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  1. #1
    Player
    Velhart's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    Quote Originally Posted by RobbieH View Post
    Have fun getting gear that is worthless every 6 months, so exciting (^^,)
    Some hardcore only care about getting new fights to take on every 4-8 months. Some are fine with gear being outdated for a new set. Some care about quality of content and look at a gear as a means to an end.

    What makes you entirely sure that doing the same piece of content for years for a few pieces of gear is the way to go? Please prove to me this will work on all levels of gameplay and not just for those who played FFXI. I'm begging you to make a compelling argument.
    (6)

  2. #2
    Player
    RobbieH's Avatar
    Join Date
    Sep 2013
    Posts
    467
    Character
    Agin Wildfang
    World
    Ragnarok
    Main Class
    Ninja Lv 80
    Quote Originally Posted by Velhart View Post
    What makes you entirely sure that doing the same piece of content for years for a few pieces of gear is the way to go? Please prove to me this will work on all levels of gameplay and not just for those who played FFXI. I'm begging you to make a compelling argument.
    I would, but since you already mentioned you didn't ply GW2 to the point you can't comment on it no point for me either to comment on something you don't understand.

    People say this game follows WoW formula, which to me is bad, they should start to look at GW2 instead.

    I didn't play XI either so cn't comment on it.

    Vertical progression is a sickness, that's all.
    (1)

  3. #3
    Player
    Mwynn's Avatar
    Join Date
    Mar 2015
    Posts
    778
    Character
    Dio'orsa Pulse
    World
    Odin
    Main Class
    Astrologian Lv 70
    Quote Originally Posted by RobbieH View Post
    I would, but since you already mentioned you didn't ply GW2 to the point you can't comment on it no point for me either to comment on something you don't understand.

    People say this game follows WoW formula, which to me is bad, they should start to look at GW2 instead.

    I didn't play XI either so cn't comment on it.

    Vertical progression is a sickness, that's all.
    Generally Developers should come with their own Ideas (or the one who leads the Developement Team), copying from other MMORPG's is a directly No-Go and People will notice this immediately.
    While some People say FFXIV is following WoW Formular, it isn't doing that, they basically are the same yet different in some Ways.

    You know what will happen with FFXIV if they start copying other MMORPG exactly what they offer?
    They can close their Game and get a huge Penalty on top of that, it's not that simple, some things are Protected and some things are even registered.

    This is like stealing Art you have to pay for and re-sell it, this is not on the legal side and if you get caught doing that, well ya, it's going to be a bad time.
    (3)
    Last edited by Mwynn; 07-12-2016 at 04:38 AM.

  4. #4
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by Mwynn View Post
    Generally Developers should come with their own Ideas (or the one who leads the Developement Team), copying from other MMORPG's is a directly No-Go and People will notice this immediately.
    While some People say FFXIV is following WoW Formular, it isn't doing that, they basically are the same yet different in some Ways.

    You know what will happen with FFXIV if they start copying other MMORPG exactly what they offer?
    They can close their Game and get a huge Penalty on top of that, it's not that simple, some things are Protected and some things are even registered.

    This is like stealing Art you have to pay for and re-sell it, this is not on the legal side and if you get caught doing that, well ya, it's going to be a bad time.
    But copypasting Warlock and plopping the Summoner title on it is A okay right.
    (0)

  5. #5
    Player
    KitingGenbu's Avatar
    Join Date
    Dec 2015
    Posts
    740
    Character
    Alex Carver
    World
    Balmung
    Main Class
    Dragoon Lv 60
    Quote Originally Posted by MagiusNecros View Post
    But copypasting Warlock and plopping the Summoner title on it is A okay right.
    Honestly, warlock has more depth than XIV's summoner, but yeah it does play heavily like an affliction warlock. What boggles my mind is the general acceptance that summons should be locked into types and that's ok. Titan = tank for solo | Ifrit = melee | Garuda = Ranged. Where as with XI or even wow, your pets had certain buffs and specialties associated with them beyond the typical pet trinity. For example from XI, carbuncle could heal and provide a buff that enhanced protection buffs. Titan could provide stoneskin. WoW, you had a pet that could do interrupts and dispel buffs/one that could cleanse your wounds etc.

    A majority of the original ideas that this game has came up with have failed. The whole class/job thing. Mostlikely wont see anymore classes. Cross-class skill system? Somehow they need to deal with that since they probably wont add more classes to the game. Diadem? LoV? Golden Saucer in general? lol.

    There's nothing wrong with using other games' ideas or even trying new ones. The problem is with the forethought and execution. This game doesn't have a PTS to test things before they go live. Its just patched and 'enjoy.' So yeah people are gonna be upset when this stuff fails, cause it was never properly tested. As for other game ideas being lackluster, gear used to have set bonuses but a alas 'balancing issues' or whatever excuses they dont exist anymore nor do equip effects. FATEs should give something when you leave the zone since they wanna copy things from rift. At least that game does that much with their open world content.

    Again, nothing wrong with them trying, but the lack of proper practice that is not showing any signs of change ruffles quite a few feathers.
    (9)
    Last edited by KitingGenbu; 07-12-2016 at 05:08 AM.

