My god, **** the 1k character limit.

It's the same problem we saw with tanks wearing slaying accessories for endgame content. SE, to their credit, at least picked up on how very bad it was that a class dedicated to surviving damage was prioritizing their DPS above their durability; and we got the changes to Vit for tanks. Healers need the same treatment.

The root problem, I believe, of all of this is that stats and melding stats in this game is extremely shallow. Every stat you see on a piece of gear is already capped for that gear. So if a piece of gear has 4 beneficial stats for a class, then the meld options are reduced by those 4 stats because they can't be any higher than they are on that piece of gear. So melds go the outlier stat which still provides a benefit.