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  1. #1
    Player
    Ilan's Avatar
    Join Date
    Aug 2015
    Posts
    3,057
    Character
    Kurumii Tokisakii
    World
    Shiva
    Main Class
    Ninja Lv 70
    Quote Originally Posted by ZaaZaa View Post
    You know what would be great ? SE implement some tools that MEASURE how a DPS use his DPS rotations. He would have a color on his TP bar. Blue = awesome / green = somewhat decent / purple = go back on the dummy.

    Another thing i wish would be SE giving just 1 elite endgame content with ALL members to be gear capped. 100% skills and 0% stats. You acheive in there, it REALLY means you know your job. Imagine entering such instance, all members have same level of wep, same level of everything.

    now why people would want to go in there : ok after completion of the last fight of the serie.. you could gain best wep in game. That, right there, and only for that reason alone, people would want to go there.

    100% skills / 0% gear

    I'll make a new post about that lol
    Its called RAID, and i don't mean crap like wiping city. Because in there almost the whole Party has the same ilvl +-5.

    I don't even understand why some people get annoyed because healers meld acc in their gear, the game allowes it and its nice to have a dpsing SCH in savage. If you don't like the way SE handles things, then go and play it your way or stop playing it at all. Stop trying to force SE to adjust the whole game to you, adjust to the game...
    (1)
    Last edited by Ilan; 07-04-2016 at 09:05 AM.
    Quote Originally Posted by Canadane View Post
    Good talk, all. Glad we had it.
    暗闇の力#7805

  2. #2
    Player
    randysquirrel's Avatar
    Join Date
    Apr 2014
    Posts
    757
    Character
    Phoenix Silver
    World
    Odin
    Main Class
    Alchemist Lv 60
    I have to agree with OP. It used to be, you learned a fight, knowing when you had a window to use cleric, throw out a bit of dps, then back to heal. Now you learn fights to know when to drop cleric, throw out one essential dignity, then back into cleric

    I'll meld because it's the only thing feasibly worth melding. I don't need my heals to hit harder, pre-casting means SS doesn't bring much, and MP is not difficult to manage. There is so much time to dps, I may as well make sure my casts actually hit

    To those saying they refuse to dps as heals. I understand you don't feel you should have to, but given there is no need to spam heal, I genuinely don't know what you're doing half the run, just standing there doing nothing or healing people who don't need healing
    (3)

  3. #3
    Player
    Sareal's Avatar
    Join Date
    Nov 2013
    Posts
    94
    Character
    Sareal Keeper
    World
    Diabolos
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by randysquirrel View Post
    To those saying they refuse to dps as heals. I understand you don't feel you should have to, but given there is no need to spam heal, I genuinely don't know what you're doing half the run, just standing there doing nothing or healing people who don't need healing
    I don't feel like I have to, but I just get bored otherwise. It didn't occur to me that I should DPS as a healer, until one day I just thought "What can I do to be more useful?" Without necessarily saying healers aren't being useful if they don't DPS, I'm just saying there are times you aren't going to be doing anything, and those times are usually better spent doing something like DPSing.
    (3)

  4. #4
    Player
    randysquirrel's Avatar
    Join Date
    Apr 2014
    Posts
    757
    Character
    Phoenix Silver
    World
    Odin
    Main Class
    Alchemist Lv 60
    Quote Originally Posted by Sareal View Post
    I don't feel like I have to, but I just get bored otherwise. It didn't occur to me that I should DPS as a healer, until one day I just thought "What can I do to be more useful?" Without necessarily saying healers aren't being useful if they don't DPS, I'm just saying there are times you aren't going to be doing anything, and those times are usually better spent doing something like DPSing.
    I'm not sure if you're disagreeing with me or not lol...
    but what you said is exactly how I feel as well.

    I either dps, or I stand there doing nothing, so may as well. A few gravity's into a trash pack might not be ground-breaking dps, but it still makes it a bit quicker, and is certainly less boring than standing with my thumb up my butt lol
    (0)

  5. #5
    Player
    Rawrz's Avatar
    Join Date
    Jul 2015
    Posts
    1,704
    Character
    Sir Rawrz
    World
    Gilgamesh
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by randysquirrel View Post
    ...is certainly less boring than standing with my thumb up my butt lol
    (0)

  6. #6
    Player
    HyperiusUltima's Avatar
    Join Date
    Jan 2015
    Posts
    1,423
    Character
    Eileen White
    World
    Brynhildr
    Main Class
    Conjurer Lv 100
    To be honest I think it's less about the stats and more about what the devs create content for, based on where people should be in progression. Messing with stats won't really change anything, but overall they made it more geared towards healers healing rather than attacking. Most people want faster runs as usual, just because it makes the game go by faster and you can skip phases.

