Quote Originally Posted by Kosmos992k View Post
There is a saying that people would benefit from remembering;

"You catch more flies with honey, than with vinegar."

If people were not so focused on labeling others and punishing so-called 'bads', perhaps they'd realize that helping others at a pace that works for them is far, far more productive.
Not to take this quote out of context, but the reverse also holds true; don't piss on people who are using the proverbial honey. I mean it's the exception to DF encounters as much as when you see people that piss on people for genuinely not getting the mechanics yet, but we want it to stay an exception, not encourage it to become a regular thing (which is unfortunately what I see in most discussions, for both) I'm not against a system that encourages players to play better, but I would like some sort of design/system to essentially give a "wakeup call" to players who haven't (or won't) learned to do their base job mechanics at level 60, whether it be the tuning of the dungeons/solo instances or a metric. At the very least, people should not be justifying or defending bad plays or even player obliviousness, either through the leveling process or at 60.