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  1. #1
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    Quote Originally Posted by mp-please View Post
    We already do that, it's called a static.
    Oh really now? Gosh, I didn't know that! But if you have one of those new fernagled 'statics', what does the whole topic, the miles long discussion about it, concern you? You have already achieved what you wanted, surrounded yourself with players of your level, that bring results that you deem acceptable for your experience. There is no reason to call for arbitrary rating systems for other people unless you need to feed your own ego and signal to everyone around you that you are not one of 'them'.
    (3)

  2. #2
    Player
    mp-please's Avatar
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    Feb 2015
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    Character
    Danielle Leclair
    World
    Leviathan
    Main Class
    White Mage Lv 60
    Quote Originally Posted by Waterdeep View Post
    Oh really now? Gosh, I didn't know that! But if you have one of those new fernagled 'statics', what does the whole topic, the miles long discussion about it, concern you? You have already achieved what you wanted, surrounded yourself with players of your level, that bring results that you deem acceptable for your experience. There is no reason to call for arbitrary rating systems unless you need to feed your own ego and signal to everyone around you that you are not one of 'them'.
    So instead of having every type of player play with each other, we're going to separate them into groups rather than help players who want to improve clueless about their performance.
    That's the major difference between the japanese players and the western players, they host runs to help players clear runs, we sell runs to carry. They encourage teamwork, we exile players into groups.

    That is not the solution.
    (2)

  3. #3
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    Quote Originally Posted by mp-please View Post
    So instead of having every type of player play with each other, we're going to separate them into groups rather than help players who want to improve clueless about their performance.
    But that is quite literally what you are calling for. A rating system that divides by DPS will make sure people with weak dps stay with other people who don't know better, while people whith better DPS can march through the content in 10 minutes, don't say a word and get back to idling in Idyllshire. The very system we have right now lets you have every type of player, that is the very beauty of it. Any kind of raiting will seperate it even more.
    (6)

  4. #4
    Player
    mp-please's Avatar
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    Feb 2015
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    Character
    Danielle Leclair
    World
    Leviathan
    Main Class
    White Mage Lv 60
    Quote Originally Posted by Waterdeep View Post
    But that is quite literally what you are calling for. A rating system that divides by DPS will make sure people with weak dps stay with other people who don't know better, while people whith better DPS can march through the content in 10 minutes, don't say a word and get back to idling in Idyllshire. The very system we have right now lets you have every type of player, that is the very beauty of it. Any kind of raiting will seperate it even more.
    A system that allows players who want to improve but aren't sure of their performance to join harder content such as extremes and endgame raiding. Also how is this going to segregate players if this is a duty clear only thing. If people get SSS performance on a fight but B on another, that doesn't impact their overall popularity at all, like i said before at best all there could be character tracking wise is how many best ranks you can get yourself for a mount or something to reward those who work hard.

    And i ask once again, what is wrong about rewarding players who work hard and give a incentive for those who don't to work harder?
    (1)

  5. #5
    Player Kosmos992k's Avatar
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    Aug 2013
    Location
    Ul'Dah
    Posts
    4,349
    Character
    Kosmos Meishou
    World
    Behemoth
    Main Class
    Paladin Lv 90
    Quote Originally Posted by mp-please View Post
    A system that allows players who want to improve but aren't sure of their performance to join harder content such as extremes and endgame raiding. Also how is this going to segregate players if this is a duty clear only thing. If people get SSS performance on a fight but B on another, that doesn't impact their overall popularity at all, like i said before at best all there could be character tracking wise is how many best ranks you can get yourself for a mount or something to reward those who work hard.

    And i ask once again, what is wrong about rewarding players who work hard and give a incentive for those who don't to work harder?
    Why is it necessary to segregate players in a game, this isn't a competitive sport it's a game people play. If you have a problem with the performance of people in Duty Finder, use PF, make a premade from your elite group and enjoy yourself. Rather than separating players with divisive systems, we should be bringing players together and assisting each other and coaching players who want to improve with positive and inclusive messages instead of critical, negative and divisive messages/systems/behaviors.
    (3)

  6. #6
    Player
    mp-please's Avatar
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    Feb 2015
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    449
    Character
    Danielle Leclair
    World
    Leviathan
    Main Class
    White Mage Lv 60
    Quote Originally Posted by Kosmos992k View Post
    Why is it necessary to segregate players in a game, this isn't a competitive sport it's a game people play. If you have a problem with the performance of people in Duty Finder, use PF, make a premade from your elite group and enjoy yourself. Rather than separating players with divisive systems, we should be bringing players together and assisting each other and coaching players who want to improve with positive and inclusive messages instead of critical, negative and divisive messages/systems/behaviors.
    With that you're separating DF users from PF users and making DF users completely unaware of their performance since they won't have anyone to compare.

    Also "you" "you" "you" "you" "you", this isn't about me or any other player who plays better than the average, is about the players themselves who see themselves unable to clear content once SE decides to implement new and harder content.

