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Andevom View Post
    XI had a ton of arbitrary lockouts.

    Can't do Dynamis more than a couple times a week.
    Can't do Assaults without ID Tags (you only get one a day and can only hold a max of five)
    Can't finish certain quests until Japanese Midnight.
    Can't catch more than 200 fish a day.
    Can't upgrade your campaign medal for five days.
    Can't do Salvage more than once a day.
    Can't do Limbus more than once a day.
    Can't reobtain certain key items until a certain amount of time has passed.

    You get the idea.

    Some of these things eventually changed, but they were still like that for a *really* long time, and changing them did nothing to revitalize the game.
    Yea but difference is while one was down I could do another..easily. In XIV I can do all this crap in a few hours or less and I am done for the week. All those events also could take hours.

    Dynamis - 3 hours at least.
    Assaults - Depending on how long it takes you to gather people, actually go do it and go back and get tags, etc could take hours again
    JP midnight? Yea..have to wait, can go do something else
    Fish..I never fished, was too busy doing other stuff so I could care less
    Campaign medal..yea that is fine, you also had to EARN it within those 5 days
    Salvage? That also took hours. Again..an actual Linkshell event and group content. Pray tell me how much FC content this game has after being out for 3 years..0 lol. Also Salvage was 3 days a week.
    You forgot Nyzul Isle also...
    Limbus - That as well could take anywhere from 1-3 hours depending on gathering, which one you do to and who needed what card..again, took plenty of time to occupy me.
    As for the key items..np, I can do one of the many, many things XI had to offer.

    You also forgot farming pops in sea/sky and other stuff to do...none of that is in this game, not even close :/

    So I must disagree :P in XIV I can cap tomes in a couple hours, I can cap my red scripts in 1.5hr, I can go into weeping city, clear it once in 1hr or so and get my drop, never have to go back in for the week.

    Oh and don't get me started on the raiding in this game, beat it once and that's it for the week. My group used to have coil on farm when we cared about the raids and could do the whole thing in 1.5 hr or less on reset day. Rest of the week is good for idling in the yard chatting about nonsense..sounds fun.

    Quote Originally Posted by Istaru View Post
    If I remember correctly, you could switch classes and progress on another class until it refreshed. Current system locks out all jobs at the same time.

    I would be happier if the lockouts were by job and not a single lockout. Not sure how they could manage it for tomestones, but could work for savage and 24 man things
    I am trying to remember if that was possible...I want to say yes I think so. Damn so even the fatigue system was better then these current lock outs..lawl...

    Shoot, at least if you had tomes lock out per job could give more to do...but in the end I guess even with all the gear there isn't much to do but idle around.
    (5)
    Last edited by Iromi; 07-14-2016 at 06:26 AM.

  5. #895
    Player
    odintius's Avatar
    Join Date
    Mar 2011
    Posts
    901
    Character
    Odintius Baelsar
    World
    Coeurl
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Thayos View Post
    BTW, here is the recent playerbase survey link: https://www.reddit.com/r/ffxiv/comme...l_census_time/

    Estimates roughly 641k active players.
    Ummm did this include all my 4 alts and other people who might have alt or for that matter bots/ rmts I'm mean were playing a numbers game now it seems.
    (1)

  6. #896
    Player
    Alaltus's Avatar
    Join Date
    May 2011
    Location
    Gridania
    Posts
    938
    Character
    Mementus Veventus
    World
    Sargatanas
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Iromi View Post
    Yea but difference is while one was down I could do another..easily. In XIV I can do all this crap in a few hours or less and I am done for the week. All those events also could take hours.

    Dynamis - 3 hours at least.
    Assaults - Depending on how long it takes you to gather people, actually go do it and go back and get tags, etc could take hours again
    JP midnight? Yea..have to wait, can go do something else
    Fish..I never fished, was too busy doing other stuff so I could care less
    Campaign medal..yea that is fine, you also had to EARN it within those 5 days
    Salvage? That also took hours. Again..an actual Linkshell event and group content. Pray tell me how much FC content this game has after being out for 3 years..0 lol. Also Salvage was 3 days a week.
    You forgot Nyzul Isle also...
    Limbus - That as well could take anywhere from 1-3 hours depending on gathering, which one you do to and who needed what card..again, took plenty of time to occupy me.
    As for the key items..np, I can do one of the many, many things XI had to offer.

    You also forgot farming pops in sea/sky and other stuff to do...none of that is in this game, not even close :/

    So I must disagree :P in XIV I can cap tomes in a couple hours, I can cap my red scripts in 1.5hr, I can go into weeping city, clear it once in 1hr or so and get my drop, never have to go back in for the week.

    Oh and don't get me started on the raiding in this game, beat it once and that's it for the week. My group used to have coil on farm when we cared about the raids and could do the whole thing in 1.5 hr or less on reset day. Rest of the week is good for idling in the yard chatting about nonsense..sounds fun.
    And the daily lockouts are tidous chore list stuff thats designed to incentivise you to keep logging in everyday. Eventually it just makes you resent logging in at all because the chore list has become negative reinforcement.
    (4)
    Last edited by Alaltus; 07-14-2016 at 06:45 AM.

