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  1. #1
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    13,023
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by RiceisNice View Post
    Increasing the amount of cross skills really would not address anything, infact it'd just make the intial problem worse; there's no job identity, there's button bloating and skills feel homogenized. It'd be a much better alternative to get rid of cross skilling in general and bake in those "required" abilties into the moveset; WAR and DRK would have their own form of provoke that acts as their own skill rather than being derived from PLD. DPS classes would have their own way of managing TP (such as how much has purification) rather than everyone using invigorate, etc etc.
    Would love to see baseline TP last longer and Purification, at cost of uptime, be the Monks way to deal with TP needs thereafter, hopefully following a buff to Meditation to make it scale with skill speed or even current GCD. I wonder what the others would do though... Fun food for thought.

    Then again, I'd also like SE to consider if TP as a mechanic is even as interesting as it could be. More class-centric or class-integral changes or replacements to certain stale cross-class abilities would help, of course, but in most fights there seems either to be no party concern or only a tertiary concern as to TP maintenance, making the mechanic itself often unnoticeable atop being a basically dull concept in the first place. And unless making Skill Speed even less viable than it otherwise would be is working as intended.

    Always imagined that Warriors would have an enmity ability like "Challenge", or they'd get the Provoke ability while Gladiators get taunt, and Dark would, if not "Challenge" get their one edgy equivalent, all with subtle differences made effective by their class mechanics. (For instance, if a Provoke-like were to increase enemy movement and auto-attack speed upon targeting, but reduce the damage dealt with each AA, that would help out significantly with AA procs. If guards (blocks, parries, and dodges) were made more likely based on the enemy's (negative) accuracy, a Taunt that imparts lost accuracy for greater AA damage could similarly benefit a Gladiator—and that's just the simplest benefits one might attach.)
    (0)
    Last edited by Shurrikhan; 07-08-2016 at 02:43 PM.

  2. #2
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Shurrikhan View Post
    Would love to see baseline TP last longer and Purification, at cost of uptime, be the Monks way to deal with TP needs thereafter, hopefully following a buff to Meditation to make it scale with skill speed or even current GCD. I wonder what the others would do though... Fun food for thought.
    TP should be a persistant thing for physical dps as something they need to manage, just as much as how scholars need to check their MP before going nuts with ruin III. Another option is for the next job to utilize TP in a similar way BLM does. I mean when you look at it, they came up with purification on monks and MCH has reload (which is underutilized for resource management, ). NIN and BRD feels like wasted potential when expanding upon this, but instead get skills that add no depth to their jobs (Dream within a dream for example) or skills that homogenize gameplay even more (Wanderer's minuet).


    Quote Originally Posted by Shurrikhan View Post
    Always imagined that Warriors would have an enmity ability like "Challenge", or they'd get the Provoke ability while Gladiators get taunt, and Dark would, if not "Challenge" get their one edgy equivalent, all with subtle differences made effective by their class mechanics. (For instance, if a Provoke-like were to increase enemy movement and auto-attack speed upon targeting, but reduce the damage dealt with each AA, that would help out significantly with AA procs. If guards (blocks, parries, and dodges) were made more likely based on the enemy's (negative) accuracy, a Taunt that imparts lost accuracy for greater AA damage could similarly benefit a Gladiator—and that's just the simplest benefits one might attach.)
    Honestly for purposes like, i wouldn't mind skills sharing the same properties when it comes to mandatory purposes, like provoke being reskinned to be warrior/Dorkish in flavor. I mean it's not like they didn't shy away from making abilities functionally the same to each other (see WM/GB and quick notch/spread shot), provided said abilities do not define job mechanics (such as dork arts or wrath stacks)
    (0)
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  3. #3
    Player
    Evangela's Avatar
    Join Date
    Mar 2011
    Location
    グリダニア
    Posts
    4,361
    Character
    Evangela Monterossa
    World
    Balmung
    Main Class
    Ninja Lv 100
    It's because of some people complained about it during 1.0.

