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  1. #1
    Player
    HeavenlyArmed's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    174
    Character
    C'thuuko Tohka
    World
    Cactuar
    Main Class
    Lancer Lv 100
    Quote Originally Posted by Velhart View Post
    Same as I said above, to gain an advantage in the next tier raid. Novelty of the item does not mean as much to me because I don't really care what outside of my friend circle thinks and I always AFK in the housing area.
    While I agree with most of what you said, you can't seriously think that you're really going to be using that i245 weapon much at all in the next raid tier. The patterns show that the new Warring Triad fight in 3.4 will drop an i250 weapon, and most groups will be farming those before doing much of final Alex Savage, if any of it at all. So at most it'll be an advantage for the first week, then you'll have the primal weapon and be using that to progress through the tier until you get the next Tome weapon. Is it really worth the effort for at most one week of actual competitive advantage?
    (0)

  2. #2
    Player
    Velhart's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    Quote Originally Posted by HeavenlyArmed View Post
    While I agree with most of what you said, you can't seriously think that you're really going to be using that i245 weapon much at all in the next raid tier. The patterns show that the new Warring Triad fight in 3.4 will drop an i250 weapon, and most groups will be farming those before doing much of final Alex Savage, if any of it at all. So at most it'll be an advantage for the first week, then you'll have the primal weapon and be using that to progress through the tier until you get the next Tome weapon. Is it really worth the effort for at most one week of actual competitive advantage?
    To most hardcore raiders aiming for server/world first? Absolutely. You don't have time to go fight a primal and that weapon along with new crafted gear is pretty essential to getting those pushes in. It may not be a strong case for those who do plan on tackling the primal first then raids, but even then on a midcore level if you are fighting the primal first, those ilvl245 weapons are going to help take it down a bit faster.

    If the argument people want to bring which I am not sure if it is relevant to the general topic on hand is if the highest current weapon in the game is more novelty than usefulness. I think that is a more subjective, person by person basis type of thing. This is something however that is a thing in all MMO's or games with ranking weapons in general. "Okay I got the best thing in the game, so what now?"

    Quote Originally Posted by FallenArisen0990 View Post
    You know, all that stuff is still there. Not like anyone took it from you.
    (3)
    Last edited by Velhart; 07-13-2016 at 12:49 AM.

  3. #3
    Player
    FallenArisen0990's Avatar
    Join Date
    Aug 2013
    Location
    - Top Secret -
    Posts
    1,462
    Character
    Anarista Tarnyang
    World
    Behemoth
    Main Class
    Ninja Lv 80
    Quote Originally Posted by Velhart View Post
    You know, all that stuff is still there. Not like anyone took it from you.
    You're right. It's still there but what they did take away from me was 1.23b. I though 2.0 was just gonna be an updated version of 1.x. It is a updated version for sure, but they cut so many corners that I ask myself, was it really worth it? It's only coming to light now but I complained about this to FC back in Patch 2.2. I foresaw this would eventually snowball into a gridlock where they can't add anything worthwhile to the game without changing some core mechanics.
    (6)

  4. #4
    Player
    Iromi's Avatar
    Join Date
    Sep 2012
    Location
    Gridania
    Posts
    2,059
    Character
    Tilla Eversong
    World
    Siren
    Main Class
    Marauder Lv 50
    Quote Originally Posted by FallenArisen0990 View Post
    You're right. It's still there but what they did take away from me was 1.23b. I though 2.0 was just gonna be an updated version of 1.x. It is a updated version for sure, but they cut so many corners that I ask myself, was it really worth it? It's only coming to light now but I complained about this to FC back in Patch 2.2. I foresaw this would eventually snowball into a gridlock where they can't add anything worthwhile to the game without changing some core mechanics.
    I miss 1.23b I am in the same boat, thought 2.0 would just be an updated and improved version of 1.x, never got the impression it would be an entirely different game or else I'd never have really shown must interest.
    (6)

  5. #5
    Player
    zosia's Avatar
    Join Date
    Sep 2014
    Location
    Gridania
    Posts
    581
    Character
    Zosia Twinrova
    World
    Cactuar
    Main Class
    Scholar Lv 70
    Until the dev team gets over the notion that rewards should be given to everyone, (let me spoil it for you, they wont) then this game will continue to be an underwhelming 'sub for one month' type of MMO. The tedium required even for something simple as obtaining a triple triad card or minion is astounding in this game. The worst part of that tedium is how unrewarding the entire process is. What I mean by this is that the 'grind' required for most things in this game eventually gets nerfed into the ground. Farmed 15 mil for the hunting hawk? Look forward to when their drop rate is increased so high that they only sell for 200k. Spend 15 hrs a week to raid? Here is some gear that is marginally better and has the same skin as the normal mode gear.

    The rewards of this game have been simplified down to a glamour and minion lobby that rewards the lowest amount of effort if you are willing to wait 3-6 months. You can can see this underwhelming reward problem in any aspect of this game, from minions and crafting to raiding and trials. Look at niddhog ex. Who really looks at those loot tables and gets excited about ugly looking alt weapons? Why not put raid ilvl accessories in trials like we had at one point? Even something as simple as that is too difficult for this dev team to wrap their heads around. They even botched the rewards for ramuh ex, learned their lesson, and put ilvl 110 rings on his loot table. Even after that ramuh debacle, the dev team keeps making mistakes with releasing trials with irrelevant gear.

