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  1. #61
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by StouterTaru View Post
    If BLM could cross class every single skill that anyone can cross class, they would have 5 abilities that could increase dps, and that's including Straight Shot and Aero. Are either of those a larger dps increase than a melee/tank getting a Goad?
    If a BLM could take Straight Shot the 10% crit buff would probably outweigh anything a Goad could provide.

    It's rather curious that a Rogue can CC the Archer skills SS and Venomous Bite alongside the rest and can benefit off of every one. Including Hawk's Eye. A skill on BLM that does pretty much nothing.

    From a strict DPS build sense I would easily drop Physick for Straight Shot day 1.
    (0)

  2. 07-09-2016 01:37 AM

  3. #62
    Player
    StouterTaru's Avatar
    Join Date
    Sep 2013
    Posts
    3,460
    Character
    Stouter Taru
    World
    Exodus
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by MagiusNecros View Post
    If a BLM could take Straight Shot the 10% crit buff would probably outweigh anything a Goad could provide
    Straight Shot would take a full 2.5 seconds (BLM Skill Speed), and do less than 100 damage for the skill itself. It would be nice on an opener, and any other time you're using multiple oGCD abilities. Aero would also be situationally nice for the instant cast time 200 potency.

    Physick is junk, there are several skills I would gladly drop it for.
    (0)

  4. #63
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by StouterTaru View Post
    Straight Shot would take a full 2.5 seconds (BLM Skill Speed), and do less than 100 damage for the skill itself. It would be nice on an opener, and any other time you're using multiple oGCD abilities. Aero would also be situationally nice for the instant cast time 200 potency.

    Physick is junk, there are several skills I would gladly drop it for.
    Straight shot is a weaponskill. All weaponskills are instant cast, even empyreal arrow. The restriction really is being in melee range.
    (0)
    Last edited by RiceisNice; 07-09-2016 at 01:53 AM.

  5. #64
    Player
    StouterTaru's Avatar
    Join Date
    Sep 2013
    Posts
    3,460
    Character
    Stouter Taru
    World
    Exodus
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by RiceisNice View Post
    Straight shot is a weaponskill. All weaponskills are instant cast, even empyreal arrow.
    Yeah... That's why it would be useful to weave in oGCD skills.

    Even though it's instant, you wouldn't be able to start casting a spell for 2.5 seconds after you use it.
    (0)

  6. #65
    Player
    Velhart's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    Quote Originally Posted by StouterTaru View Post
    Skill speed becomes not-junk, I can imagine worse things.
    And you are saying exactly what is the problem with the system you suggest. With oddball things like this, it would be way too hard for the developers to make a real in depth and complex boss fights like we do get right now because they have to take into account every single way a party takes this in, and with the amount of options the supposed system you want would do, they would have to hold back on adding depth to the content itself or else face each boss being exploited and taken advantage of based on the "options" players have alone.

    With how it is set up now. Developers have a much, much better idea how to make a boss fight and can bring unique ideas to the table for content itself because jobs have a set kit. I will still never get why people insist that adding bells and whistles to your character is more fun than having real in depth boss/dungeon content. It is sad that some are insistent on wanting to hold the developers back to have this illusion of freedom.
    (1)
    Last edited by Velhart; 07-09-2016 at 02:03 AM.

  7. #66
    Player
    StouterTaru's Avatar
    Join Date
    Sep 2013
    Posts
    3,460
    Character
    Stouter Taru
    World
    Exodus
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Velhart View Post
    It is sad that some are insistent on wanting to hold the developers back to have this illusion of freedom.
    The are constantly balancing everything, having a more diverse skill set wouldn't bog the developers down. The overpowered methods (Titan-Egi vs Ramuh) are quickly nerfed, while the quirky player strategies not considered during development are often left untouched. If Goad were available for Jobs to cross class, it would be nerfed down to 100-150 TP as a cross class skill, and traited in to full strength for ninjas.

    ps - I'm not the one to suggest the system, I'm only discussing the suggestion.
    (1)

  8. #67
    Player
    Critical-Limit's Avatar
    Join Date
    Oct 2015
    Location
    Ul'dah
    Posts
    570
    Character
    Xizzy Azenith
    World
    Zalera
    Main Class
    Monk Lv 80
    I dislike everyone's take that "best in slot will always happen so no need in variety"

    You know how I know this is bull?

    Jobs.

    Jobs themselves are exactly like what you're saying.

    There is going to be the best in slot job for the group so why bother making more jobs? Might as well let SE just tell us Nin, Drg, Brd, Blm is all you need. Might as well delete monk, Smn. No need for future jobs.

    Oh wait, but people play those jobs anyways, just like in XI people would do different builds to maximize their fun despite their being a best in slot item for each spell.
    (4)

  9. #68
    Player
    Velhart's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    Quote Originally Posted by StouterTaru View Post
    The are constantly balancing everything, having a more diverse skill set wouldn't bog the developers down. The overpowered methods (Titan-Egi vs Ramuh) are quickly nerfed, while the quirky player strategies not considered during development are often left untouched. If Goad were available for Jobs to cross class, it would be nerfed down to 100-150 TP as a cross class skill, and traited in to full strength for ninjas.

    ps - I'm not the one to suggest the system, I'm only discussing the suggestion.
    You are proving my point even further each time you post. So with the already trial and error they go with in this system, you now suggest they make that system even more open? Your solution to jumping over the pothole just leads you to falling off a cliff.
    (1)

  10. #69
    Player
    Kacho_Nacho's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    2,693
    Character
    Kacho Nacho
    World
    Coeurl
    Main Class
    White Mage Lv 99
    Velheart, you bring up great points but you descend into hyperbole. There is no way Square Enix would open up the cross class abilities without some adjustments.

    Furthermore, this game is not a game where highest dps trumps all. Each encounter is a puzzle and the abilities we have are the tools we use to solve that puzzle. I feel my idea would free the developers to become even more creative in their encounter designs, particularly in light party content, because they wouldn't have to worry about the lack of a particular class and their abilities in an encounter.

    Perhaps, it's as you say. That certain skills will be deemed mandatory and there will still be cookie cutter builds. But, I have learned one thing while playing games. Never underestimate the cleverness of a player when it comes to designing a character.
    (2)

  11. #70
    Player
    Velhart's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Kacho_Nacho View Post
    snip
    I never said the current system is perfect. I actually use that non-perfection to further illustrate my point that being more open causes more problems than the ones already there. I would argue however that the balance is in a pretty decent state right now. Not the best, but it is working pretty well. I think you would benefit to try to learn how this affects things on the developer's end especially for this. I respect your approach to the topic and like I said in a perfect world I would be for it, but I look at the reality of the situation of dealing with a system like this and I simply cannot agree to it.
    (1)

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