    Despite what happens, when you know a fight and know what happens as a healer, you're capable of adding extra DPS. The whole "Healer DPS Metagame" is just entirely dependent on the person's skill and capability to foresee what will happen in a fight at any given time. There also are DPS windows for Healers, which need to be timed right to work. Hot Tail/Wing from Nidhogg are good examples because he stops his DPS to cast those two abilities back-to-back explicitly, allowing extra damage or healing to be done while dealing with the mechanics from Horrid Roar and Hot Tail/Wing.
    (0)

  7. #7
    Player
    Alistaire's Avatar
    Join Date
    Sep 2013
    Posts
    2,980
    Character
    Your Character
    World
    Sargatanas
    Main Class
    Blue Mage Lv 60
    Sounds like the misconception that healers contributing to dps is something "to carry the dps players". Healers should dps because that's how this game is built.
    (3)

  8. #8
    Player
    Estellios's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    4,250
    Character
    Yoso Carrasco
    World
    Hyperion
    Main Class
    Monk Lv 77
    Quote Originally Posted by Alistaire View Post
    Sounds like the misconception that healers contributing to dps is something "to carry the dps players". Healers should dps because that's how this game is built.
    The Conjurer storyline even tries to drill it into your head that dealing damage is something that you need to do once in a while.

    The fact I can swap between healing and DPS when required is the reason I like healing in this game at all in the first place. Getting breathing room to throw in some DPS is a good indication that you are doing a good job keeping the group alive. Some breathing room at all is necessary for anything outside of Savage-tier stuff. You need to allow mistakes to be made for people that aren't as geared or aren't as skilled.

    I feel like Weeping City is a pretty good level of challenge for healers in casual content, despite my frustrations with bad healers in it. There's a lot to pay attention to but most of the time you can recover from a wipe or near-wipe if you are judicious and smart with your healing, and if your group is doing well you can throw out DPS or help out other groups if they are struggling.
    (2)
    Last edited by Estellios; 07-19-2016 at 05:58 AM.

  9. #9
    Player
    Astrelle_hyperion's Avatar
    Join Date
    Dec 2015
    Posts
    115
    Character
    Astrelle Drillemont
    World
    Hyperion
    Main Class
    Paladin Lv 80
    I only have end-game experience in this game, not in other MMOs, so I'm genuinely curious, what alternate healer meta's can there be?

    Lets assume (and these are all ballpark figures don't think it changes if you shift them down. If you shift them up it changes some)
    Story mode content (dungeons, story trials) are tuned for something in the 50-65% player skill range at min iLvl
    Extreme Priamls in the 75-85% range
    Savage Raides in the 85+

    (this percentage applies to doing the role to the best of a players ability, whether that's bringing damage, heals, maintaining aggro, avoiding avoidable damage, not tunnel vision on dps alone)

    So if we're tuned for not requiring 100% heal out of the healers, what do you want the meta to push the good/exceptional healers to do with their down time?
    Add extra optional mechanics that help the raid (increase dps, decrease damage taken, etc) and expect the good healers to have time to interact with them?
    Add ability to stack shields/stoneskin: ie stockpile mitigation if you're already that far ahead? (which means things just get more boring)
    Allow healers to build up some stacks of "readiness" for each gcd skipped that can proc surecast or something (procing swift would probably be too strong)

    The last one is the only thing that feels like it not either a) functionally the same as healer dps or b) not completely cheesable.

    While increasing the amount of tank and raid-wide damage going out increases the time spent healing, outside of the savage raids, I can't see the content being tuned to require 100% healing effort-- because that would also imply that a missed heal, or a failed dodge would likely wipe en expert dungeon and I don't think people want DF to implode that way Just look at the number of healers who don't precast for Hellwind for example.
    (1)
    Last edited by Astrelle_hyperion; 07-19-2016 at 12:50 AM. Reason: 1000 character thingy

  10. #10
    Player
    Khalithar's Avatar
    Join Date
    May 2015
    Posts
    2,555
    Character
    Khalith Mateo
    World
    Mateus
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Astrelle_hyperion View Post
    I only have end-game experience in this game, not in other MMOs, so I'm genuinely curious, what alternate healer meta's can there be?
    I have played a lot of other MMO's and there are a few, these are the healing styles we don't have in this game:

    1. Triage style. You get a variety of different heals and you have to learn which one is the best to use. The basic heal that is MP and HP efficient? The big slow heal that costs a lot? The fast heal that goes off when you need it but is very expensive to cast? With the right damage tuning this can make a healer constantly have to heal while forcing them to consider which button to hit lest running out of mana becomes a threat.

    2. Buffing/Debuffing. This is mostly built around maintaining buffs on your allies or debuffs on your enemies to make healing easier while keeping everyone alive. Depending on the nature of this though it can be a little overwhelming, depends on how many different spells you get.

    3. HoT focused. Healers like this do have some single target stuff but their main focus is keeping HoTs rolling on their allies at all times and anticipating when to use their larger heals. So rather than burst healing it's more about constant HoT ticks maintaining the party.

    These are specifically healing types that don't involve dps at all. I've seen other healers in other MMO's where DPS was part of the healing, disc priest from WoW had a build like this and so did the Warrior Priest from Warhammer though they functioned very differently.
    (1)
    Last edited by Khalithar; 07-19-2016 at 04:43 PM.

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