Only good thing I can say about XIV is that it's helped me learn Mouse and keyboard. I really prefer it over controller sometimes and I'm a heavy console player.


Only good thing I can say about XIV is that it's helped me learn Mouse and keyboard. I really prefer it over controller sometimes and I'm a heavy console player.
People will get their glowstick. Get their Ahriman knockoff mount. And when it dies off the devs will likely gauge not enough people were playing PotD to warrant more floors and will just drop it entirely.
Prove me wrong community. Your actions will shine far more brightly then your words.
If it gives decent xp for leveling, it will stick around as an alternative to grinding the same dungeons over and over. Not to mention vets can play this with their newbie friends they invite to the game.
Things that give xp will always stick around vs things that are only good for a specific lvl or ilvl.



I still see FATE parties happen and people do lv.50 dungeons all the time, it is called Lv.50 Roulette. With the relic requiring so much esoterics, that roulette is more relevant than ever, including Main Scenario roulette where you get poetics to buy more crystal sand.
You probably don't see as much FATE groups because SE has offered more options to get from 50 to 60, when the options at the launch of the expansion were pretty limited to spamming dungeons or FATE's.
As long as the deep dungeon is a decent way to earn EXP, then it will always be relevant.
Roulette is relevant because of the relic and in effect is only done once again not for EXP but grinding for more tomestones. Deep Dungeon might be helpful for EXP and for new players but it will have little use for players who do not need or care about Experience points. If we gained more bonus attribute points continuously through EXP then it would be worth it for everyone but it is not.I still see FATE parties happen and people do lv.50 dungeons all the time, it is called Lv.50 Roulette. With the relic requiring so much esoterics, that roulette is more relevant than ever, including Main Scenario roulette where you get poetics to buy more crystal sand.
You probably don't see as much FATE groups because SE has offered more options to get from 50 to 60, when the options at the launch of the expansion were pretty limited to spamming dungeons or FATE's.
As long as the deep dungeon is a decent way to earn EXP, then it will always be relevant.
I'll let you know how that goes.I think the intent of Deep Dungeon's "longevity" lies not in its rewards, but it's ability to be repeated. We have content that can't be overgeared or overlevelled (since only your Deep Dungeon levels/gear applies and you can even reset those), has randomized floors and enemy layouts to increase replayability, and offers a decent reward for quicker gearing up and (I assume) a decent amount of EXP. The clear design of goal of Deep Dungeon is for it to be fun, and not really concerned with rewards. It looks to be made as a fun side-activity where you can tackle dungeons alone or with some friends. Personally, that sounds great to me, but I have to wait and see what it's actually like in game.


I can't. It's really a struggle just to log on and do Moogles and Gold Saucer. It's really become a struggle to do the bare minimum now in this game. If I quit, I'm gone for good.
Clearly by adding new content meant for parties to complete together. Allow us to do instanced battles of the bosses in the Job quests as a party, MSQ's, what have you. More content then just reruns of the same boss fights and dungeons over and over again.
I'd be much more excited to fight a beefed up Raubahn as a party over Hullbreaker.
Increase the difficulty of dungeons to the point you need 8 guys to get through it.
Hell a PvP mode based on the MSQ's "Grand Melee". The grand melee was so well thought out and all we get is...Shatter....
Very very good post.
Last edited by MagiusNecros; 07-08-2016 at 02:14 AM.
I used to play on another account at 60. Forgot details and started new account on PS3.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.

Reply With Quote