  6. #6
    Player
    TAS's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    190
    Character
    Darius Cole
    World
    Rafflesia
    Main Class
    Samurai Lv 100
    Quote Originally Posted by KitingGenbu View Post
    Honestly, warlock has more depth than XIV's summoner, but yeah it does play heavily like an affliction warlock. What boggles my mind is the general acceptance that summons should be locked into types and that's ok. Titan = tank for solo | Ifrit = melee | Garuda = Ranged. Where as with XI or even wow, your pets had certain buffs and specialties associated with them beyond the typical pet trinity. For example from XI, carbuncle could heal and provide a buff that enhanced protection buffs. Titan could provide stoneskin. WoW, you had a pet that could do interrupts and dispel buffs/one that could cleanse your wounds etc.
    Will have even less depth once Glamour egis is implemented. Unless they completely overhaul the job, Players would just lock on Garuda's skill set and new egis, should SE add more, wont have much depth outside of it's appearance.
    (2)

  7. #7
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by KitingGenbu View Post
    Honestly, warlock has more depth than XIV's summoner, but yeah it does play heavily like an affliction warlock. What boggles my mind is the general acceptance that summons should be locked into types and that's ok. Titan = tank for solo | Ifrit = melee | Garuda = Ranged. Where as with XI or even wow, your pets had certain buffs and specialties associated with them beyond the typical pet trinity. For example from XI, carbuncle could heal and provide a buff that enhanced protection buffs. Titan could provide stoneskin. WoW, you had a pet that could do interrupts and dispel buffs/one that could cleanse your wounds etc.
    Then it's even worse then I thought. If they pull from other MMO's and ultimately put out an inferior product then what the idea was pulled from it doesn't look all that good to begin with.
    (2)

  8. #8
    Player
    Velhart's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    Quote Originally Posted by RobbieH View Post
    I would, but since you already mentioned you didn't ply GW2 to the point you can't comment on it no point for me either to comment on something you don't understand.

    People say this game follows WoW formula, which to me is bad, they should start to look at GW2 instead.

    I didn't play XI either so cn't comment on it.

    Vertical progression is a sickness, that's all.
    Try me, I would love to hear it. GW2 is a current successful game right now. Tell me what you think.
    (3)

  9. #9
    Player
    RobbieH's Avatar
    Join Date
    Sep 2013
    Posts
    467
    Character
    Agin Wildfang
    World
    Ragnarok
    Main Class
    Ninja Lv 80
    Quote Originally Posted by Velhart View Post
    Try me, I would love to hear it. GW2 is a current successful game right now. Tell me what you think.

    Every dungeon in the game is pretty much end-game, there's the story mode which follows the base level t which is appears on and then it has exploratory paths which is max level content.

    Dungeons reward tokens which can be traded for dungeon themed Exotic Gear, you get bonus tokens daily if you clear it, plus good amount of gold per exploratory path.

    In FFXIV dungeons are useless, only two lvl60 dungeons are relevant, the Expert Roulette ones, the other lvl60 dungeons give absolutely no reason to do them, only if people want esoterics, however there's much better ways to farm esoterics.

    When 3.0 came it killed all 2.x dungeons, they didn't give exp either and absolutely no reason to do them.

    Dungeons in FFXIV give useless ilvl gear, 5 ilvl bellow crafted, people would have a hard time clearing A8S in i215.

    What could be done in lvl60 dungeons to make them relevant, well with Vertical progression is hard, however they could give a decent amount of gil per daily clear of the dungeons so people would do them, more variety in queues and lower queues.

    Dungeons could also give tokens similar to what they did with Savage and remove the drops from them, maybe introduced crafting materials as drops instead, this way people could get the glamours they wanted and would have to run the dungeons X times to get the tokens to be able to get the gear.

    World Bosses, there's a lot of world bosses in GW2, and unlike S hunts in FFXIV people have objectives to complete, it's not just spam skills to burst it down, a lot of people even with a lot of exp still go down in GW2 world bosses sometimes.

    World bosses give a chest at the end, the chest contains few rare pieces, which are a tier bellow Exotic, while not relevant they can be salvaged to a rare crafting material, the chest also has a chance t exotic and Ascended gear themed after that world boss and also a very very low chance t a Precursor, which is a weapon needed to craft the most powerful weapons in the game, which re the highest tier and called Legendaries, each weapon type has it's own precursor, if bought from the market board they're very expensive, let alone buying the legendary from the market board.

    World bosses appear daily at specific times, multiple times a day to give everyone a chance at their loot, the hardest ones require Voice Communication through TS to beat.

    We don't have world bosses in FFXIV, the closest thing is S hunts which give ueless rewards that can be surpassed by doing 3 A Hunts.

    As for Legendary weapons in GW2 they take months to get, and are still the best weapons, unlike relics in FFXIV that should also have been the most powerful, they're pretty much useless, they should just make them available from 3.2, like this i240 Relic comes out 3 months later, and will be useless in 3 months later.

    This is one of the issues with vertical progression, nothing lasts.

    I could write about exploration, WvW and PvP in GW2, but i'll skip for now.

    But basically people get rewarded for doing anything in GW2 and gear that was available at launch is still relevant now.
    (11)

  10. #10
    Player
    Velhart's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    Quote Originally Posted by RobbieH View Post
    snip
    I thought gear was not highly relevant in GW2 unless they updated it after I quit it. Also, isn't GW2 a more PvP focused game than an end game raid one? Was the reason I quit after hitting lv.80.
    (3)
    Last edited by Velhart; 07-12-2016 at 05:39 AM.

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