  7. #897
    Player
    Iromi's Avatar
    Join Date
    Sep 2012
    Location
    Gridania
    Posts
    2,059
    Character
    Tilla Eversong
    World
    Siren
    Main Class
    Marauder Lv 50
    Quote Originally Posted by odintius View Post
    Ummm did this include all my 4 alts and other people who might have alt or for that matter bots/ rmts I'm mean were playing a numbers game now it seems.
    Yea I'd estimate that # to be way lower. Between my BF and I we have over 16 alts alone.
    (1)

  8. #898
    Player
    Thayos's Avatar
    Join Date
    Mar 2011
    Posts
    601
    Character
    Thayos Redblade
    World
    Hyperion
    Main Class
    Gladiator Lv 80
    you got the 641k from a comment
    Nope, I got it by adding, LOL. If you know how to use Excel, then plugging in data is much faster (and more reliable) than sifting through comments.

    Cleared 3.0: 356,061 (55%)
    Cleared 3.1: 311,806 (48%)
    Cleared 3.2: 263,604 (41%)

    Those are the real numbers, do you see the decline? Yeah.
    What???

    Those numbers have nothing to do with active subscribers/players. Those numbers only show who has completed up to certain points in the storyline. If you look back to last year, you'll find similar numbers of people who'd completed the 2.x storyline going into Heavensward. And the population then was quite healthy, too.

    why did you decide to skip the amount of people who clear each patch is beyond me.
    Because that's arbitrary and not related to what the rest of us are talking about.

    Why are you trying so hard to distract from the population numbers? It's not like you were the one who said only 200k people are playing this game.

    And to RLofOBFL: I don't think the population has declined that significantly over the past two months, especially considering that we've had a patch since then. Also, people who take breaks don't always cancel their subs. I bet the game has around 550k-650k active subs right now, just based on the most recent data and the fact we're not too far from an update (and Deep Dungeons coming in a week).

    NOTE... the reddit survey probably didn't even account for inactive players who haven't cancelled their subs. So the actual subscriber numbers would have been above 640k.
    (3)
    Last edited by Thayos; 07-14-2016 at 06:41 AM.

  9. #899
    Player
    RLofOBFL's Avatar
    Join Date
    Sep 2015
    Location
    Gridania
    Posts
    787
    Character
    Lala Yuki
    World
    Excalibur
    Main Class
    Paladin Lv 70
    You're highly misunderstanding me...that's the only source we have, I am aware the population is probably half of what it was now including alts.

    The majority doesn't think of ways to change the game, they just play, they come & they go. You're highly over estimating how many people are in support of major changes. This game is a success as it is & Yoshi "isn't changing the formula for the foreseeable future" bc it works well enough for them to profit of it. Of the 800 posts here, nearly all of them are the same 20-30ish people agreeing with each other which makes you FEEL like you've got a strong base until it comes showtime & you have 4 people against a 24 man raid. And only end game players will even have strong opinions in the first place which is already less than half the population.


    The majority is accidentally ignorant & I'm sure don't even realize they have the power to change things, but at what point is it so much change that it's like you want an entirely new game. People want longevity then proceed to list FF11 elements, like okay sounds like you want FF11 with 14's graphics & story? Or what? You need to take what we already have & build on to it if you want to give meaningful suggestions.


    The EU thread is the majority & minority, you can safely say this bc it's free(exploit) glamour that finally is accessible, who doesn't want that? Yet this thread is about change & being fed up, yet can't garner more views in 3 weeks than EU(who has the smallest player base) can get in 1 day, bc you're not as big as you think you are. That is the reality of it, I'm sorry if you can't see that, you can stay angry forever & liken the whole system to XI instead of just trying to change things realistically one thing at a time.


    It's not like they'll suddenly overhaul everything & recreate a system from the ground up. According to them, it takes a year to balance a job with the simplistic stats we have now, imagine how long it would take to balance every job to a whole new horizontal system. It's not as easy as you make it sound with a forum post. /endrant
    (10)
    http://na.finalfantasyxiv.com/lodestone/character/12116351/


  10. #900
    Player
    RobbieH's Avatar
    Join Date
    Sep 2013
    Posts
    467
    Character
    Agin Wildfang
    World
    Ragnarok
    Main Class
    Ninja Lv 80
    Quote Originally Posted by Thayos View Post

    Those numbers have nothing to do with active subscribers/players.
    You were the one who linked it, if those numbers have nothing to do with active players why did you post it, facepalm.

    https://www.reddit.com/r/ffxiv/comme...s_time/d2bkr37

    These are the numbers, if you believe them or not doesn't make a difference.

    Quote Originally Posted by Thayos View Post

    If you look back to last year, you'll find similar numbers of people who'd completed the 2.x storyline going into Heavensward.
    The decline from 3.0 til now was far bigger than the decline from 2.0 to 2.55

    An active player can simply be a sprout which never gets to complete the story because he got bored, can even be a bot or just people who get hyped and come back but quit rather than completing content.

    Accept it if you will, the player base of this game is very low.

    As for population numbers even worse, population include alts, so no point going that way.
    (7)

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