    The content should be a stepping stone to endgame raiding with the 1st step being dungeons then 24 man and hard trials, then extremes and finally savage, except dungeons are made easy so players can practice and improve their skills. But how do we encourage players to improve or even to do their proper rotation?
    A duty clear rating would be a good bandaid on the problem though personally i would rather a gradual increase of the overall difficulty with proper heal, tank and dps checks rather than the borefest we have for dailies of damage sponges an a occasional aoe.
    Look at WCoM for example, hard as hell on the 1st week but it gradually got easier as players learned the mechanics, we need that sort of difficulty in dungeons that slowly encourages players to improve with harder mechanics.
    (2)

  7. #7
    Player Kosmos992k's Avatar
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    Aug 2013
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    Ul'Dah
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    4,349
    Character
    Kosmos Meishou
    World
    Behemoth
    Main Class
    Paladin Lv 90
    Quote Originally Posted by mp-please View Post
    With that you're separating DF users from PF users and making DF users completely unaware of their performance since they won't have anyone to compare.
    What utter nonsense. PF and DF exist for completely different reasons. DF exists to allow people to party with others so that anyone can get a party. Segregating DF into bands by ability goes against the basic purpose of Durty Finder. If you cannot see that, there is little point continuing the discussion.

    Party Finder exists for the purpose you appear to wish to impose on DF. You can be more discriminating in your selection of party members because you are making a premade rather than accepting the random players assigned by DF.

    A 'duty clear rating' system is divisive and completely unnecessary.

    Quote Originally Posted by Snugglebutt View Post
    On a side note from the threads topic of a grading system, it would be nice if all current mentors in this game held the same belief you expressed above in the quote here. If your not a mentor you should become one provided you hold true to the things you said in the above quote and stick by what said in actions and not just words. I hope you do in game do as said since that is the right mentality for a mentor.
    I try very hard to keep to beliefs I expressed. I cannot become a mentor, as my levels* will not allow it. I enjoy helping others, it's one of the things I like most about MMORPGs. I can't say I'm perfect, of course, but I try very hard to stick to the principles and beliefs I express.

    I think that is true for everyone of course. We all have bad hair days, but as long as we keep trying and acknowledge our own failings, we can make things better.

    (*) my progress has been stalled for about 18 months. I play with my wife and son, and we progress through the story together. My wife's health has been such that she cannot play, and so rather than leaving her behind, I have focused on alt jobs/classes while I wait for her to be able to play again. As a result, my levels will not allow me to be a mentor at this time.
    (3)
    Last edited by Kosmos992k; 07-14-2016 at 02:28 AM.

  8. #8
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    Sep 2013
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    Quote Originally Posted by mp-please View Post
    A system that allows players who want to improve but aren't sure of their performance to join harder content such as extremes and endgame raiding. Also how is this going to segregate players if this is a duty clear only thing. If people get SSS performance on a fight but B on another, that doesn't impact their overall popularity at all, like i said before at best all there could be character tracking wise is how many best ranks you can get yourself for a mount or something to reward those who work hard.

    And i ask once again, what is wrong about rewarding players who work hard and give a incentive for those who don't to work harder?
    All this can already be achieved by actually speaking to people and engaging them in a conversation.

    And what other rewards than

    >finishing the dungeon
    >in a quick time because you did your best
    >with loot to boot

    Do you need? Why are MMO player such entitled children that they absolutely need a gold star with glitter smilie for every little bit they do.

    >but we carry all the bads!

    Personally, it feels amazing if I finish an encounter and know: We wouldn't have made it if it wasn't for me. I carried this team. And it doesn't matter if I get a firework spelling my name at the end, with half naked Miqo'te dancer praising my name and the rarest of mounts decending of the sky. I am just happy I could contribute and help along.

    You know, being a little, tiny bit Warrior of Light.
    (3)

  9. #9
    Player
    Brill_'s Avatar
    Join Date
    Jun 2014
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    531
    Character
    Squires Ailith
    World
    Siren
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Waterdeep View Post

    Personally, it feels amazing if I finish an encounter and know: We wouldn't have made it if it wasn't for me. I carried this team.
    This ^ The most fun I've had in dungeons is where things don't go quite right. I'm a monk and I loved the titan fights where it's just a tank, healer and myself alive in the last phase and we win. I think one reason people don't get better is because the fights are too scripted. Instead of wiping for failing a dps check because 1 dps died, I'd rather see a good group be able to still win despite mistakes that were made.
    (4)

  10. #10
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    Oct 2011
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    1,561
    Quote Originally Posted by mp-please View Post
    So instead of having every type of player play with each other, we're going to separate them into groups rather than help players who want to improve clueless about their performance.
    The OP's proposal is to impose a ranking/grading system which will relegate those players who do not achieve as high a rank as himself into lower ranked groups in an effort to exclude/segregate and further distance himself from them within DF even though we already have such segregation via PF. The proposed grading system will cause longer queues and lower the quantity of higher skilled players for which the lower ones can learn from. Do you even know what 'segregation' means?

    Quote Originally Posted by Kosmos992k View Post
    Why is it necessary to segregate players in a game, this isn't a competitive sport it's a game people play. If you have a problem with the performance of people in Duty Finder, use PF, make a premade from your elite group and enjoy yourself. Rather than separating players with divisive systems, we should be bringing players together and assisting each other and coaching players who want to improve with positive and inclusive messages instead of critical, negative and divisive messages/systems/behaviors.
    On a side note from the threads topic of a grading system, it would be nice if all current mentors in this game held the same belief you expressed above in the quote here. If your not a mentor you should become one provided you hold true to the things you said in the above quote and stick by what said in actions and not just words. I hope you do in game as said since that is the right mentality for a mentor.
    (1)
    Last edited by Snugglebutt; 07-14-2016 at 02:27 AM.

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