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  1. #81
    Player
    Imoen's Avatar
    Join Date
    Jul 2011
    Posts
    542
    Character
    Imoen Orunitia
    World
    Zalera
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by NovaLevossida View Post
    snip
    Great, I don't think I'm articulating the problems I see with it well enough possibly.

    We have already established that people that know how to play well, are already going to be playing well without directly saying it, so they are just going to go about their daily business.

    So the question is, how do you get people that are not playing well to want to get better? You mention the bonus, but what does that entail? We both agree that there are quite a few bonuses in the game, which kind of nullifies the impact or importance of yet another. I still don't see how it encourages people to play better or do more. I just don't see the "hook".

    A daily rank system of some sort that shows the average of Today's best players scores with in your current roll, in that content with no names only scores and roll, or perhaps the average score of those rolls for that given day perhaps, weekly maybe? This coupled with the help text you mentioned to explain how to improve in that roll, how to improve your score in that text etc.. So that people question "whoa how did they get a score of 500! that's crazy I only got 120" or w/e Just an example of something that could "hook" people into wanting to be better. Something akin to the time completed on dungeon thing. You wouldn't want to show everyone the score, just see your own, so you don't end up in a situation where people bombard a bad player more so than they already are bombarded.

    I don't know I'm just throwing stuff out there to help you improve your suggestion.
    (3)
    Me: "Aww man I'm clicking all the wrong buttons tonight!"
    Friend: "You're i190, you can't click a wrong button unless it is no buttons"
    Me: "lol"

  2. #82
    Player
    ThirdChild_ZKI's Avatar
    Join Date
    Jan 2014
    Posts
    3,229
    Character
    Lace Valeria
    World
    Jenova
    Main Class
    Machinist Lv 80
    Quote Originally Posted by FunkyBunch View Post
    It makes you a bad healer. Just accept that you're bad and be okay with it.
    Sorry, I'm with him on this one. Sure, DPS where and when you can, IF you can, but perform your primary role first and last. You have a job to do, not something to prove.
    (7)

  3. #83
    Player
    FunkyBunch's Avatar
    Join Date
    Dec 2015
    Location
    Uldah-Thanalan-Exodus
    Posts
    513
    Character
    Imai Blackren
    World
    Exodus
    Main Class
    Ninja Lv 71
    Quote Originally Posted by ThirdChild_ZKI View Post
    Sorry, I'm with him on this one. Sure, DPS where and when you can, IF you can, but perform your primary role first and last. You have a job to do, not something to prove.
    He won't DPS when he can at all. In another forum he said he goes /follow and has Selene heal the dungeon run and he buggers off.
    (10)

  4. #84
    Player
    ThirdChild_ZKI's Avatar
    Join Date
    Jan 2014
    Posts
    3,229
    Character
    Lace Valeria
    World
    Jenova
    Main Class
    Machinist Lv 80
    Quote Originally Posted by FunkyBunch View Post
    He won't DPS when he can at all. In another forum he said he goes /follow and has Selene heal the dungeon run and he buggers off.
    If that's the case, he is not performing his primary role, and that's equally as bad. And yes, I've heard of SCHs doing that many times before.

    The opposite is just as true; do the job you came to do, and do it well. The "It's just DF" or "It's just X content" attitude needs to die out before we can ever see any real improvement. You queue up solo, you just joined a team, so bring your A game no matter what. There's no room for anything less whether it's Savage or Sastasha.
    (5)

  5. #85
    Player
    FunkyBunch's Avatar
    Join Date
    Dec 2015
    Location
    Uldah-Thanalan-Exodus
    Posts
    513
    Character
    Imai Blackren
    World
    Exodus
    Main Class
    Ninja Lv 71
    Quote Originally Posted by ThirdChild_ZKI View Post
    If that's the case, he is not performing his primary role, and that's equally as bad. And yes, I've heard of SCHs doing that many times before.

    The opposite is just as true; do the job you came to do, and do it well. The "It's just DF" or "It's just X content" attitude needs to die out before we can ever see any real improvement. You queue up solo, you just joined a team, so bring your A game no matter what. There's no room for anything less whether it's Savage or Sastasha.
    You've now caught up. Right now he's actively encouraging bad play. And that, I feel, is a major problem. Even if he doesn't want to DPS, he should stop encouraging his style of play because it makes other healers worse.
    (13)
    Last edited by FunkyBunch; 07-06-2016 at 08:23 AM.