    Non-raid rewards should never be nerfed directly, only gear and level cap increases should serve as nerfs to obtaining most cosmetic rewards. Raids should be nerfed, as that has always been the way, but I am willing to guess people are incredibly fed up with working hard for minions, glamours, mounts and housing items only for those same items to be proliferated into the game as a cheap hook.

    A good example is the thavnarian glamour set. That set should have remained rare, yet SE saw fit to make the set virtually worthless now. This practice can be seen throughout the game and it definitely affects sub numbers. Below in italics are the suggestions I think would turn this game around.

    Stop nerfing every last piece of content and catering to the absolute lowest common denominator. I know raiders make up a small % of players, but a majority of the end game players are way better than what this game caters to and our player base deserves more compelling content.

    Make the open world actually have teeth. None of this "monsters have more HP" BS that SE did with HW. If you go into a beastman stronghold, there should be monsters that can kill you in 2-3 hits. The world is entirely too silly when you can walk into a 'dangerous' area and roam around solo like you own the place.

    Stop adding meaningless rewards. Niddhog EX should have had 240 rings.

    Make dungeons interesting. People loved how Weeping city was not a 24-man netflix and chill session. Dungeons should be similar in difficulty.

    Raid rewards should mirror what Wow's vertical progression looks like. Normal mode gets normal loot, mythic mode gets mythic loot. If you want the highest ilvl (savage in ffxiv/mythic in wow) gear, you gotta raid for it. You should also be able to progress your relics through raids and trials in addition to the boring relic grinds. Ofc Catch up gear should still be a thing, but only when the next tier comes out.
    EX: tier 1 = 210 gear and catch up gear is ivl 200. tier 2 = 220 gear and catch up gear is ilvl 210.
    This is pretty reasonable. There would be progression paths for both raiders and non raiders. Non-raiders would only be 10 ilvls behind the current max ilvl at all times. The power disparity between 10 ilvls is not so big that non-raiding players will be irrelevant.

    If SE is hellbent on keeping the crappy overmeld system, can crafting gear just stay relevant the entire expansion? I really enjoy those 5% overmelds just to squeeze out +3 of some arbitrary stat so that way I can craft a new dress for someone next patch.......... -_- such compelling gameplay! I don't even know how to fix the crafting system this expansion, it has been terrible every step of the way. SOOOOOO glad it only took 9 months for them to figure out pots/foods should give you more than one per synth. F crafting, It gets me so mad I can't even think about it coherently.

    Take it as you will. This is just me adding my two cents after setting sail as well.
    (17)
    Last edited by zosia; 07-13-2016 at 01:08 PM.

  6. #6
    Player
    WellFooled's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,313
    Character
    Doranaux Wavemet
    World
    Goblin
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by zosia View Post
    The tedium required even for something simple as obtaining a triple triad card or minion is astounding in this game. The worst part of that tedium is how unrewarding the entire process is. What I mean by this is that the 'grind' required for most things in this game eventually gets nerfed into the ground.
    I completely agree with your point. Interestingly, I feel my time is better rewarded for collecting Triple Triad cards than it is collecting gear and doing battle content. A rare, difficult to get, and useful TT card from 2.x is still just as rare, difficult to get, and useful now as it was then. Meanwhile even gear I collected a patch or two ago have become worthless glamour trophies. A odd few cards are easier to get since 2.x, but for the most part time invested in TT cards has had more lasting benefit for me than time invested in gear.
    (3)
    A true paladin... will sheathe his sword.

  7. #7
    Player
    Beetle's Avatar
    Join Date
    Nov 2013
    Posts
    548
    Character
    Beetle Juice
    World
    Hyperion
    Main Class
    Alchemist Lv 50
    Quote Originally Posted by Iromi View Post
    I miss 1.23b I am in the same boat, thought 2.0 would just be an updated and improved version of 1.x, never got the impression it would be an entirely different game or else I'd never have really shown must interest.
    I miss the old style of content from 1.23b. I enjoyed how combat was in that game more. Bunch of content/systems wish they found a way to add back into the game. Skirmish, (Basically HNM trials, with random loot chest at the end). Hamlet, (DoL,DoH,DoW can team up can do battle content.) Class Guild Shops. (You can play your job and earn Job Points where you could spend at the guild shop. Could work more so for DoH & DoL classes though. Like with XI you could buy HQ crafting crystals with guild points. Its kinda like the red scrips system we have now, but earning those points aren't locked based on your DoH.) 8 Man dungeons endgame content- (Like Savage but with a dungeon.) Sancation Levequests, (You do normal levequests and you get Sancation leve points. Once you have like 10-30 depending on the leve. You do it and its like a endgame levequest where there is awesome loot at the end.) Garlean evasions- (Basically like a Fate on the map with a boss mob that drops loot for the party that kills it. Basically a Garlean army evades a spot on the map.) Job quests- (That required a party to kill a boss. 1.20 had a DRG storyline where it basically was a shorter version of 3.1-3.3.) https://youtu.be/NPAHZ4kP1PY?t=109

    Those textures look so much better. ; ;

    Good question to ask now is how well could todays PC's & PS4 could of run 1.20b if it was still around?
    Its probably on a poor engine which is whats causing alot of the problems with the game in the first place.
    (3)
    Last edited by Beetle; 07-13-2016 at 05:26 PM.