Quote Originally Posted by Fumijj_Gah View Post
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Interesting. So how does this work on a casual level? So far this seems more catered to hardcore players. Note this is a game where they specifically mention they care about balancing casual, midcore, and hardcore content. Their execution of this philosophy is certainly questionable, but how does your approach remedy this? FFXIV certainly has it's issues in how to properly balance content and I have made several long posts on that alone, but I only see people that give ideas that cater only to a specific crowd instead of how it works to balance the philosophy they try to execute properly.

I think the "true essence" of MMORPG's is subjective. Gear to myself at least is only a means to accomplish the content in front of me. Something like beating AS8 in this game is way more satisfying than what is dangling on the stick at the end. Its a plus, but I would figure that mindset is more secondary. That is just myself however. FFXI was very gated on it's gear and content, and worked for what it was, but does this system truly appeal on a mass level? I like to see ideas that keep things balance, not cater to a niche group.