  6. #86
    Player
    Eul's Avatar
    Join Date
    Oct 2014
    Location
    Dodo's Nest
    Posts
    3,169
    Character
    Knot Destroyer
    World
    Asura
    Main Class
    Scholar Lv 100
    Why should I'm the only one to heal while my fairy help my job? Even at Nidhogg EX I prefer to give some DPS because WHM heal is so overpowered.
    (5)

  7. #87
    Player
    EdwinLi's Avatar
    Join Date
    Aug 2013
    Posts
    4,887
    Character
    Edwin Li
    World
    Balmung
    Main Class
    Machinist Lv 100
    Quote Originally Posted by NovaLevossida View Post
    1. DPS roles: Your bonus rating is calculated by the amount of DPS you deal. If the system were advanced enough to allow it, I'd also have it subtract a number factored by the amount of avoidable damage you take.
    I am going have to say no to this becuase there are major issues this type of system may create even if it improves the player base ability to perform their Jobs.

    On such I must speak about is this DPS part as this part will certainly be a bit more picky to balance between the different Jobs due to how certain Jobs perform DPS much easier or much harder than other Jobs. The Big Example is Machinist and Bards having to be two DPS jobs that perform the lowest Maximum DPS rate due to their Job design while Jobs such as Dragoon and Summoner can perform above a Bard and Machinist's Maximum DPS rate with much less effort.

    The system will have to take into account the different DPS Job's ability to DPS at their Maximum or else this will lead to a serious issue of "Class Elitism" where people begin to stop playing certain DPS Jobs becuase they can not easily meet that DPS bonus as that DPS Job or is unable to meet that Bonus demand due to the Job's design.

    If this system can prevent "Class Elitism" then I may support this concept but as it stands I can only see this type of system leading into "Class Elitism" by the long run of things resulting in certain Jobs becoming considered "Useless" because it could not meet this bonus even if players perform at their Maximum abilities.
    (2)
    Last edited by EdwinLi; 07-06-2016 at 08:32 AM.

  8. #88
    Player
    FunkyBunch's Avatar
    Join Date
    Dec 2015
    Location
    Uldah-Thanalan-Exodus
    Posts
    513
    Character
    Imai Blackren
    World
    Exodus
    Main Class
    Ninja Lv 71
    Quote Originally Posted by Eul View Post
    Why should I'm the only one to heal while my fairy help my job? Even at Nidhogg EX I prefer to give some DPS because WHM heal is so overpowered.
    You. We like you.
    (2)

  9. #89
    Player
    FunkyBunch's Avatar
    Join Date
    Dec 2015
    Location
    Uldah-Thanalan-Exodus
    Posts
    513
    Character
    Imai Blackren
    World
    Exodus
    Main Class
    Ninja Lv 71
    Quote Originally Posted by EdwinLi View Post
    I am going have to say no to this becuase there are major issues this type of system may create even if it improves the player base ability to perform their Jobs.

    On such I must speak about is this DPS part as this part will certainly be a bit more picky to balance between the different Jobs due to how certain Jobs perform DPS much easier or much harder than other Jobs. The Big Example is Machinist and Bards having to be two DPS jobs that perform the lowest Maximum DPS rate due to their Job design while Jobs such as Dragoon and Summoner can perform above a Bard and Machinist's Maximum DPS rate with much less effort.

    The system will have to take into account the different DPS Job's ability to DPS at their SNIP
    They already have different Stone, Sea, Sky based on job, I don't see how this would be any different.
    (4)

  10. #90
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Mattelot View Post
    I don't see where she said she heals you at 99% HP and afks.

    I do the same thing she does. That's how I like to play my game. Nobody is going to change that and I could give a crap less what random people on the internet call me for playing this game how I want (seriously). I like the OP's idea even though it would probably lower my incentive bonus. To me, a bonus is a bonus. If I get it in this game (before someone makes RL comparisons), cool. If not, I was fine without it.
    Lemme ask then, if we queued a dungeon together and I decided to stop dodging AoEs because it can wreck my damage as MNK or get in the way of jumps on DRG, would you be content healing through all that extra damage?
    (4)

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