    I never liked these limitations.
    (1)

  4. #4
    Player
    rjspencer4's Avatar
    Join Date
    Jan 2015
    Location
    Mac Anu
    Posts
    335
    Character
    Despair Senpai
    World
    Midgardsormr
    Main Class
    Dark Knight Lv 80
    I really don't want to see dps using Protect over an offensive cooldown
    (0)

  5. #5
    Player MilesSaintboroguh's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    5,764
    Character
    Miles Saintborough
    World
    Balmung
    Main Class
    White Mage Lv 100
    Quote Originally Posted by rjspencer4 View Post
    I really don't want to see dps using Protect over an offensive cooldown
    That dps would be bad anyway if they had to use protect in the middle of a battle.
    (0)

  6. #6
    Player
    Alaltus's Avatar
    Join Date
    May 2011
    Location
    Gridania
    Posts
    938
    Character
    Mementus Veventus
    World
    Sargatanas
    Main Class
    Lancer Lv 60
    What i would like to see them do though prolly will never see is for them to remove cross classing and instead release classes from jobs. Each class could equip certain jobs and that class would serve as the base. Like how in XI if you switched your weapon you would get access to different weaponskills. Blm could use Thaumaturge for fire, ice, lightning spells and Conjurer For Earth, Wind and Water spells for example.
    (0)

  7. #7
    Player
    ADVSS's Avatar
    Join Date
    Mar 2016
    Posts
    2,397
    Character
    Advent Shadowsoul
    World
    Zalera
    Main Class
    Dark Knight Lv 80
    This is sort of hard to fix issue, because the system would work great for a BARE class ala FF5, but with traited skills you could have paladins raising in battle, some more mitigation on foresight, less risky b4b a decent keen flurry etc. Then you have the baffling skills that mrd and gld provide: skull sunder savage blade riot blade. Just why? they have to be comboed after specific skills that arent even cross class-able, i would think rampart or berserk or anything else would be a better pick tbh. Balance aside

    Also dont get why archer cannot use goad, but gladiator can, and death blossom
    (0)

  8. #8
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    13,023
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by ADVSS View Post
    This is sort of hard to fix issue, because the system would work great for a BARE class ala FF5, but with traited skills you could have paladins raising in battle, some more mitigation on foresight, less risky b4b a decent keen flurry etc. Then you have the baffling skills that mrd and gld provide: skull sunder savage blade riot blade. Just why? they have to be comboed after specific skills that arent even cross class-able, i would think rampart or berserk or anything else would be a better pick tbh. Balance aside.

    Also dont get why archer cannot use goad, but gladiator can, and death blossom.
    I have absolutely no idea how they chose who would and who would not get access to Rogue skills, or why non-native tank cross-classes are even available to the other tanks. At least they come with some cool animations. (DRK Skull Sunder is the funniest shit.)

    Quote Originally Posted by StouterTaru View Post
    If BLM could cross class every single skill that anyone can cross class, they would have 5 abilities that could increase dps, and that's including Straight Shot and Aero. Are either of those a larger dps increase than a melee/tank getting a Goad?
    Gotta ask, did you read Velhart's post on the very first page? Moreover, if it's giving TP in a fight long enough for a Bard's not having to Paeon (which, like Ballad, is always partly wasteful, AND dps-decreasing) to outweigh the minor advantages of any other buffing ability, it's giving DPS.
    (0)
    Last edited by Shurrikhan; 07-09-2016 at 01:16 AM.

  9. 07-09-2016 01:37 AM

  10. #10
    Player
    Critical-Limit's Avatar
    Join Date
    Oct 2015
    Location
    Ul'dah
    Posts
    570
    Character
    Xizzy Azenith
    World
    Zalera
    Main Class
    Monk Lv 80
    I dislike everyone's take that "best in slot will always happen so no need in variety"

    You know how I know this is bull?

    Jobs.

    Jobs themselves are exactly like what you're saying.

    There is going to be the best in slot job for the group so why bother making more jobs? Might as well let SE just tell us Nin, Drg, Brd, Blm is all you need. Might as well delete monk, Smn. No need for future jobs.

    Oh wait, but people play those jobs anyways, just like in XI people would do different builds to maximize their fun despite their being a best in slot item for each spell.
    (4)

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